Optimized for January 2026 patch | Data verified against deadlock-data
Haze is a high-skill-cap assassin who excels at close-range sustained damage through Fixation stacking. While Bullet Dance can be devastating, it's easily countered (walk out, interrupt)—Haze's real strength is prolonged M1 gunfighting with massive Fixation-boosted DPS.
700 base HP. Spirit burst heroes (Infernus, Seven, Bebop, Calico, Mina) will one-shot you without spirit defense.
Non-negotiable items:
- Spirit Shielding (1600) - buy by 4000 souls
- Ethereal Shift (6400) - first T4 item
Lifesteal does NOT save you from burst damage. You die before you can shoot. Build spirit resist FIRST, then stack DPS.
| Stat | Value | Notes |
|---|---|---|
| HP | 700 (+33/boon) | Squishy - needs itemization |
| DPS | 50.1 | 9.52 RPS × 5.26 damage |
| Ammo | 25 | 2.35s reload |
| Falloff Start | 20m | 20% more falloff than default |
| Falloff End | 46m (10% damage) | Close range hero |
| Stamina | 3 | Standard |
- Type: RapidFire, CloseRange
- Bullet Speed: 762 u/s
- Gravity Scale: 1.5x (bullets drop faster)
- Spirit Scaling (Ammo): 0.5 per spirit power
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 26s | - | 14s | - |
| Damage | 65 (+2.6 spirit) | - | - | - |
| Sleep Duration | 3s | - | - | - |
| Special | Doesn't break invis | -1 Stamina cost | -60% Stamina Regen 6s | -12% Bullet Resist, -40% Fire Rate 6s |
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 30s | - | - | 7s between charges |
| Duration | 8s (+0.18/spirit) | - | - | - |
| Fade Time | 1.5s | - | - | - |
| Spotted Radius | 18m | - | - | - |
| Special | +2 m/s invis speed | +5 m/s invis sprint | +10% Bullet Lifesteal 8s | +1 Charge, 0.5s Phase Out |
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Duration | 6s | - | 11s | - |
| Max Stacks | 40 | - | 80 | - |
| Damage/Stack | 0.2 (fixed) | - | - | +0.12 (0.32 total) |
| Special | 2 stacks on headshot | 49.5 spirit dmg + 15% slow every 20 stacks | +5s duration, +40 stacks | +0.12 weapon damage/stack |
T1 Spirit Scaling: The 49.5 proc damage scales with spirit at 0.366 ratio. Formula: 49.5 + (0.366 × Spirit Power). Extra Spirit (+25) adds ~9 damage per proc.
Fixation DPS Math:
- At 40 stacks with T3: 40 × 0.32 = +12.8 weapon damage per bullet
- Effective DPS at max stacks: (5.26 + 12.8) × 9.52 = 171.9 DPS (3.4x multiplier)
- The base 0.2 damage/stack is fixed (no spirit scaling)
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 165s | - | 120s | - |
| Duration | 3s (+0.06/spirit) | - | - | - |
| Fire Rate | +35% | - | - | - |
| Radius | 15m | - | - | - |
| Weapon Damage | +6 | +4 (+10 total) | - | - |
| Special | Can use items during | +4 Weapon Damage | -45s Cooldown | +60% Evasion, +3 m/s Dance Speed |
Bullet Dance is powerful but counterable:
- Easy to dodge: Enemies just walk out of the 15m circle
- Interruptible: Stuns, silences, and knockbacks cancel it mid-channel
- Predictable: Enemies expect it and save CC for you
- Long cooldown: 165s (120s with T2) means one chance per fight
Practical reality: In many games, your sustained M1 (gun) damage outside of ult will contribute more than Bullet Dance. Don't over-invest in ult-only items at the expense of your general gunfighting ability.
When Bullet Dance works well:
- Enemies are CC'd (Sleep Dagger, teammate stuns)
- You have Unstoppable active
- Enemies are grouped and can't easily escape
- You have Smoke Bomb for repositioning
When to focus on M1 fighting instead:
- Enemy team has lots of interrupts (Seven, Kelvin, etc.)
- Enemies spread out in fights
- You're ahead and can win extended gunfights anyway
YOU ARE SQUISHY. SPIRIT BURST WILL KILL YOU.
Haze has 700 base HP. Spirit burst heroes (Infernus, Seven, Bebop, Calico, Mina) will one-shot you if you don't build defense early. Lifesteal does NOT save you from burst - you die before you can shoot.
First priority: Spirit Shielding (1600) gives auto-barrier when you take spirit damage. Buy this early.
Mid-game priority: Ethereal Shift (6400) lets you invuln their combo, then fight back.
