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@Cheeseness
Created December 8, 2014 04:17
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Name/handle:
7DFPS jams participated in:
Development distro:
1) Please describe your 7DFPS game.
2) What attracted you to 7DFPS?
3) Have you worked on any games previously? If so, what are they, if not, what's inspired you to try?
4) What was your favourite part of working on your 7DFPS game? What did you learn, and what were the biggest hurdles you faced?
5) Do you plan to continue developing your 7DFPS game?
6) What advice would you have for anybody wanting to develop a game using Linux?
@Nemoder
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Nemoder commented Dec 9, 2014

Nemoder
2014
Debian Testing

  1. Please describe your 7DFPS game.
    Haunt: The objective is to see how long you can keep from laughing while watching other players hop around with lanterns and oil. Someday it may involve teamwork and escaping the ghost player.

  2. What attracted you to 7DFPS?
    It's great fun to work on projects with other Linux gamers.

  3. Have you worked on any games previously? If so, what are they, if not, what's inspired you to try?
    Just personal projects. Only released game was the puzzle game Swapto:

  4. What was your favorite part of working on your 7DFPS game? What did you learn, and what were the biggest hurdles you faced?
    My favorite part was working on the official concept art. I learned that I shouldn't show certain people concept art unless I want it to show up in the game. My biggest hurdle was not knowing the language we are coding in and not knowing how scenes should be setup in the engine.

  5. Do you plan to continue developing your 7DFPS game?
    I'm a man, I can code, if I have to, I guess.

  6. What advice would you have for anybody wanting to develop a game using Linux?
    Start simple. If you are new to programming make a text game. If you are new to game design make a simple 2D game. It might not be what you really want but you'll learn enough to move onto bigger things later.

@beansmyname
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Name/handle: beansmyname
7DFPS jams participated in: 2014
Development distro: Arch Linux 64-bit

  1. Please describe your 7DFPS game.
    Haunt is not a game. It is an experience.

  2. What attracted you to 7DFPS?
    The opportunity to collaborate with fellow SteamLUG members on a community project.

  3. Have you worked on any games previously? If so, what are they, if not, what's inspired you to try?
    Haven't worked on anything that was published and never on something in 3D, but the combination of free time and a desire to learn something new led me to participate in the 7DFPS.

  4. What was your favourite part of working on your 7DFPS game? What did you learn, and what were the biggest hurdles you faced?
    Being part of a team that was all running Linux as their primary dev machines and getting practice with git.
    I learned that I know even less than what I thought I knew about the process of making a game.

  5. Do you plan to continue developing your 7DFPS game?
    Yes.

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