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Created August 20, 2025 01:29
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must be run from github.com/prefecthq/prefect (requires editable install of prefect)
#!/usr/bin/env -S uv run -q --with-editable .
# /// script
# dependencies = ["matplotlib", "networkx", "rich"]
# ///
"""Animation showing the Prefect transfer process as a DAG visualization."""
import argparse
import asyncio
import os
import sys
from unittest.mock import patch
import matplotlib.animation as animation
import matplotlib.pyplot as plt
import networkx as nx
import numpy as np
from matplotlib.patches import Circle, FancyArrowPatch
from rich.console import Console
# No path hacks needed with editable install
console = Console()
plt.style.use("dark_background")
RESOURCE_COLORS = {
"MigratableWorkPool": "#00D9FF", # Bright cyan
"MigratableWorkQueue": "#0066FF", # Bright blue
"MigratableFlow": "#FF6B6B", # Coral red
"MigratableDeployment": "#FFA500", # Orange
"MigratableBlockDocument": "#00FF88", # Bright mint
"MigratableBlockSchema": "#00CC66", # Medium mint
"MigratableBlockType": "#009944", # Dark mint
"MigratableVariable": "#FFD700", # Gold
"MigratableGlobalConcurrencyLimit": "#FF00FF", # Magenta
"MigratableAutomation": "#FF1493", # Deep pink
}
RESOURCE_DISPLAY_NAMES = {
"MigratableWorkPool": "work pools",
"MigratableWorkQueue": "work queues",
"MigratableFlow": "flows",
"MigratableDeployment": "deployments",
"MigratableBlockDocument": "blocks",
"MigratableBlockSchema": "block schemas",
"MigratableBlockType": "block types",
"MigratableVariable": "variables",
"MigratableGlobalConcurrencyLimit": "concurrency limits",
"MigratableAutomation": "automations",
}
CAPTURED_DAG = None
CAPTURED_RESOURCES = None
def ease_in_out_cubic(t):
"""Cubic easing function for smooth animation"""
if t < 0.5:
return 4 * t * t * t
else:
return 1 - pow(-2 * t + 2, 3) / 2
# Precompute easing samples for performance with large DAGs
EASE_SAMPLES = np.array([ease_in_out_cubic(i / 30) for i in range(31)])
async def capture_dag(source_profile: str, dest_profile: str):
"""Run the transfer command but capture the DAG instead of executing"""
global CAPTURED_DAG, CAPTURED_RESOURCES
from prefect.cli.transfer import (
_execute_transfer,
_find_root_resources,
)
from prefect.cli.transfer._dag import TransferDAG
from prefect.client.orchestration import get_client
from prefect.settings import load_profile
async def _capture_execute(
self, process_node, max_workers=10, skip_on_failure=True
):
global CAPTURED_DAG
CAPTURED_DAG = self
console.print(f"[green]captured dag with {len(self.nodes)} nodes[/green]")
return {"completed": len(self.nodes), "failed": 0, "skipped": 0}
load_profile(source_profile)
async with get_client() as source_client:
console.print(f"[cyan]collecting resources from {source_profile}...[/cyan]")
from prefect.cli.transfer._migratable_resources import (
construct_migratable_resource,
)
collections = await asyncio.gather(
source_client.read_work_pools(),
source_client.read_work_queues(),
source_client.read_deployments(),
source_client.read_flows(),
source_client.read_block_documents(),
source_client.read_variables(),
source_client.read_global_concurrency_limits(),
source_client.read_automations(),
)
resources = await asyncio.gather(
*[
construct_migratable_resource(item)
for collection in collections
for item in collection
]
)
CAPTURED_RESOURCES = resources
console.print(f"[green]found {len(resources)} resources[/green]")
roots = await _find_root_resources(resources)
dag = TransferDAG()
await dag.build_from_roots(roots)
load_profile(dest_profile)
console.print("[cyan]Transferring resources...[/cyan]", end="")
console.print(" " * 50, end="\r")
with patch.object(TransferDAG, "execute_concurrent", _capture_execute):
try:
await _execute_transfer(dag, console)
except Exception:
# Expected since we're not actually transferring
pass
return CAPTURED_DAG, CAPTURED_RESOURCES
class TransferAnimation:
def __init__(self, dag, resources, source_profile: str, dest_profile: str):
