This is the largest Deadlock patch in recent memory — a sweeping ability rework touching 32 released heroes and 25+ items, alongside significant objective and economy changes. The design philosophy is clear: Valve is systematically removing spirit scaling from ranges, durations, and secondary effects while pushing scaling onto damage values, creating a cleaner power curve where spirit investment amplifies burst/DPS rather than creating degenerate infinite-range or infinite-duration scenarios. Stamina mechanics are being heavily reworked across the board, with many stamina-drain effects removed from abilities and consolidated into items.
We hit a blocking issue deploying a Next.js 16 app with Prisma 7 in a Docker container using oven/bun:1-alpine. The issue forced us to switch to Node.js + pnpm.
When running bun run dev (which invokes next dev with Turbopack, the default bundler in Next.js 16), Turbopack generates hashed external module references that Bun's runtime cannot resolve.
This is an Apollo-focused balance patch delivering comprehensive nerfs to the fencer's damage output and hit reliability across all three damaging abilities. Flawless Advance loses 10-17% damage depending on hold timing plus ~10% hit radius, Riposte's debuff shifts entirely from Bullet Resist to Melee Resist (a fundamental identity change), and Itani Lo Sahn's delayed damage drops ~10%. An undocumented Celeste buff raises Light Eater's target limit from 1 to 100, potentially transforming her team fight marking.
Apollo's primary damage ability receives nerfs at every damage tier, to its spirit scaling, and to its physical hit area.
Damage Reductions:
This is a hero balance patch targeting six released heroes — Celeste, Venator, Silver, Graves, Rem, and Apollo — alongside a significant shrine/trooper system change. Celeste receives the heaviest nerfs with base weapon damage slashed 37% (28.75 → 18) and a new -6% Bullet Resist penalty, signaling Valve's concern about her early-game dominance. Silver and Venator receive substantial buffs to improve competitive viability, while Graves sees a kit restructuring that trades zone control duration for sharper spirit scaling rewards.
Celeste's dominance is being addressed through simultaneous nerfs to her weapon stats, aerial mobility, ability uptime, and team utility.
Venator is a Marksman who specializes in sustained ranged pressure and anti-heal tactics. He excels at locking down enemies with traps and grenade-applied debuffs while finishing them off with his devastating crossbow ultimate. His playstyle revolves around controlling space, punishing grouped enemies with Consecrating Grenade, and executing low-health targets with Ira Domini's blessed stakes.
Viscous is a Mystic utility hero who excels as an "agent of chaos" - disrupting team fights with Puddle Punch displacement, Splatter poke, and clutch Cube saves. While Goo Ball provides survivability, the current meta favors gun builds with Express Shot + Mystic Shot for burst poke damage.
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Identity: Male
Apollo is a melee-focused Assassin who specializes in high mobility, precision timing, and devastating burst damage. His playstyle centers on close-range dueling with a unique emphasis on perfectly-timed attacks. Apollo excels at gap closing with Flawless Advance, creating space with Disengaging Sigil, and countering enemy aggression with Riposte's parry mechanic. His ultimate, Itani Lo Sahn, delivers a theatrical execution that punishes low-health targets.