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| #!ipxe | |
| # | |
| # This should be startable from ipxe itself with the following commands: | |
| # | |
| # dhcp | |
| # chain http://zorbathut.github.io/ipxe_ubuntu_amd64 | |
| # | |
| # Obviously you'll have to trust that I'm not going to change any URLs out from under you; if you don't trust that, just use this file directly. | |
| # | |
| dhcp |
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| Class University | |
| void addPerson() { | |
| Student s; | |
| People *p; | |
| *p = &s; | |
| p->createPerson(); | |
| vectorPeople.push_back_(p) | |
| } | |
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| <Patch> | |
| <Operation Class="PatchOperationReplace"> | |
| <xpath>//HediffDef[defName = "Heatstroke"]/lethalSeverity</xpath> | |
| <value> | |
| <lethalSeverity>0.1</lethalSeverity> | |
| </value> | |
| </Operation> | |
| <Operation Class="PatchOperationInsert"> |
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| def hello(): | |
| print("hello") | |
| hello() |
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| #include <iostream> | |
| using namespace std; | |
| void hello() { | |
| cout << "Hello!" << endl; | |
| } | |
| int main() { | |
| hello(); |
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| Shader "Leon/Special/Yamiko" { | |
| Properties { | |
| _Color ("Color", Color) = (1,1,1,1) | |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| _Emissive ("Emissive", 2D) = "black" {} | |
| _EmissiveColor ("Emissive Color", Color) = (1.0,1.0,1.0,1.0) | |
| _EmissiveMultiplier ("Emissive Multiplier", Range(0.0,10.0)) = 1.0 | |
| _RimColor ("Rim Color", Color) = (0.1,0.1,0.1,1.0) | |
| _RimPower ("Rim Power", Range(0.0,10.0)) = 5.0 |