To play Dawn of the Tiberium Age on Linux, follow these steps:
Download latest version fo DTA https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads
Unzip it somewhere.
To play Dawn of the Tiberium Age on Linux, follow these steps:
Download latest version fo DTA https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads
Unzip it somewhere.
| using System; | |
| using UnityEngine; | |
| using UnityEngine.Tilemaps; | |
| using Random = UnityEngine.Random; | |
| public class PlayerAnimator : MonoBehaviour { | |
| [SerializeField] private float _minImpactForce = 20; | |
| // Anim times can be gathered from the state itself, but | |
| // for the simplicity of the video... |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Sprites; | |
| using UnityEngine.UI; | |
| #if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
| using UnityEngine.U2D; | |
| #endif | |
| #if UNITY_EDITOR | |
| using UnityEditor; |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; | |
| public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
| private int resolution; |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.U2D; | |
| [ExecuteInEditMode] | |
| public class SpriteWaterShape : MonoBehaviour | |
| { | |
| public SpriteShapeController controller; |
| #ifndef TRICUBIC_INCLUDED | |
| #define TRICUBIC_INCLUDED | |
| float4 Cubic(float v) | |
| { | |
| float4 n = float4(1.0, 2.0, 3.0, 4.0) - v; | |
| float4 s = n * n * n; | |
| float x = s.x; | |
| float y = s.y - 4.0 * s.x; | |
| float z = s.z - 4.0 * s.y + 6.0 * s.x; |
| using UnityEngine; | |
| public interface IReceiver | |
| { | |
| void OnComponentRemoved(Component component); | |
| void OnComponentAdded(Component component); | |
| void OnComponentEnabled(Component component); | |
| void OnComponentDisabled(Component component); | |
| } |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Sprites; | |
| using UnityEngine.UI; | |
| #if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
| using UnityEngine.U2D; | |
| #endif | |
| using Sprites = UnityEngine.Sprites; | |
| #if UNITY_EDITOR |
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