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January 2, 2026 14:37
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Copy cloth settings from source cloth to destination cloth based on distance from a point.
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| /* | |
| * Copy Cloth Settings By Distance | |
| * https://gist.github.com/anatawa12/3448b46d43b9f89ac22be985bf9c3c21 | |
| * | |
| * Copy cloth settings from source cloth to destination cloth based on distance from a point. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights | |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the Software is | |
| * furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be included in all | |
| * copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| * SOFTWARE. | |
| */ | |
| #if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_3448b46d43b9f89ac22be985bf9c3c21) | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using JetBrains.Annotations; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = System.Object; | |
| namespace anatawa12.gists | |
| { | |
| internal class CopyClothSettingsByDistance : EditorWindow | |
| { | |
| [MenuItem("Tools/anatawa12 gists/Copy Cloth Settings By Distance")] | |
| public static void Open() => GetWindow<CopyClothSettingsByDistance>("Copy Cloth Settings By Distance"); | |
| Cloth sourceCloth; | |
| Cloth destinationCloth; | |
| bool copyMaxDistance = true; | |
| bool copyCollisionSphereDistance = true; | |
| private void OnGUI() | |
| { | |
| Undo.RecordObject(this, "Copy Cloth Settings By Distance UI Change"); | |
| sourceCloth = (Cloth)EditorGUILayout.ObjectField("Source Cloth", sourceCloth, typeof(Cloth), true); | |
| destinationCloth = (Cloth)EditorGUILayout.ObjectField("Destination Cloth", destinationCloth, typeof(Cloth), true); | |
| copyMaxDistance = EditorGUILayout.Toggle("Copy Max Distance", copyMaxDistance); | |
| copyCollisionSphereDistance = EditorGUILayout.Toggle("Copy Collision Sphere Distance", copyCollisionSphereDistance); | |
| if (GUILayout.Button("Copy Settings")) | |
| { | |
| if (sourceCloth == null) | |
| { | |
| Debug.LogError("Source Cloth is null"); | |
| return; | |
| } | |
| if (destinationCloth == null) | |
| { | |
| Debug.LogError("Destination Cloth is null"); | |
| return; | |
| } | |
| CopySettings(); | |
| } | |
| } | |
| private void CopySettings() | |
| { | |
| // copy cloth.coefficients based on distance of each vertex | |
| var sourceBakedMesh = new Mesh(); | |
| var destinationBakedMesh = new Mesh(); | |
| sourceCloth.GetComponent<SkinnedMeshRenderer>().BakeMesh(sourceBakedMesh); | |
| destinationCloth.GetComponent<SkinnedMeshRenderer>().BakeMesh(destinationBakedMesh); | |
| // create dest => source vertex map | |
| var destToSourceMap = CreateDestToSourceMap(sourceBakedMesh, destinationBakedMesh); | |
| // do copy coefficients | |
| var sourceCoefficients = sourceCloth.coefficients; | |
| var destinationCoefficients = destinationCloth.coefficients; | |
| // resize coefficients if needed | |
| if (destinationCoefficients.Length != destinationBakedMesh.vertexCount) | |
| Array.Resize(ref destinationCoefficients, destinationBakedMesh.vertexCount); | |
| if (sourceCoefficients.Length != sourceBakedMesh.vertexCount) | |
| Array.Resize(ref sourceCoefficients, sourceBakedMesh.vertexCount); | |
| for (var i = 0; i < destinationBakedMesh.vertexCount; i++) | |
| { | |
| var sourceIndex = destToSourceMap[i]; | |
| var sourceCoefficient = sourceCoefficients[sourceIndex]; | |
| var destinationCoefficient = destinationCoefficients[i]; | |
| if (copyMaxDistance) destinationCoefficient.maxDistance = sourceCoefficient.maxDistance; | |
| if (copyCollisionSphereDistance) destinationCoefficient.collisionSphereDistance = sourceCoefficient.collisionSphereDistance; | |
| destinationCoefficients[i] = destinationCoefficient; | |
| } | |
| destinationCloth.coefficients = destinationCoefficients; | |
| } | |
| private int[] CreateDestToSourceMap(Mesh sourceBakedMesh, Mesh destinationBakedMesh) | |
| { | |
| var mapping = new int[destinationBakedMesh.vertexCount]; | |
| for (var i = 0; i < destinationBakedMesh.vertices.Length; i++) | |
| { | |
| var position = destinationBakedMesh.vertices[i]; | |
| var closestIndex = -1; | |
| var closestDistance = float.MaxValue; | |
| for (var j = 0; j < sourceBakedMesh.vertices.Length; j++) | |
| { | |
| var sourcePosition = sourceBakedMesh.vertices[j]; | |
| var distance = Vector3.Distance(position, sourcePosition); | |
| if (distance < closestDistance) | |
| { | |
| closestDistance = distance; | |
| closestIndex = j; | |
| } | |
| } | |
| mapping[i] = closestIndex; | |
| } | |
| return mapping; | |
| } | |
| } | |
| } | |
| #endif |
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