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@anatawa12
Created February 17, 2026 14:57
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/*
* MipStreamingChecker
* Simple tool to check if mipmap streaming is working or not
* https://gist.github.com/anatawa12/ca7aeb6f8a5196a1bf66e912733ec12a
*
* Click `Tools/anatawa12 gists/MipStreamingChecker` to open this window.
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_ca7aeb6f8a5196a1bf66e912733ec12a)
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace anatawa12.gists
{
internal class MipStreamingChecker : EditorWindow
{
private const string GIST_NAME = "MipStreamingChecker";
[MenuItem("Tools/anatawa12 gists/" + GIST_NAME)]
static void Create() => GetWindow<MipStreamingChecker>(GIST_NAME);
[CanBeNull] public GameObject root = null;
public Texture2D[] textures = Array.Empty<Texture2D>();
Vector2 scrollPos = Vector2.zero;
private void OnGUI()
{
root = (GameObject)EditorGUILayout.ObjectField("Root", root, typeof(GameObject), true);
if (GUILayout.Button("Find Textures"))
{
var list = new List<Texture2D>();
if (root != null)
{
foreach (var renderer in root.GetComponentsInChildren<Renderer>(true))
{
foreach (var mat in renderer.sharedMaterials)
{
if (mat == null) continue;
foreach (var name in mat.GetTexturePropertyNameIDs())
{
var tex = mat.GetTexture(name) as Texture2D;
if (tex != null && !list.Contains(tex))
list.Add(tex);
}
}
}
}
textures = list.ToArray();
}
EditorGUILayout.LabelField("Textures:");
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
foreach (var tex in textures)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.ObjectField(tex, typeof(Texture2D), false, GUILayout.Height(64), GUILayout.Width(64));
if (tex != null)
{
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Loaded Mip Level: " + tex.loadedMipmapLevel);
EditorGUILayout.LabelField("Desired Mip Level: " + tex.desiredMipmapLevel);
EditorGUILayout.LabelField("Loading Mip Level: " + tex.loadingMipmapLevel);
EditorGUILayout.LabelField("Calculated Mip Level: " + tex.calculatedMipmapLevel);
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
}
}
}
#endif
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