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January 20, 2026 15:03
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vibitiles
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| ╭─ Claude Code ──────────────────────────────────────────╮ | |
| │ │ | |
| │ Welcome back Victor! │ | |
| │ │ | |
| │ │ | |
| │ │ | |
| │ ▐▛███▜▌ │ | |
| │ ▝▜█████▛▘ │ | |
| │ ▘▘ ▝▝ │ | |
| │ │ | |
| │ Opus 4.5 │ | |
| │ Claude Max │ | |
| │ ~/vibi/vibitiles │ | |
| │ │ | |
| ╰────────────────────────────────────────────────────────╯ | |
| ❯ create a tile slicer tool in HTM5, JavaScript, with | |
| BunJS to build (bun run server). in this tool, we | |
| will be able to load an image from the user's | |
| computer. that image will be displayed on the | |
| center of the screen. on the left side, there will | |
| be a menu, using 100% of the height of the page, | |
| with some configs. one config will be a 'slice | |
| dim', which will be a number like 1x1, 5x3, etc., | |
| which the user will enter in a textbox. then that | |
| textbox changes, we will parse that string and | |
| update a state containing that info. when the user | |
| moves the mouse around the loaded image, we will | |
| render a red rectangle, with 70% opacity, and a | |
| 16x16 grid with lines darker than the rectangle | |
| itself. when we press space, we will slice the | |
| highlighted region, we will ask the user for a name | |
| (ex: grass). then we will create a zip with each | |
| sliced 16x16 image, named as | |
| <chosen_name>_<x>_<y>.png (ex: grass_01_03.png) | |
| (the x / y always have 2 chars). then we will pass | |
| that to the user as a download so they can saved | |
| anywhere in their machine. we should also have, on | |
| the left menu, a zoom option, allowing us to go | |
| 2x/4x/8x/16x on the displayed image. also, clicking | |
| and dragging will move the image around. bun run | |
| server should build and run it on port 4100 (kill | |
| another process if existing). | |
| ⏺ I'll create this tile slicer tool for you. Let me plan | |
| and build it step by step. | |
| ⏺ Write(server.ts) | |
| ⎿ Wrote 53 lines to server.ts | |
| 1 import { $ } from "bun"; | |
| 2 const PORT = 4100; | |
| 3 // Kill any existing process on port 4100 | |
| 4 try { | |
| 5 const result = await $`lsof | |
| -ti:${PORT}`.text(); | |
| 6 if (result.trim()) { | |
| 7 const pids = result.trim().split('\n'); | |
| 8 for (const pid of pids) { | |
| … +43 lines (ctrl+o to expand) | |
| ⏺ Bash(mkdir -p /Users/v/vibi/vibitiles/public) | |
| ⎿ (No content) | |
| ⏺ Write(public/index.html) | |
| ⎿ Wrote 249 lines to public/index.html | |
| 1 <!DOCTYPE html> | |
| 2 <html lang="en"> | |
| 3 <head> | |
| 4 <meta charset="UTF-8"> | |
| 5 <meta name="viewport" | |
| content="width=device-widt | |
| h, initial-scale=1.0"> | |
| 6 <title>Tile Slicer</title> | |
| 7 <style> | |
| 8 * { | |
| 9 margin: 0; | |
| 10 padding: 0; | |
| … +239 lines (ctrl+o to expand) | |
| ⏺ Write(public/main.js) | |
| ⎿ Wrote 361 lines to public/main.js | |
| 1 // State | |
| 2 const state = { | |
| 3 image: null, | |
| 4 zoom: 2, | |
| 5 sliceDim: { width: 1, height: 1 }, | |
| 6 pan: { x: 0, y: 0 }, | |
| 7 isDragging: false, | |
| 8 dragStart: { x: 0, y: 0 }, | |
| 9 mousePos: { x: 0, y: 0 }, | |
| 10 isMouseOverImage: false | |
| … +351 lines (ctrl+o to expand) | |
| ⏺ Write(package.json) | |
| ⎿ Wrote 8 lines to package.json | |
| 1 { | |
| 2 "name": "vibitiles", | |
| 3 "version": "1.0.0", | |
| 4 "scripts": { | |
| 5 "server": "bun run server.ts" | |
| 6 } | |
| 7 } | |
| ⏺ Bash(bun run server) | |
| ⎿ Running in the background (↓ to manage) | |
| ⏺ Read agent output b246293 | |
| ⎿ Read 3 lines | |
| ⏺ Bash(curl -s -o /dev/null -w "%{http_code}" | |
| http://localhost:4100/) | |
| ⎿ 200 | |
| ⏺ The tile slicer tool is now running at | |
| http://localhost:4100 | |
| Here's what I built: | |
| Files created: | |
| - server.ts - Bun server that kills existing process on | |
| port 4100 and serves static files | |
| - public/index.html - Main HTML with left sidebar menu | |
| and canvas area | |
| - public/main.js - All the JavaScript logic | |