┌─────────────────────────────────┐
│ GAME START │
│ Defense FIRST, then DPS │
└───────────────┬─────────────────┘
│
┌──────────────────────────────┼──────────────────────────────┐
│ │ │
▼ ▼ ▼
┌─────────────────────┐ ┌─────────────────────┐ ┌─────────────────────┐
│ DPS FOUNDATION │ │ SURVIVABILITY │ │ ABILITY SCALING │
│ │ │ │ │ │
│ RAPID ROUNDS │ │ EXTRA HEALTH │ │ EXTRA SPIRIT │
│ 800 souls │ │ 800 souls │ │ 800 souls │
│ +10% FR (passive) │ │ +185 HP │ │ +10 Spirit Power │
│ [Swift component] │ │ [MANDATORY] │ │ [Fixation procs] │
└──────────┬──────────┘ └──────────┬──────────┘ └──────────┬──────────┘
│ │ │
└──────────────────────────────┼──────────────────────────────┘
│
┌───────────────┴───────────────┐
│ SPIRIT DEFENSE (4000) │
│ │
│ SPIRIT SHIELDING │
│ 1600 souls │
│ Auto barrier on spirit dmg │
│ +125 HP, +8% spirit resist │
│ [NON-NEGOTIABLE] │
└───────────────┬───────────────┘
│
▼
┌───────────────────────────────┐
│ FIRE RATE CORE (5600) │
│ │
│ ACTIVE RELOAD │
│ 1600 souls │
│ +25% FR, +18% LS (7s) │
│ Best value: 64 souls/% │
└───────────────┬───────────────┘
│
┌─────────────────────────┴─────────────────────────┐
│ │
▼ ▼
┌─────────────────────┐ ┌─────────────────────┐
│ STILL DYING? │ │ SURVIVING OK? │
│ (More defense) │ │ (Add DPS) │
│ │ │ │
│ SPIRIT RESILIENCE │ │ SWIFT STRIKER │
│ 1600 souls │ │ 1600 souls │
│ +30% spirit resist │ │ +20% FR (passive) │
│ [STACK RESIST] │ │ [From Rapid Rds] │
└──────────┬──────────┘ └──────────┬──────────┘
│ │
└─────────────────────┬────────────────────────────┘
│
▼
┌───────────────────────────────┐
│ FLEETFOOT + FURY (8800) │
│ Movement + Fire Rate │
└───────────────┬───────────────┘
│
┌──────────────┴──────────────┐
│ T3 ITEM CHOICE │
│ Pick your build path │
└──────────────┬─────────────┘
│
┌───────────────┬───────────────┼───────────────┬───────────────┐
│ │ │ │ │
▼ ▼ ▼ ▼ ▼
┌───────────────┐ ┌───────────────┐ ┌───────────────┐ ┌───────────────┐ ┌───────────────┐
│ FURY TANK │ │ SIMPLE DPS │ │ vs HEALERS │ │ AVOID │ │ vs GUN CARRY │
│ [RECOMMENDED] │ │ │ │ │ │ │ │ │
│ FURY TRANCE │ │ BURST FIRE │ │ TOXIC BULLETS │ │ BLOOD TRIBUTE │ │ METAL SKIN │
│ 3200 souls │ │ 3200 souls │ │ 3200 souls │ │ 3200 souls │ │ 3200 souls │
│ +40% FR (6s) │ │ +35% FR (7s) │ │ 2% HP/s bleed │ │ +40% FR toggle│ │ 5s bullet imm │
│ +22% LS (6s) │ │ +10% base FR │ │ -30% healing │ │ -30% heal rcv │ │ [fed Wraith] │
│ +40% spRes │ │ [FEWER ACTIV] │ │ [ANTI-HEAL] │ │ [TRAP ITEM] │ │ │
│ then → BURST │ │ │ │ │ │ │ │ │
└───────┬───────┘ └───────┬───────┘ └───────┬───────┘ └───────┬───────┘ └───────┬───────┘
│ │ │ │ │
└─────────────────┴─────────────────┼─────────────────┴─────────────────┘
│
▼
┌───────────────────────────────┐
│ FIRST T4: ETHEREAL SHIFT │
│ Invuln vs spirit burst │
│ +30% spirit resist after │
│ 6400 souls │
└───────────────┬───────────────┘
│
┌───────────────┴───────────────┐
│ SECOND T4: RICOCHET │
│ Farm + AoE DPS │
│ 6400 souls │
└───────────────┬───────────────┘
│
┌────────────────────┴────────────────────┐
│ │
▼ ▼
┌─────────────────────┐ ┌─────────────────────┐
│ HEAVY CC ENEMY │ │ LOW CC ENEMY │
│ (Stuns, Silences, │ │ (Few interrupts) │
│ Sleeps, Roots) │ │ │
│ │ │ │
│ UNSTOPPABLE │ │ LUCKY SHOT │
│ 6400 souls │ │ 6400 souls │
│ 5.5s CC immunity │ │ +27.5% avg DPS │
│ 65s CD │ │ +40% ammo │
│ [MANDATORY vs CC] │ │ [MORE DAMAGE] │
└──────────┬──────────┘ └──────────┬──────────┘
│ │
▼ ▼
┌─────────────────────┐ ┌─────────────────────┐
│ Then: LUCKY SHOT │ │ Then: UNSTOPPABLE │
│ 6400 souls │ │ 6400 souls │
│ [MORE DPS] │ │ [EVENTUALLY] │
└──────────┬──────────┘ └──────────┬──────────┘
│ │
└────────────────────┬───────────────────┘
│
▼
┌───────────────────────────────┐
│ THIRD T4 CHOICE │
│ Which build path? │
└───────────────┬───────────────┘
│
┌────────────────────────┼────────────────────────┐
│ │ │
▼ ▼ ▼
┌───────────────────┐ ┌───────────────────┐ ┌───────────────────┐
│ DEFAULT FLEX │ │ vs ANTI-HEAL │ │ SITUATIONAL │
│ │ │ │ │ (Counter picks) │
└─────────┬─────────┘ └─────────┬─────────┘ └─────────┬─────────┘
│ │ │
┌─────┴─────┐ ┌─────┴─────┐ ┌─────┴─────┐
│ │ │ │ │ │
▼ ▼ ▼ ▼ ▼ ▼
┌───────────┐ ┌───────────┐ ┌───────────┐ ┌───────────┐ ┌───────────┐ ┌───────────┐
