- TS application listening port: 7777
|-- dist
|-- src
|-- .dockerignore
|-- Dockerfile
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; | |
| public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
| private int resolution; |
| fixed3 Darken (fixed3 a, fixed3 b) | |
| { | |
| return min(a, b); | |
| } | |
| fixed3 Multiply (fixed3 a, fixed3 b) | |
| { | |
| return a * b; | |
| } |
| /* | |
| * Created by C.J. Kimberlin | |
| * | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2019 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights |
| // adapted from intersectCube in https://github.com/evanw/webgl-path-tracing/blob/master/webgl-path-tracing.js | |
| // compute the near and far intersections of the cube (stored in the x and y components) using the slab method | |
| // no intersection means vec.x > vec.y (really tNear > tFar) | |
| vec2 intersectAABB(vec3 rayOrigin, vec3 rayDir, vec3 boxMin, vec3 boxMax) { | |
| vec3 tMin = (boxMin - rayOrigin) / rayDir; | |
| vec3 tMax = (boxMax - rayOrigin) / rayDir; | |
| vec3 t1 = min(tMin, tMax); | |
| vec3 t2 = max(tMin, tMax); | |
| float tNear = max(max(t1.x, t1.y), t1.z); |
| <?php | |
| /* | |
| Plugin Name: Homepage Settings for BigBang | |
| Plugin URI: http://www.inboundnow.com/ | |
| Description: Adds additional functionality to the big bang theme. | |
| Author: David Wells | |
| Author URI: http://www.inboundnow.com | |
| */ | |
| // Specify Hooks/Filters |