self.dag = dag
self.resources = list(resources)
self.fig, self.ax = plt.subplots(figsize=(20, 12), facecolor="#0A0A0A")
self.ax.set_xlim(-1, 21)
self.ax.set_ylim(-1, 13)
self.ax.axis("off")
self.source_profile = source_profile
self.dest_profile = dest_profile
self.G = nx.DiGraph()
for node_id, resource in dag.nodes.items():
self.G.add_node(node_id, resource=resource)
for node_id, deps in dag._dependencies.items():
for dep_id in deps:
self.G.add_edge(dep_id, node_id) # dep -> node
console.print(
f"[cyan]graph has {len(self.G.nodes)} nodes and {len(self.G.edges)} edges[/cyan]"
)
# Title
self.title = self.ax.text(
10, 12, "", fontsize=28, ha="center", fontweight="bold", color="white"
)
# Command text
self.command_text = self.ax.text(
10,
0.2,
"",
fontsize=16,
ha="center",
family="monospace",
color="#4ECDC4",
fontweight="bold",
)
# Progress indicator
self.progress_text = self.ax.text(
1, 11, "", fontsize=16, ha="left", style="italic", color="#888"
)
# Source and destination labels
self.source_label = self.ax.text(
5,
11.5,
f"source: {source_profile}",
fontsize=16,
ha="center",
color="#4ECDC4",
alpha=0,
)
self.dest_label = self.ax.text(
15,
11.5,
f"destination: {dest_profile}",
fontsize=16,
ha="center",
color="#FF6B6B",
alpha=0,
)
self.pos = self._create_dag_layout()
self.resource_counts = {}
for node_id in self.G.nodes():
resource = self.G.nodes[node_id]["resource"]
cls_name = resource.__class__.__name__
self.resource_counts[cls_name] = self.resource_counts.get(cls_name, 0) + 1
self.resource_groups = {}
for node_id in self.G.nodes():
resource = self.G.nodes[node_id]["resource"]
cls_name = resource.__class__.__name__
if cls_name not in self.resource_groups:
self.resource_groups[cls_name] = []
self.resource_groups[cls_name].append(node_id)
# Destination positions - grouped by type with clear labels and backgrounds
self.dest_pos = {}
current_y = 10.5 # Start position
# Sort groups by count for better layout
sorted_groups = sorted(self.resource_groups.items(), key=lambda x: -len(x[1]))
# With many nodes, we need more columns and tighter spacing
total_nodes = len(self.G.nodes())
if total_nodes > 400:
cols = 30 # MANY columns for huge transfers
node_spacing = 0.18
row_spacing = 0.18
elif total_nodes > 200:
cols = 25 # Many columns for large transfers
node_spacing = 0.22
row_spacing = 0.22
else:
cols = 15
node_spacing = 0.35
row_spacing = 0.35
for cls_name, nodes in sorted_groups:
if not nodes:
continue
# Calculate how many rows this group needs
rows_needed = (len(nodes) - 1) // cols + 1
group_height = rows_needed * row_spacing
color = RESOURCE_COLORS.get(cls_name, "#888")
# Add clear, readable type label with background
if RESOURCE_DISPLAY_NAMES.get(cls_name):
# Add a subtle background rectangle for the group
from matplotlib.patches import Rectangle
# Background rect spans the whole group
rect = Rectangle(
(13.3, current_y - group_height - 0.5),
6.5,
group_height + 0.6,
facecolor=color,
alpha=0.08,
zorder=0,
edgecolor=color,
linewidth=0.5,
)
self.ax.add_patch(rect)
# Label at the top of the group
label_text = RESOURCE_DISPLAY_NAMES[cls_name].upper()
bbox_props = dict(
boxstyle="round,pad=0.3", facecolor="white", alpha=0.9
)
self.ax.text(
13.5,
current_y,
label_text,
fontsize=17,
fontweight="bold",
ha="left",
color="black",
bbox=bbox_props,
zorder=15,
)
# Count
count_text = f"{len(nodes)}"
count_bbox = dict(boxstyle="round,pad=0.2", facecolor=color, alpha=0.9)
self.ax.text(
19.5,
current_y,
count_text,
fontsize=15,
fontweight="bold",
ha="right",
color="white",
bbox=count_bbox,
zorder=15,
)
# Position nodes in this group
for i, node in enumerate(nodes):
x = 13.8 + (i % cols) * node_spacing
y = current_y - 0.5 - (i // cols) * row_spacing
self.dest_pos[node] = (x, y)
# Move to next group with a gap
current_y = current_y - group_height - 1.0 # 1.0 unit gap between groups
# Don't go off screen
if current_y < 1:
break
# Node and edge visuals
self.node_patches = {}
self.edge_patches = {}
self.ghost_patches = {} # Ghost outlines left behind