│ DEFAULT │ │PICK/FLANK │ │vs ANTIHEAL│ │ AVOID │ │vs HEALERS │ │vs CASTERS │
│ │ │ │ │ │ │ │ │ │ │ │
│LUCKY SHOT │ │SHADOW │ │LEECH │ │VAMPIRIC │ │ INHIBITOR │ │ SILENCER │
│ 6400 souls│ │WEAVE │ │ 6400 souls│ │BURST │ │ 6400 souls│ │ 6400 souls│
│+27.5% DPS │ │6400 souls │ │+30% LS │ │ 6400 souls│ │-35% dmg │ │2.5s silent│
│+40% ammo │ │18s stealth│ │reduces │ │OVERKILL │ │-40% heal │ │1.04/shot │
│[RECOMMEND]│ │+35% FR │ │penalties │ │Fury better│ │[ANTI-HEAL]│ │[vs SPIRIT]│
│ │ │[ASSASSIN] │ │ │ │for cost │ │ │ │ │
└───────────┘ └───────────┘ └───────────┘ └───────────┘ └───────────┘ └───────────┘
| Path | Early (T1s) | Defense | T2 Items | T3 Item | T4 Items |
|---|---|---|---|---|---|
| Recommended | Rapid + Health + Spirit | Spirit Shielding | Active RL + Titanic + Enduring | Fury + Burst | Ethereal → Ricochet |
| Heavy Spirit Enemy | Rapid + Health | Spirit Shield + Spirit Resil | Active RL + Titanic + Enduring | Fury + Burst | Ethereal → Ricochet |
| Low Spirit Enemy | Rapid + Health + Spirit | Spirit Shielding | Active RL + Titanic + Enduring | Fury + Burst | Ricochet → Lucky |
Fury Tank has +64% DPS and +316% healing over Simple build.
Total Cost: ~30,400 souls | Peak DPS: 1,318 | Peak Healing: 870 HP/s
| Order | Item | Cost | Running Total | Purpose |
|---|---|---|---|---|
| 1 | Rapid Rounds | 800 | 800 | +10% FR, Swift component |
| 2 | Extra Health | 800 | 1600 | Lane survivability |
| 3 | Extra Spirit | 800 | 2400 | Fixation T1 proc scaling |
| 4 | Spirit Shielding | 1600 | 4000 | Auto barrier vs spirit |
| 5 | Active Reload | 1600 | 5600 | Best value: 64 souls/% FR |
| 6 | Swift Striker | 1600 | 7200 | +20% FR (passive) |
| 7 | Fleetfoot | 1600 | 8800 | Full speed while shooting |
| 8 | Fury Trance | 3200 | 12000 | +40% FR, +22% LS, +spRes |
| 9 | Titanic Magazine | 1600 | 13600 | +90% clip, +12% base dmg |
| 10 | Enduring Speed | 1600 | 15200 | +2 m/s (Fury blocks slide) |
| 11 | Burst Fire | 3200 | 18400 | +45% FR active |
| 12 | Ethereal Shift | 6400 | 24800 | Invuln vs burst combos |
| 13 | Ricochet | 6400 | 31200 | Farm + AOE (accelerates) |
| 14 | Flex (Lucky/Unstop) | 6400 | 37600 | Scaling |
Total Cost: ~27,700 souls | Peak DPS: 803 | Peak Healing: 209 HP/s
| Order | Item | Cost | Running Total | Purpose |
|---|---|---|---|---|
| 1 | Rapid Rounds | 800 | 800 | +10% FR, Swift component |
| 2 | Extra Health | 800 | 1600 | Lane survivability |
| 3 | Active Reload | 1600 | 3200 | Best value FR item |
| 4 | Swift Striker | 1600 | 4800 | +20% fire rate (passive) |
| 5 | Slowing Bullets | 1600 | 6400 | Stick to targets |
| 6 | Burst Fire | 3200 | 9600 | Major DPS spike |
| 7 | Ricochet | 6400 | 16000 | Farm + AOE (accelerates) |
| 8 | Unstoppable | 6400 | 22400 | CC immunity if needed |
| 9 | Lucky Shot | 6400 | 28800 | +27.5% avg DPS |
Total Cost: ~27,600 souls
| Order | Item | Cost | Running Total | Purpose |
|---|---|---|---|---|
| 1 | Rapid Rounds | 800 | 800 | +10% FR |
| 2 | Extra Health | 800 | 1600 | Lane survivability |
| 3 | Active Reload | 1600 | 3200 | Best value FR |
| 4 | Slowing Bullets | 1600 | 4800 | Stick to targets |
| 5 | Toxic Bullets | 3200 | 8000 | % HP damage + anti-heal |
| 6 | Burst Fire | 3200 | 11200 | DPS spike |
| 7 | Ricochet | 6400 | 17600 | Spread bleeds to all |
| 8 | Inhibitor | 6400 | 24000 | Stack anti-heal to 70% |
| 9 | Unstoppable | 6400 | 30400 | CC immunity if needed |
Total Cost: ~27,200 souls
| Order | Item | Cost | Running Total | Purpose |
|---|---|---|---|---|
| 1 | Rapid Rounds | 800 | 800 | +10% FR |
| 2 | Extra Health | 800 | 1600 | Lane survivability |
| 3 | Active Reload | 1600 | 3200 | Best value FR |
| 4 | Slowing Bullets | 1600 | 4800 | Catch targets |
| 5 | Point Blank | 3200 | 8000 | +50% damage close |
| 6 | Shadow Weave | 6400 | 14400 | Deep flanks |
| 7 | Ricochet | 6400 | 20800 | Farm + AoE damage |
| 8 | Unstoppable | 6400 | 27200 | CC immunity if needed |
For the recommended Fury Tank build:
- Reload (trigger Active Reload buff)
- Smoke Bomb (exit for +10% lifesteal)
- Fury Trance (activate)
- Burst Fire (auto-activates on hit)
- Unstoppable (if enemy has CC)
- Bullet Dance
Peak Performance (all actives):
- Fire rate: 47 RPS (vs 28.6 RPS Simple build)
