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December 8, 2014 04:17
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| Name/handle: | |
| 7DFPS jams participated in: | |
| Development distro: | |
| 1) Please describe your 7DFPS game. | |
| 2) What attracted you to 7DFPS? | |
| 3) Have you worked on any games previously? If so, what are they, if not, what's inspired you to try? | |
| 4) What was your favourite part of working on your 7DFPS game? What did you learn, and what were the biggest hurdles you faced? | |
| 5) Do you plan to continue developing your 7DFPS game? | |
| 6) What advice would you have for anybody wanting to develop a game using Linux? |
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Name/handle: beansmyname
7DFPS jams participated in: 2014
Development distro: Arch Linux 64-bit
Please describe your 7DFPS game.
Haunt is not a game. It is an experience.
What attracted you to 7DFPS?
The opportunity to collaborate with fellow SteamLUG members on a community project.
Have you worked on any games previously? If so, what are they, if not, what's inspired you to try?
Haven't worked on anything that was published and never on something in 3D, but the combination of free time and a desire to learn something new led me to participate in the 7DFPS.
What was your favourite part of working on your 7DFPS game? What did you learn, and what were the biggest hurdles you faced?
Being part of a team that was all running Linux as their primary dev machines and getting practice with git.
I learned that I know even less than what I thought I knew about the process of making a game.
Do you plan to continue developing your 7DFPS game?
Yes.