self.floating_patches = {} # Actively floating nodes
self.dest_patches = {} # Final destination nodes
# Animation state
self.frame = 0
self.transfer_queue = [] # Nodes ready to transfer
self.transferring = {} # node_id -> (start_frame, src_pos, dest_pos) mapping
self.completed = set()
try:
# Deterministic topological sort for stable visuals
self.topo_order = list(nx.lexicographical_topological_sort(self.G, key=str))
except nx.NetworkXError:
self.topo_order = list(self.G.nodes())
self.node_deps = {
node: set(self.G.predecessors(node)) for node in self.G.nodes()
}
# Legend removed - grouping and labeling is sufficient
def _create_legend(self):
"""Create a legend showing resource types"""
legend_elements = []
for cls_name, count in sorted(
self.resource_counts.items(), key=lambda x: -x[1]
):
if cls_name in RESOURCE_DISPLAY_NAMES:
color = RESOURCE_COLORS.get(cls_name, "#888")
label = f"{RESOURCE_DISPLAY_NAMES[cls_name]} ({count})"
legend_elements.append(mpatches.Patch(color=color, label=label))
if legend_elements:
self.ax.legend(
handles=legend_elements,
loc="upper right",
fontsize=8,
framealpha=0.8,
facecolor="#1A1A1A",
)
def _create_dag_layout(self):
"""Create a proper DAG layout"""
if len(self.G.nodes()) == 0:
return {}
# Use hierarchical layout
try:
# Try to use graphviz layout if available
pos = nx.nx_agraph.graphviz_layout(self.G, prog="dot", args="-Grankdir=TB")
# Scale and position
xs = [p[0] for p in pos.values()]
ys = [p[1] for p in pos.values()]
min_x, max_x = min(xs), max(xs)
min_y, max_y = min(ys), max(ys)
# Normalize and scale to left side
for node, (x, y) in pos.items():
new_x = 1 + ((x - min_x) / (max_x - min_x + 1)) * 7
new_y = 2 + ((y - min_y) / (max_y - min_y + 1)) * 8
pos[node] = (new_x, new_y)
return pos
except Exception:
# Fallback to manual hierarchical layout
# Calculate depth of each node
node_depths = {}
for node in nx.topological_sort(self.G):
preds = list(self.G.predecessors(node))
if not preds:
node_depths[node] = 0
else:
node_depths[node] = max(node_depths.get(p, 0) for p in preds) + 1
# Group by depth
depth_groups = {}
for node, depth in node_depths.items():
if depth not in depth_groups:
depth_groups[depth] = []
depth_groups[depth].append(node)
# Position nodes
pos = {}
max_depth = max(depth_groups.keys()) if depth_groups else 0
for depth, nodes in depth_groups.items():
# Y position based on depth (top to bottom)
if max_depth > 0:
y = 10 - (depth / max_depth) * 7
else:
y = 6
# X position: distribute horizontally
x_spacing = min(0.8, 7.0 / max(len(nodes), 1))
x_start = 4.5 - (len(nodes) * x_spacing) / 2
for i, node in enumerate(nodes):
x = x_start + i * x_spacing
pos[node] = (x, y)
return pos
def init(self):
"""Initialize animation - draw the full DAG on the left"""
for edge in self.G.edges():
if edge[0] in self.pos and edge[1] in self.pos:
start = self.pos[edge[0]]
end = self.pos[edge[1]]
arrow = FancyArrowPatch(
start,
end,
connectionstyle="arc3,rad=0.1",
arrowstyle="->,head_width=0.08,head_length=0.1",
color="#333",
alpha=0.5,
linewidth=0.8,
zorder=1,
)
self.ax.add_patch(arrow)
self.edge_patches[edge] = arrow
for node_id, (x, y) in self.pos.items():
resource = self.G.nodes[node_id]["resource"]
cls_name = resource.__class__.__name__
color = RESOURCE_COLORS.get(cls_name, "#888")
# STRONG COLOR
circle = Circle(
(x, y),
0.18, # Bigger
facecolor=color,
edgecolor=color, # Same color edge for stronger look
alpha=1.0, # Full opacity
linewidth=0.5, # Thin edge
zorder=3,
)
self.ax.add_patch(circle)
self.node_patches[node_id] = circle
return []
def animate(self, frame_num):
"""Animation function"""
# Phase 1: Show title and command
if frame_num < 30:
if frame_num == 0:
self.title.set_text("prefect transfer")
elif frame_num == 10:
self.command_text.set_text(
f"$ prefect transfer --from {self.source_profile} --to {self.dest_profile}"
)
elif frame_num == 15:
self.source_label.set_alpha(1)
self.dest_label.set_alpha(1)
elif frame_num == 20:
total = len(self.G.nodes())
self.progress_text.set_text(
f"starting transfer of {total} resources..."