- DPS: 1,318 (vs 803 Simple build)
- Lifesteal: 66% (vs 26% Simple build)
- Healing: 870 HP/s (vs 209 HP/s Simple build)
- Over 3s ult: 2,610 HP healed
| Item | Cost | FR % | Souls/% | Verdict |
|---|---|---|---|---|
| Active Reload | 1600 | 25% | 64 | Best value |
| Burst Fire | 3200 | 45% | 71 | Excellent |
| Swift Striker | 1600 | 20% | 80 | Good |
| Fury Trance | 3200 | 40% | 80 | Good + lifesteal |
| Ricochet | 6400 | 20% | 320 | Buy for AoE, not FR |
Stats: +20% fire rate (passive), +0.75 m/s sprint
For Haze:
- Always-on fire rate = reliable DPS increase
- No activation required
- Sprint speed helps rotations
- Builds from Rapid Rounds (500) for smooth progression
DPS Impact:
At base 22 RPS: +20% = 26.4 RPS
DPS increase: ~20% (multiplicative with other sources)
Verdict: CORE ITEM. Passive fire rate is always contributing to DPS - no execution required. The +20% multiplies with all other fire rate sources. Always buy this.
Stats: +25% fire rate, +18% bullet lifesteal, +20% clip size, +0.75 m/s (7s duration, 12s CD)
For Haze:
- Higher fire rate bonus than Swift Striker (+25% vs +20%)
- Massive lifesteal bonus (+18%)
- +20% clip size = longer M1 fights (Bullet Dance uses its own ammo)
- 58% uptime (7s/12s)
- Timing is easy (clear visual + audio cue, 300ms window)
DPS Impact:
At base 22 RPS: +25% = 27.5 RPS
Lifesteal: +18% (stacks additively)
Verdict: BEST VALUE fire rate item at 64 souls/%. Higher ceiling than Swift Striker. Timing is easy - always buy this.
Stats: 100% shooting move penalty removal (passive), +35% slow resist, +6% bullet resist, +35% slide distance, Active: +3 m/s for 5s (16s CD)
For Haze:
- Full speed while shooting - massive during Bullet Dance
- Chase targets walking out of your 15m radius
- Kite melee threats while dealing damage
- +35% slow resistance counters Slowing Bullets and other slows
- +6% bullet resist is free survivability
- Active gives burst mobility for repositioning
During Bullet Dance:
- Normally shooting slows your movement
- With Fleetfoot, you move at full speed while ulting
- This is the difference between targets escaping and dying
Verdict: Good if you want max mobility. Can skip if you're taking Titanic Magazine + Enduring Speed instead.
Stats: +90% clip size, +12% base weapon damage (passive)
For Haze:
- Clip goes from 25 → 47 rounds
- +12% base damage is always active (no button press)
- Pairs perfectly with Fury Trance - don't need to reload during the 6s window
- At 47 RPS peak fire rate, 47 ammo = 1 second of shooting = entire Fury window covered
DPS Impact:
Base damage: 5.26 × 1.12 = 5.89
At max stacks: (5.89 + 12.8) × 47 RPS = 879 DPS
Verdict: CORE ITEM. The +12% base damage is multiplicative with everything. Huge clip means no reload during Fury Trance window.
Stats: +2 m/s move speed (passive), +25% slow resistance, +2 out-of-combat HP regen
For Haze:
- Fury Trance blocks sliding - Enduring Speed's +2 m/s compensates
- +25% slow resist stacks with Fleetfoot's +35% if you have both
- Passive move speed is always active
Verdict: CORE ITEM when running Fury Trance. The +2 m/s is your mobility when you can't slide.
Stats: +40% fire rate, +22% bullet lifesteal (6s active), +40% spirit resist, +100 HP (passive)
For Haze:
- HUGE fire rate bonus (+40%)
- Massive lifesteal (+22%)
- Duration (6s) covers entire Bullet Dance (3s) with room to spare
- 18s CD = available for every fight
- +40% spirit resist is excellent defensive stat
- Builds from Bullet Lifesteal (synergy)
Limitation: While Fury Trance is toggled, you cannot crouch or slide. This doesn't matter during Bullet Dance (which also prevents crouching), but affects normal combat.
Compensate with:
- Titanic Magazine (+90% clip) - don't need to reload during Fury window
- Enduring Speed (+2 m/s) - passive move speed replaces slide mobility
- Fleetfoot (full speed while shooting) - if you want even more mobility
DPS Impact:
At base 22 RPS: +40% = 30.8 RPS
Combined with other items: multiplicative stacking
Verdict: CORE ITEM. The fire rate + lifesteal combo is unmatched at 3200 souls. Simulations show Fury Tank build has +64% DPS and +316% healing over builds without it. Always buy this.
