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shaving bytes and milliseconds. dependencies: {}

Leon Sorokin leeoniya

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shaving bytes and milliseconds. dependencies: {}
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"""
The most atomic way to train and run inference for a GPT in pure, dependency-free Python.
This file is the complete algorithm.
Everything else is just efficiency.
@karpathy
"""
import os # os.path.exists
import math # math.log, math.exp
@ctsrc
ctsrc / README.md
Last active December 27, 2025 06:03 — forked from niw/README.en.md
Guide: Run FreeBSD 13.1-RELEASE for ARM64 in QEMU on Apple Silicon Mac (MacBook Pro M1, etc) with HVF acceleration (Hypervisor.framework)
@jjrv
jjrv / LICENSE
Last active December 8, 2025 03:00
SRLAB2 and OKLAB
Copyright (c) 2020- Juha Järvi
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active February 10, 2026 23:44
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@tomhicks
tomhicks / plink-plonk.js
Last active December 26, 2025 08:35
Listen to your web pages
@jfcherng
jfcherng / st4-changelog.md
Last active February 26, 2026 10:28
Sublime Text 4 changelog just because it's not on the official website yet.
@IanColdwater
IanColdwater / twittermute.txt
Last active March 8, 2026 00:11
Here are some terms to mute on Twitter to clean your timeline up a bit.
Mute these words in your settings here: https://twitter.com/settings/muted_keywords
ActivityTweet
generic_activity_highlights
generic_activity_momentsbreaking
RankedOrganicTweet
suggest_activity
suggest_activity_feed
suggest_activity_highlights
suggest_activity_tweet
@lhorie
lhorie / longest-keyword-sequence.md
Last active November 13, 2024 04:15
What's the longest keyword sequence in Javascript?
@DavidKuennen
DavidKuennen / minimal-analytics-snippet.js
Last active January 30, 2026 14:23
Minimal Analytics Snippet
(function (context, trackingId, options) {
const history = context.history;
const doc = document;
const nav = navigator || {};
const storage = localStorage;
const encode = encodeURIComponent;
const pushState = history.pushState;
const typeException = 'exception';
const generateId = () => Math.random().toString(36);
const getId = () => {
@jamieparfet
jamieparfet / macOS-mojave-iso.sh
Last active December 10, 2024 14:38
Create an ISO from the mojave installer app
#!/bin/bash
# This assumes that the ~6GB mojave installer is in the /Applications folder.
# If it's not, just open the App Store, search Mojave, and you can download the installer file from there.
hdiutil create -o /tmp/mojave.cdr -size 6g -layout SPUD -fs HFS+J
hdiutil attach /tmp/mojave.cdr.dmg -noverify -mountpoint /Volumes/install_mojave
sudo /Applications/Install\ macOS\ mojave.app/Contents/Resources/createinstallmedia --volume /Volumes/install_mojave
mv /tmp/mojave.cdr.dmg ~/Desktop/InstallSystem.dmg
hdiutil detach /Volumes/Install\ macOS\ mojave