)
# Phase 2: Transfer animation
else:
transfer_frame = frame_num - 30
# Check which nodes are ready to transfer (dependencies satisfied)
if transfer_frame % 2 == 0: # Check more frequently for smoother flow
for node in self.topo_order:
if node not in self.completed and node not in self.transferring:
# Check if all dependencies are completed
if all(dep in self.completed for dep in self.node_deps[node]):
# Start transferring this node
if node in self.pos and node in self.dest_pos:
self.transferring[node] = (
transfer_frame,
self.pos[node],
self.dest_pos[node],
)
# Create ghost outline at source
x, y = self.pos[node]
resource = self.G.nodes[node]["resource"]
cls_name = resource.__class__.__name__
color = RESOURCE_COLORS.get(cls_name, "#888")
ghost = Circle(
(x, y),
0.15,
facecolor="none",
edgecolor=color,
alpha=0.2,
linewidth=1,
linestyle=":",
zorder=2,
)
self.ax.add_patch(ghost)
self.ghost_patches[node] = ghost
# Hide original node
if node in self.node_patches:
self.node_patches[node].set_visible(False)
# Create floating node
floating = Circle(
(x, y),
0.18,
facecolor=color,
edgecolor="#FFFFFF",
alpha=1.0,
linewidth=2.5,
zorder=10,
)
self.ax.add_patch(floating)
self.floating_patches[node] = floating
# Only start a few at a time for cleaner animation
if (
len(
[
n
for n, (f, _, _) in self.transferring.items()
if transfer_frame - f < 8
]
)
>= 3
):
break
# Animate floating nodes with smooth easing
for node, (start_frame, src_pos, dest_pos) in list(
self.transferring.items()
):
if node in self.floating_patches:
floating = self.floating_patches[node]
# Calculate smooth progress with easing
linear_progress = min(
1.0, (transfer_frame - start_frame) / 30.0
) # Slower, smoother
# Use precomputed easing samples for performance
progress = EASE_SAMPLES[int(round(linear_progress * 30))]
src_x, src_y = src_pos
dest_x, dest_y = dest_pos
# Get resource info
resource = self.G.nodes[node]["resource"]
cls_name = resource.__class__.__name__
color = RESOURCE_COLORS.get(cls_name, "#888")
# Smooth curved path
current_x = src_x + (dest_x - src_x) * progress
# Add smooth arc
arc_height = 1.5 * np.sin(linear_progress * np.pi)
current_y = src_y + (dest_y - src_y) * progress + arc_height
floating.center = (current_x, current_y)
# Gentle pulse effect
pulse = 0.18 + 0.01 * np.sin(transfer_frame * 0.3)
floating.radius = pulse
# Fade edge as it travels
edge_alpha = 1.0 - (linear_progress * 0.3)
floating.set_edgecolor((1, 1, 1, edge_alpha))
# Complete transfer
if linear_progress >= 1.0:
# Remove from transferring
del self.transferring[node]
self.completed.add(node)
# Remove floating node
floating.remove()
del self.floating_patches[node]
# Create final destination node - STRONGLY COLORED
final = Circle(
(dest_x, dest_y),
0.14,
facecolor=color,
edgecolor=color,
alpha=1.0, # Full opacity for strong color
linewidth=0.5,
zorder=5,
)
self.ax.add_patch(final)
self.dest_patches[node] = final
total = len(self.G.nodes())
completed = len(self.completed)
in_progress = len(self.transferring)
if completed < total:
percentage = int(100 * completed / total)
status = f"transferred: {completed:3d}/{total} ({percentage:3d}%)"
if in_progress > 0:
status += f" • in flight: {in_progress}"
self.progress_text.set_text(status)
else:
self.progress_text.set_text(f"✓ all {total} resources transferred")
self.progress_text.set_color("#00FF00")
return []
async def create_animation(
source_profile: str,
dest_profile: str,
frames: int | None = None,
suffix: str = "",