Stats: 15% proc chance, 33 + 0.19 spirit damage, chains to 4 enemies, 0.25s proc CD
For Haze:
- High fire rate = more proc chances
- BUT: 0.25s proc CD caps effectiveness
- At 47 RPS: ~4 procs/second max = 132 damage/s to chain targets
- Ricochet is generally better for AoE (65% damage to 2 targets vs small chain damage)
Math vs Ricochet:
Tesla at 47 RPS, 4 procs/s:
- Chain damage: 4 × 33 = 132 damage/s to nearby enemies
Ricochet at 47 RPS:
- Secondary target 1: 47 × 28 × 0.65 = 855 damage/s
- Secondary target 2: 47 × 28 × 0.65 = 855 damage/s
Verdict: Ricochet vastly outperforms for AoE. Tesla is a farming/wave clear item, not a teamfight item for Haze.
Stats: Toggle: +40% fire rate, +40% debuff resist, +2 m/s, -40 HP/s drain, -30% healing received
For Haze:
- +40% fire rate with 100% uptime (vs Fury Trance's 33%)
- +40% debuff resist makes you harder to CC during ult
- +2 m/s helps kiting during Bullet Dance
- BUT: -30% healing received kills lifesteal efficiency
- AND: -40 HP/s constant drain
Math comparison:
Lifesteal build with Fury Trance:
- 66% lifesteal × 1,316 DPS = 868 HP/s healing
Lifesteal build with Blood Tribute (no Fury Trance):
- 44% lifesteal × 1,316 × 0.7 penalty - 40 drain = 365 HP/s
Difference: -503 HP/s healing
Verdict: TRAP ITEM. The -30% healing penalty makes it strictly worse than Fury Trance in practice. You lose 503 HP/s healing for marginal DPS gain. Fury Trance is better in every realistic scenario.
Stats: +15% base damage, +10% bullet resist, 35 HP steal/hit (1.2s proc CD), permanent stat stacking
For Haze:
- 1.2s proc CD at 47 RPS = 0.83 procs/s × 35 = 29 HP/s healing
- Compare to 66% lifesteal = 868 HP/s healing (peak)
- +15% base damage is always active (no cooldown)
- Permanent stacking helps in very long games
Sustained Analysis:
- Siphon's +15% base damage wins baseline DPS (+4%) when no actives are up
- But loses to Fury Tank when Active Reload is up (-20% DPS)
- Trade-off: simpler execution vs higher peak performance
Verdict: Not a trap, but a trade-off. Use if you want simpler sustained damage without managing Active Reload timing. Skip if you can execute the Fury Tank rotation.
If you're dying to spirit burst (Calico ult, Bebop combo), don't buy more lifesteal - you die before you can shoot. Buy Ethereal Shift (6400) for burst protection instead.
Stats: Active: 100 dmg, 75% slow, stamina silence (50s CD). Passive: 20% proc, 43 chain to 6 targets
For Haze:
- Active is a catch tool (75% slow + stamina prevention before ult)
- Chain damage still limited by 0.25s proc CD
- At 47 RPS: ~4 procs/s × 43 = 172 chain damage/s
- Ricochet does 1,710 damage/s to secondary targets
Verdict: Active is useful for catching mobile targets. Chain passive is a trap. Consider only if you need the catch active AND already have Ricochet.
| Item | DPS Boost | Utility | Best For |
|---|---|---|---|
| Ricochet | +20% FR, 2.3x teamfight | Proc spreading | CORE - always buy |
| Lucky Shot | +27.5% avg | +40% clip | Simple, consistent |
| Glass Cannon | +15% (risky) | None | Snowballing only |
| Siphon Bullets | +15% base | Stacking | Skip for Haze |
| Capacitor | +5% FR | Catch active | Situational |
Lucky Shot (6400):
25% × 2.1 + 75% × 1.0 = 1.275 average multiplier
+27.5% average DPS
+40% clip size (25 → 35 ammo)
No activation required
Why Lucky Shot is often best after Ricochet:
- No button press required
- +40% ammo = longer sustained M1 fights before reloading
- Consistent DPS increase
- Works in all situations (Bullet Dance has its own ammo)
When to skip Lucky Shot:
- Going full lifesteal tank (Fury Trance better)
- Need anti-heal (Inhibitor)
- Need specific counter (Silencer vs casters)
When facing multiple spirit burst heroes, you need to itemize defensively early or you'll feed.
Spirit resist stacking (buy 2-3 of these):
| Item | Cost | Effect |
|---|---|---|
| Spirit Shielding | 1600 | Auto-barrier on spirit damage |
| Spirit Resilience | 1600 | +30% spirit resist |
| Enchanter's Emblem | 1250 | Spirit resist + spirit power |
| Debuff Remover | 4250 | Cleanse DOTs + spirit resist |
Burst protection:
| Item | Cost | Why |
|---|---|---|
| Ethereal Shift | 6400 | Invuln when bursted + spirit resist buff after |
| Silencer | 6400 | Silence shuts down ability-dependent heroes |
Lifesteal does NOT counter burst. If you're getting one-shot by Calico ult or Bebop combo, stacking more lifesteal won't help - you die before you can shoot. You need Ethereal Shift to survive the initial burst, THEN lifesteal keeps you alive in extended fights.
Siphon is for sustained fights where you can stack it. Against burst, buy Ethereal Shift instead.
When one enemy is significantly ahead (5k+ soul lead), you need to itemize to survive or shut them down.