| - package.json - With bun run server script | |
| Features: | |
| - Load image: Click "Choose Image" button or | |
| drag-and-drop onto the canvas | |
| - Slice dimensions: Enter values like 1x1, 5x3 in the | |
| textbox (width x height in 16px tiles) | |
| - Zoom: Click 1x/2x/4x/8x/16x buttons (default is 2x) | |
| - Pan: Click and drag to move the image around | |
| - Preview: Hover over the image to see a red rectangle | |
| (70% opacity) with a 16x16 grid showing what will be | |
| sliced | |
| - Slice: Press SPACE while hovering to: | |
| a. Enter a name (e.g., "grass") | |
| b. Download a zip containing all 16x16 tiles named | |
| <name>_XX_YY.png | |
| To restart the server: | |
| bun run server | |
| ✻ Sautéed for 2m 4s | |
| ⏺ Background command "Start the tile slicer server" | |
| failed with exit code 144 | |
| ⏺ Read agent output b246293 | |
| ⎿ Read 3 lines | |
| ⏺ The server was running but got terminated. Let me | |
| restart it. | |
| ⏺ Bash(bun run server) | |
| ⎿ Running in the background (↓ to manage) | |
| ⏺ Bash(curl -s -o /dev/null -w "%{http_code}" | |
| http://localhost:4100/) | |
| ⎿ 200 | |
| ⏺ Server is back up and running at http://localhost:4100. | |
| The previous termination was just from the background | |
| process being cleaned up - the server itself works fine. | |
| ❯ this isn't working fully as intended. when I move | |
| the mouse with a 3x3 slice selected, it literally | |
| jumps 3 blocks to the right / down, instead of | |
| jumping tile by tile. fix so it displays the | |
| intended behavior | |
| ⏺ I understand - you want the selection to move | |
| tile-by-tile (16px increments), not jump by the entire | |
| region size. Let me fix that. | |
| ⏺ Read(public/main.js) | |
| ⎿ Read 361 lines | |
| ⏺ I see the issue. The selection snaps to region-sized | |
| increments instead of tile-by-tile (16px). I'll fix both | |
| the overlay rendering and the slicing logic. | |
| ⏺ Update(public/main.js) | |
| ⎿ Added 3 lines, removed 3 lines | |
| 291 const regionWidth = tilesX * tileSize; | |
| 292 const regionHeight = tilesY * tileSize | |
| ; | |
| 293 | |
| 294 - // Calculate which region the mouse is | |
| - over | |
| 294 + // Calculate which tile the mouse is o | |
| +ver (snap to 16px grid, not region size) | |
| 295 const imgX = (state.mousePos.x - imgPo | |
| s.x) / state.zoom; | |
| 296 const imgY = (state.mousePos.y - imgPo | |
| s.y) / state.zoom; | |
| 297 | |
| 298 - const gridX = Math.floor(imgX / region | |
| -Width) * regionWidth; | |
| 299 - const gridY = Math.floor(imgY / region | |
| -Height) * regionHeight; | |
| 298 + const gridX = Math.floor(imgX / tileSi | |
| +ze) * tileSize; | |
| 299 + const gridY = Math.floor(imgY / tileSi | |
| +ze) * tileSize; | |
| 300 | |
| 301 // Convert back to screen coordinates | |
| 302 const screenX = imgPos.x + gridX * sta | |
| te.zoom; | |
| ⏺ Update(public/main.js) | |
| ⎿ Added 3 lines, removed 3 lines | |
| 210 const imgX = (state.mousePos.x - imgPo | |
| s.x) / state.zoom; | |
| 211 const imgY = (state.mousePos.y - imgPo | |
| s.y) / state.zoom; | |
| 212 | |
| 213 - // Snap to grid | |
| 214 - const startX = Math.floor(imgX / regio | |
| -nWidth) * regionWidth; | |
| 215 - const startY = Math.floor(imgY / regio | |
| -nHeight) * regionHeight; | |
| 213 + // Snap to 16px tile grid (not region | |
| +size) | |
| 214 + const startX = Math.floor(imgX / tileS | |
| +ize) * tileSize; | |
| 215 + const startY = Math.floor(imgY / tileS | |
| +ize) * tileSize; | |
| 216 | |
| 217 // Create zip | |
| 218 const zip = new JSZip(); | |
| ⏺ Fixed. Now the selection snaps to 16px tile boundaries | |
| instead of jumping by the full region size. Refresh the | |
| page at http://localhost:4100 to see the change - with a | |
| 3x3 selection, the preview will now move smoothly | |
| tile-by-tile as you move your mouse. | |
| ────────────────────────────────────────────────────────── | |
| ❯ try it now ↵ send | |
| ────────────────────────────────────────────────────────── | |
| ⏵⏵ bypass permissions o · 1 background tas · ↓ to view |
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