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Óscar A. Montiel animanoir

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╭─── Claude Code v2.1.12 ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╮
│ │ Tips for getting started │
│ Welcome back Jonny! │ Run /init to create a CLAUDE.md file with instructions for Claude │
│ │ │
│ │ ───────────────────────────────────────────────────────────────── │
│ ▐▛███▜▌ │ Recent activity
@AARomanov1985
AARomanov1985 / vhs.sh
Last active October 13, 2025 07:47
Create VHS Effect with Ffmpeg
# This command performs video and audio processing using FFmpeg.
# Video Processing:
# - Scale the video to a width of 480 pixels, maintaining the aspect ratio.
# - Adjust the color saturation to 0.8 times the original value.
# - Add noise to the video with an intensity of 20, using a temporal and spatial noise pattern.
# Audio Processing:
# - Add a delay to the noise audio to synchronize it with the original audio.
# - Adjust the volume of the noise audio to 0.1 times the original volume.
// Processing code by Etienne JACOB
// inspired by beesandbombs : https://twitter.com/beesandbombs/status/1563110024204787712
// motion blur template by beesandbombs
int[][] result;
float t, c;
// utils... most unused here
float c01(float x)

NFT Thoughts, Essays, Writings

I'm collecting here a few essays on the net about tokenization in the art world. This list is likely biased and by no means exhaustive.

@mattdesl
mattdesl / pinning.md
Last active January 28, 2023 19:56
hicetnunc IPFS pinning

Hicetnunc.xyz IPFS Pinning

💡 These steps will become easier, less technical, and more accessible as more open tools begin to emerge around Hicetnunc pinning. The steps below assume macOS but should work similarly across other platforms. This gist can be seen as a working draft toward more polished documentation; if you see any issues please post a comment below.

Basic Idea

Hicetnunc.xyz aims to be "decentralized" which means the OBJKTs are owned by the users, not the platform. So, in theory, if hicetnunc disappears, another marketplace could emerge on the same (user-owned) assets. But, this paradigm of decentralization means that you own the assets; so the responsibility to maintain them lies on the users, not the platform.

Of course, hicetnunc and some of its users will probably also make an effort to help maintain all the assets on its platform; but you should not rely purely on that, as it goes against the core ethos of dec

@spite
spite / WebGL NFT
Last active November 5, 2021 02:01
Base to make WebGL interactive shaders
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>WebGL NFT</title>
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<meta property="og:image" content="thumbnail.png" />

What Hiring Should Look Like

This is definitely not the first time I've written about this topic, but I haven't written formally about it in quite awhile. So I want to revisit why I think technical-position interviewing is so poorly designed, and lay out what I think would be a better process.

I'm just one guy, with a bunch of strong opinions and a bunch of flaws. So take these suggestions with a grain of salt. I'm sure there's a lot of talented, passionate folks with other thoughts, and some are probably a lot more interesting and useful than my own.

But at the same time, I hope you'll set aside the assumptions and status quo of how interviewing is always done. Just because you were hired a certain way, and even if you liked it, doesn't mean that it's a good interview process to repeat.

If you're happy with the way technical interviewing currently works at your company, fine. Just stop, don't read any further. I'm not going to spend any effort trying to convince you otherwise.

var ui = document.querySelector("[title=Members]")
// requires the presence menu to be open (because React) but could be hidden via CSS
if ( !ui.className.match("selected") ) {
ui.dispatchEvent(new MouseEvent("click",{bubbles: true, cancellable: true}))
}
//ui.nextSibling.style.display = "none" // hides UI if you are streaming
previousMeasures = JSON.parse( localStorage.getItem('hubs-measurements') );
if (!previousMeasures) previousMeasures = []
/****************************************************************
*
* 🤹🏻‍♂️🤹🏻‍♂️🤹🏻‍♂️ Object & Entries 🤹🏻‍♂️🤹🏻‍♂️🤹🏻‍♂️
*
****************************************************************/
/**
* 1️⃣ Object.entries
*/
global.THREE = require("three");
const canvasSketch = require('canvas-sketch');
const Random = require('canvas-sketch-util/random');
const gradientHeight = 512;
const settings = {
dimensions: [ 2048, gradientHeight * 2 ]
};