Fed gun carry (Haze, Wraith, Grey Talon):
| Item | Cost | Why |
|---|---|---|
| Metal Skin | 3200 | 5s bullet immunity - pop when they focus you |
| Bullet Armor | 1250 | Cheap early option |
| Fortitude | 3200 | HP + bullet resist |
Fed spirit carry (Infernus, Seven, Bebop):
| Item | Cost | Why |
|---|---|---|
| Ethereal Shift | 6400 | Invuln their combo |
| Spirit Resilience | 1600 | Cheap spirit resist |
| Debuff Remover | 4250 | Cleanse DOTs and CC |
Fed assassin (Shiv, Calico):
| Item | Cost | Why |
|---|---|---|
| Ethereal Shift | 6400 | Survive their burst |
| Fortitude | 3200 | Raw HP to not get one-shot |
| Curse | 6400 | Shut them down proactively |
| Situation | Item | Cost | Why |
|---|---|---|---|
| Spirit burst (PRIORITY) | Ethereal Shift | 6400 | Invuln + spirit resist - THE answer |
| Enemy Wraith/Vindicta | Metal Skin | 3200 | 5s bullet immunity blocks their ult |
| Heavy DOT (Infernus, Mirage) | Debuff Remover | 4250 | Active cleanse |
| Spirit poke (not burst) | Spirit Shielding | 1600 | Auto-barrier on spirit damage |
| Need escape | Warp Stone | 3200 | Teleport + bullet resist |
| Situation | Item | Cost | Why |
|---|---|---|---|
| Can maintain HP advantage | Hollow Point | 3200 | +35% weapon damage above 65% HP |
| Want more slow | Point Blank | 3200 | +50% close range + 25% slow |
| Wave clear needed | Tesla Bullets | 3200 | Chain lightning to 4 targets |
| Need silence | Focus Lens | 6400 | 4s silence active + fire rate |
Stats: 1600 souls, -12% bullet resist (8s), +65 HP, +7% bullet resist
How Haze applies it:
- Sleep Dagger (spirit damage) - applies before fight
- Fixation T1 (49.5 spirit damage every 20 stacks) - reapplies during combat
When to buy (mid-late game only):
- After 15-20 min when enemies start building bullet resist (Bullet Armor, Fortitude, Metal Skin)
- Against tanky heroes who have innate resist (Abrams, Kelvin, Seven)
- Your team is bullet-heavy (enables teammates too)
- Stacks with Sleep Dagger T3 (-12%) for total -24% bullet resist
When to skip:
- Early game (nobody has armor yet at 13 min - wasted value)
- Enemy team is squishy and not building armor
- You haven't taken Fixation T1 yet (can't maintain the debuff)
Math:
Enemy at 30% bullet resist:
- Your damage: 70% effective
- With Shredder (-12%): 18% resist = 82% effective
- Damage increase: +17%
Enemy at 0% bullet resist:
- With Shredder: -12% resist = 112% damage taken
- Damage increase: +12%
Verdict: Not core, but efficient at 1600 souls when enemy is armor-stacking. Buy after Slowing Bullets + Bullet Lifesteal if you see armor in their builds.
| Item | Reason |
|---|---|
| Blood Tribute | -30% healing received makes it WORSE than Fury Trance. 164 HP/s vs 870 HP/s. The +40% FR doesn't compensate. |
| Glass Cannon | -13% HP, lose stacks on death. Lucky Shot gives +27.5% DPS with +40% ammo and no downside. |
| Siphon Bullets | Lower peak (29 HP/s vs 870 HP/s) but +15% base damage is always on. Trade-off for simpler builds. |
| Vampiric Burst | 80% lifesteal is overkill. Fury Trance costs half (3200 vs 6400), has longer duration (6s vs 4.5s), shorter CD (18s vs 30s), and +40% spirit resist. |
| Sharpshooter | Haze has 20% worse falloff, wants close range |
| Long Range | Same reason - avoid long range items |
Silencer (upgrade_proc_silence) IS enabled in the current build:
- Cost: 6400
- Build-up: 1.04 per shot (5s duration)
- Silence Duration: 2.5s
- +15% Spirit Resist
- -25% Spirit Damage dealt by target (6s)
- 10s immunity after silence expires
Note: Great for shutting down ability-reliant heroes during Bullet Dance.
| Souls | Time (avg) | What You Should Have |
|---|---|---|
| 1500 | ~4 min | Third ability unlock |
| 3000 | ~7 min | Ultimate unlock |
| 5000 | ~10 min | Slowing + Lifesteal + T1 spirit |
| 8500 | ~14 min | Burst Fire complete |
| 15000 | ~20 min | First T4 item (Unstoppable or Ricochet) |
| 22000 | ~26 min | Two T4 items |
See "Revised Ability Upgrade Priority" in Deep Theorycrafting for detailed phased breakdown.
| State | Fire Rate | Dmg/Bullet | DPS |
|---|---|---|---|
| Base weapon | 9.52 | 5.26 | 50.1 |
| + Fixation 40 stacks | 9.52 | 18.06 | 171.9 |
| + Bullet Dance (T1) | 12.85 | 28.06 | 360.6 |
| + Burst Fire (active) | 19.09 | 28.06 | 535.6 |
| + Ricochet | 22.91 | 28.06 | 642.9 |
| + Lucky Shot (avg) | 22.91 | 35.78 | 819.8 |
Ricochet applies ALL bullet procs to secondary targets:
- Fixation stacks build on ALL enemies hit
- Toxic Bullets bleeds ALL enemies
- Silencer builds on ALL enemies
- Slowing Bullets slows ALL enemies
Teamfight DPS with Ricochet (3 targets):
Primary: 642.9 DPS (819.8 with Lucky Shot)
Secondary 1: 417.9 DPS (65%)
Secondary 2: 417.9 DPS (65%)
────────────────────────────────────────────
Total: 1,478.7 DPS (1,883.4 with Lucky Shot)
Over 3s Bullet Dance:
- Without Lucky Shot: 4,436 total damage
- With Lucky Shot: 5,650 total damage
Silencer build-up: 1.04/shot, ~100 to trigger
Single target: 22.9 RPS × 1.04 = 23.8/s → ~4.2s to silence (too slow for 3s ult)
With Ricochet: All 3 targets build independently → AoE silence in teamfights
Sleep Dagger T3 debuffs last 6s after waking:
- -12% Bullet Resist
- -40% Fire Rate (enemy can't fight back)
Optimal execution:
- Sleep Dagger → target sleeps
- Position/wait for team
- Wake with damage → 6s debuff window starts
- Bullet Dance immediately
Combined with Bullet Resist Shredder: Total -24% bullet resist
Glass Cannon gives +15% DPS but costs -13% HP and you lose stacks on death. Lucky Shot gives +28% average DPS with +40% clip size and no downside. Lucky Shot is mathematically superior with no risk.