fps: int = 30,
dpi: int = 100,
fmt: str = "gif",
outdir: str = ".",
):
"""Create and save the animation"""
console.print("[yellow]capturing transfer dag...[/yellow]")
try:
dag, resources = await capture_dag(source_profile, dest_profile)
if dag and resources:
console.print(f"[green]captured dag with {len(dag.nodes)} nodes[/green]")
else:
raise ValueError("failed to capture dag")
except Exception as e:
console.print(f"[red]error capturing dag: {e}[/red]")
return
anim_obj = TransferAnimation(dag, resources, source_profile, dest_profile)
if frames is None:
# Need enough frames for all nodes to transfer
# Each batch of 3 nodes starts every 2 frames, takes 30 frames to complete
# So roughly: (nodes/3) * 2 + 30 for the last batch + 30 for intro
min_frames = (len(dag.nodes) // 3) * 2 + 60
frames_needed = max(min_frames, len(dag.nodes) * 2 + 100)
console.print(
f"[dim]auto-calculated {frames_needed} frames for {len(dag.nodes)} nodes[/dim]"
)
else:
frames_needed = frames
min_recommended = (len(dag.nodes) // 3) * 2 + 60
if frames_needed < min_recommended:
console.print(
f"[yellow]warning: {frames_needed} frames may be too few for {len(dag.nodes)} nodes (recommended: {min_recommended}+)[/yellow]"
)
console.print(f"[cyan]generating animation with {frames_needed} frames...[/cyan]")
anim = animation.FuncAnimation(
anim_obj.fig,
anim_obj.animate,
init_func=anim_obj.init,
frames=frames_needed,
interval=30, # 30ms between frames for very smooth motion
blit=False,
)
# Save as GIF
# Save animation
gif_name = os.path.join(outdir, f"transfer_animation{suffix}.gif")
mp4_name = os.path.join(outdir, f"transfer_animation{suffix}.mp4")
if fmt in ("gif", "both"):
console.print(f"[cyan]saving animation to {gif_name}...[/cyan]")
anim.save(gif_name, writer="pillow", fps=fps, dpi=dpi)
console.print(f"[green]✓ animation saved as {gif_name}[/green]")
if fmt in ("mp4", "both"):
try:
console.print(f"[cyan]saving animation to {mp4_name}...[/cyan]")
anim.save(mp4_name, writer="ffmpeg", fps=fps, dpi=dpi, codec="h264")
console.print(f"[green]✓ animation saved as {mp4_name}[/green]")
except Exception:
console.print(
"[yellow]mp4 export requires ffmpeg (e.g., `brew install ffmpeg`)[/yellow]"
)
def _ensure_headless():
"""Ensure matplotlib uses a non-interactive backend if no display is available."""
import matplotlib
if not os.environ.get("DISPLAY") and sys.platform != "win32":
matplotlib.use("Agg")
if __name__ == "__main__":
_ensure_headless()
parser = argparse.ArgumentParser(description="Generate Prefect transfer animation")
parser.add_argument("--source", default="pond", help="Source profile")
parser.add_argument("--dest", default="testing", help="Destination profile")
parser.add_argument(
"--frames", type=int, help="Number of frames (default: auto-calculate)"
)
parser.add_argument(
"--suffix", default="", help="Suffix for output files (e.g., '_test')"
)
parser.add_argument("--fps", type=int, default=30, help="Frames per second")
parser.add_argument("--dpi", type=int, default=100, help="DPI for output")
parser.add_argument(
"--format", choices=["gif", "mp4", "both"], default="gif", help="Output format"
)
parser.add_argument("--outdir", default=".", help="Output directory")
args = parser.parse_args()
asyncio.run(
create_animation(
source_profile=args.source,
dest_profile=args.dest,
frames=args.frames,
suffix=args.suffix,
fps=args.fps,
dpi=args.dpi,
fmt=args.format,
outdir=args.outdir,
)
)
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