- +20% fire rate - direct DPS increase
- AoE Fixation - stacks build on all targets
- Proc spreading - Toxic, Silencer, Slowing hit multiple
- 2.3x teamfight multiplier - with 3 targets
Without Ricochet: single-target assassin With Ricochet: teamfight carry
- Duration: 3.5s
- Cooldown: 7s
- Uptime: 50% in sustained fights
During 3s Bullet Dance: Full uptime (one activation covers entire ult) Post-ult cleanup: ~3.5s gap before next activation
This means Burst Fire value is highest during short burst windows.
Based on synergy analysis:
Phase 1 (0-3000 souls) - Lane & Setup:
Fixation → Sleep Dagger → Smoke Bomb → Bullet Dance
Fixation T1 (damage procs + slow)
Phase 2 (3000-8000 souls) - Ult Online:
Bullet Dance T1 (+4 weapon damage)
Fixation T2 (+5s duration, +40 max stacks)
Smoke Bomb T2 (+10% lifesteal 8s) ← Higher priority than before
Sleep Dagger T2 (-12s CD)
Phase 3 (8000-15000 souls) - Teamfight Ready:
Bullet Dance T2 (-45s cooldown)
Fixation T3 (+0.12/stack) ← Massive damage spike
Sleep Dagger T3 (-12% resist, -40% fire rate)
Phase 4 (15000+ souls) - Scaling:
Bullet Dance T3 (60% evasion)
Smoke Bomb T3 (charges + phase out)
Key change: Smoke Bomb T2 moved up due to lifesteal synergy with Bullet Dance.
| Enemy | Threat | Item Response |
|---|---|---|
| Kelvin | Frozen Shelter blocks ult | Wait out dome, don't commit ult |
| Seven | Static Charge stun | Rush Unstoppable, pre-activate |
| Paradox | Time Wall slows bullets | Reposition during ult, avoid wall |
| Vindicta | Extreme kite range | Shadow Weave for gap close |
| Enemy | Why Favorable | Item Optimization |
|---|---|---|
| Abrams | Outrange his abilities | Slowing Bullets keeps distance |
| Shiv | Out-DPS in sustained fight | Fixation stacks > his burst |
| Squishy, predictable | Point Blank for burst |
Haze is a squishy carry that benefits from the post-boon changes to green items. Unlike tanky heroes (Kelvin, Warden), green investment is strong on Haze throughout the game due to lower base HP.
Carry Flowchart:
| Phase | Priority |
|---|---|
| 0-15 mins | Get rich: sinners > tier 3 camps > boxes |
| 15-25 mins | Take walkers solo, win side lane 1v1s |
| 25+ mins | Win teamfights with Bullet Dance, push with team |
Lane philosophy for Haze:
- Haze can win lane with Fixation stacking and Sleep Dagger combos
- Focus on hitting troopers, not extended trades
- Build Fixation stacks in short trades, then disengage
- One deny in first two waves = hit 2nd ability before opponent (small power spike)
Power spike items for lane:
| Category | Item | Purpose |
|---|---|---|
| Orange | Rapid Rounds | +10% FR (passive), builds into Swift |
| Orange | Headshot Booster | +45 burst in short trades |
| Green | Extra Health | +185 HP unconditional (3x value of LS) |
| Purple | Extra Spirit | +10 Spirit, boosts Fixation T1 procs |
Skip early:
- Bullet Lifesteal (1600 for ~119 HP value in short trades - Extra Health is 3x better)
Trading pattern:
- Peek from cover, build 10-20 Fixation stacks
- Disengage before they can trade back
- If they overcommit → Sleep Dagger → burst
- Push wave → farm boxes/sinners → return
After taking guardian:
- Get out of mid immediately - everyone fights mid with no purpose at lower ranks
- Side lanes = solo walker opportunities = how carries snowball
- Mid is the last place you want to be
Priority: Farm efficiently, take solo walkers, gank with Smoke Bomb
Economy management:
- Unsecured souls (from jungle/boxes) are dropped when you die
- Spend money at even intervals (1600, 2400, 3200) before fighting
- Big unsecured bags (800+) = huge risk if caught
Sinners (center sacrifices):
- Equal value on all heroes (everyone punches at same speed)
- Highest priority farm between waves
- When ahead: steal enemy double sinners to deny comeback souls
Urn timing:
- First urn at 10 minutes
- If it's a comeback urn (spawns on your side), drop everything and secure it
- Worth more than 1 guardian, less than 2
Ult Usage: Don't hold - 120s CD with T2 is short enough to use aggressively
This is how Haze snowballs. Solo walker kills grant most souls to you (~2-3k depending on timing).
Walker damage resistance:
- Decreases over time (reaches 0% at 18 minutes)
- Increases with more enemy players nearby
- Mid walker is tankiest
Execution:
- Push side lane wave into walker
- Check map for enemy rotations
- With Burst Fire + Fixation stacks, walkers melt fast
- If contested: Smoke Bomb → disengage → wait for opportunity
- TP out if enemy collapses
Timing windows:
- 15-18 mins: Walkers still have resist but Haze DPS is coming online
- 18+ mins: 0% resist, solo easily with Burst Fire
- Side walkers > mid walker (easier to take uncontested)
The game punishes deathballing:
- Soul splitting with 5 players = griefing (minimal souls each)
- Walkers take less damage with more enemies nearby
For Haze: This is good. You want to split push side lanes while team creates pressure elsewhere. 4-1 split or 3-1-1 is optimal for carry farming.
- Priority: Win teamfights with Bullet Dance
- Win Condition: Ricochet spreading damage to grouped enemies
- Positioning: Flank, don't front-to-back engage
- After fights: push with team, don't split when mid boss is spawning
Mid boss is the most powerful objective—more impactful than Roshan in Dota.
Rewards:
- Health, fire rate, and spirit power for entire team
- Team down 40k souls can flip the game with mid boss
The only throw condition with a big lead:
- Bad teamfight right before mid boss spawns
- If you're up 20k+ souls, don't take risky fights near mid boss timer
Haze's role in mid boss fights:
- Don't start the fight—let frontline engage
- Smoke Bomb in, wait for CC to be blown
- Unstoppable → Bullet Dance → clean up
- Ricochet spreads damage to grouped enemy team fighting for objective
| Item | Effect | Your Response |
|---|---|---|
| Metal Skin | 5s bullet immunity | Wait it out, don't waste ult |
| Unstoppable | Blocks Sleep Dagger | Target someone else first |
| Reactive Barrier | Barrier on CC | Sleep → wait 1s → then burst |
| Debuff Remover | Cleanses Sleep | Treat as if they have Unstoppable |
- Enemy has Metal Skin active
- Kelvin Frozen Shelter is available
- You don't have Unstoppable and enemy has stuns
- Enemies are too spread (>15m apart)
- Enemies are simply walking out of your circle (reposition first)
Sometimes Bullet Dance is the wrong play. Just shoot them normally when:
- You're already winning the fight with sustained damage
- Enemy has multiple interrupt threats ready
- You can secure the kill without committing ult
- Ult is on cooldown (obviously) - your M1 DPS is still great
Note: You CANNOT crouch or slide during Bullet Dance. The ult locks you out of crouching. Fury Trance (while toggled) also prevents crouching.
Your DPS is wasted if you're standing still getting kited. During Bullet Dance:
- Fleetfoot removes shooting move penalty - you move at full speed while ulting
- Strafe constantly - A/D movement makes you harder to hit
- Use stamina dashes to reposition if enemies create distance
- T3 gives +3 m/s dance speed and 60% evasion - this is your survivability
- Track targets with camera - bullets follow your aim
Without Fleetfoot: Shooting slows you down, targets walk out of your 15m radius. With Fleetfoot: Full speed chase - targets can't escape by walking.
Lifesteal math is in the Fury Tank Activation Sequence section above.
Core Philosophy: Stack fire rate + lifesteal multiplicatively. The Fury Tank build does 1,318 DPS with 870 HP/s healing—64% more DPS and 316% more healing than the Simple build.
Bullet Dance is easy to counter (walk out, interrupt). Your sustained M1 damage with Fixation stacks + fire rate items is reliable and always available. The Fury Tank build does 361 DPS with 202 HP/s even outside of ult.
Recommended Build Path:
- Rapid Rounds → Extra Health → Extra Spirit (cheap T1 foundation)
- Spirit Shielding (you will die to spirit burst without this)
- Active Reload → Swift Striker → Fleetfoot (fire rate + mobility)
- Fury Trance (power spike)
- Titanic Magazine + Enduring Speed (Fury blocks sliding - these compensate)
- Burst Fire
- Ethereal Shift → Ricochet → Flex
Always Buy:
- Extra Health (you are squishy)
- Spirit Shielding (auto barrier saves your life)
- Active Reload (best value: 64 souls/% FR)
- Swift Striker (+20% FR passive)
- Fleetfoot (full speed while shooting)
- Fury Trance (+40% FR, +22% LS, +40% spirit resist)
- Titanic Magazine (+12% base dmg, huge clip for Fury window)
- Enduring Speed (+2 m/s to replace slide mobility)
- Ethereal Shift (invuln their burst combo, then kill them)
- Ricochet (farm acceleration + AoE carry)
If still dying to spirit:
- Spirit Resilience (1600) - +30% spirit resist passive
- Debuff Remover (4250) - cleanse DOTs + more spirit resist
Skip:
- Bullet Lifesteal (Fury Trance + Active Reload provide enough)
- Glass Cannon (you're already squishy enough)
Never Buy (Trap Items):
- Blood Tribute (-30% healing makes it worse than Fury Trance)
- Glass Cannon (Lucky Shot is better with no downside)
- Siphon Bullets (unless you want simpler sustained build without active management)
- Vampiric Burst (overkill - Fury is half the cost with better uptime)
- Long range items (Sharpshooter, Long Range)
Flex Slots Based On:
- Default → Lucky Shot (+27.5% DPS)
- vs Anti-heal → Leech (reduces healing penalties)
- vs Casters → Silencer (AoE silence with Ricochet)
- vs Sustain → Inhibitor (-72% heal with Toxic)