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March 16, 2018 02:29
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| <li class="active"><a href="#commands">Commands</a></li> | |
| <li><a href="#chargen">CharGen</a></li> | |
| <li><a href="#core">Core</a></li> | |
| <li><a href="#customization">Customization</a></li> | |
| <li><a href="#dice">Dice</a></li> | |
| <li><a href="#help">Help</a></li> | |
| <li><a href="#inittracker">InitTracker</a></li> | |
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| <!--<li><a href="#">Reviews <span class="badge">1,118</span></a></li>--> | |
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| <div class="col-sm-10"> | |
| <div class="jumbotron" id="commands"> | |
| <h1>Command List</h1> | |
| <p>This page is a list of all commands, subcommands, and valid arguments that Avrae can parse.</p> | |
| <p>Avrae's command system is split into distinct modules. All commands are called by starting a message with the message prefix (default <kbd>!</kbd>, but can be configured), followed by the command name.</p> | |
| <p><small>This list is current as of Build 330.</small></p> | |
| </div> | |
| <div class="row" id="chargen"> | |
| <h2>CharGen</h2> | |
| <p>A random character generator. This module is not integrated into SheetManager, it's meant to be used as a reference while creating character sheets.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>makechar</td> | |
| <td>Generates stats for a 5e character with defined race/class/background.</td> | |
| <td>!makechar <level></td> | |
| <td><kbd>level</kbd> - What level to generate the character.</td> | |
| </tr> | |
| <tr> | |
| <td>randchar</td> | |
| <td>Generates stats for a random 5e character.</td> | |
| <td>!randchar [level]</td> | |
| <td><kbd>level</kbd> (optional) - What level to make the character. If not specified, will return a stat array.</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="core"> | |
| <h2>Core</h2> | |
| <p>Core utilities and miscellaneous non-D&D commands.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>about</td> | |
| <td>Prints information about the bot.</td> | |
| <td>!about, !stats, !info</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>bug</td> | |
| <td>Reports a bug to the bot developer.</td> | |
| <td>!bug <report>, !feedback <report></td> | |
| <td><kbd>report</kbd> - The bug report.</td> | |
| </tr> | |
| <tr> | |
| <td>donate</td> | |
| <td>Prints a link to donate to the bot developer.</td> | |
| <td>!donate</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>invite</td> | |
| <td>Prints a link to invite Avrae to your server.</td> | |
| <td>!invite</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>ping</td> | |
| <td>Checks Avrae's ping time to Discord.</td> | |
| <td>!ping</td> | |
| <td>None</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="customization"> | |
| <h2>Customization</h2> | |
| <p>Commands to help streamline using Avrae through command shortcuts.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>alias</td> | |
| <td>Adds an alias for a long command.<br> | |
| After an alias has been added, you can instead run the aliased command by calling it with the bot prefix, followed by the alias name.<br> | |
| <!--For more details, see <a href="./aliases.html">Alias and Snippet Tutorial</a>.--></td> | |
| <td> | |
| <p>Basic Usage: !alias <alias_name> [commands]</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Subcommand</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>list</td> | |
| <td>Lists all aliases.</td> | |
| <td>!alias list</td> | |
| </tr> | |
| <tr> | |
| <td>remove</td> | |
| <td>Removes an alias.</td> | |
| <td>!alias remove <alias_name></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| <td><kbd>alias_name</kbd> - The name of the alias.<br> | |
| <kbd>commands</kbd> (optional) - The commands that the alias is a shortcut of. Do not include the bot prefix. If not provided, prints what the alias is.</td> | |
| </tr> | |
| <tr> | |
| <td>multiline</td> | |
| <td>Runs each line as a separate command, with a 1 second delay between commands.</td> | |
| <td>!multiline <commands></td> | |
| <td><kbd>commands</kbd> - The commands to run. Ex: <pre>!multiline<br>!roll 1d20<br>!spell Fly<br>!monster Rat</pre></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="dice"> | |
| <h2>Dice</h2> | |
| <p>Widely-used miscellaneous dice and math commands.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>cast</td> | |
| <td>Casts a spell (i.e. rolls all the dice and displays a summary [auto-deleted after 15 sec]).</td> | |
| <td>!cast <spell_name> [args]</td> | |
| <td> | |
| <kbd>spell_name</kbd> - The name of the spell.<br> | |
| <kbd>args</kbd> (optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-r</td> | |
| <td>Rolls the following dice instead of the default.</td> | |
| <td>-r <dice></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>iterroll</td> | |
| <td>Rolls dice a certain number of times, counting successes.</td> | |
| <td>!iterroll, !rrr <iterations> <dice> [dc]</td> | |
| <td><kbd>iterations</kbd> - The number of times to reroll the dice.<br> | |
| <kbd>dice</kbd> - The dice to roll.<br> | |
| <kbd>dc</kbd> (Optional) - The minimum roll for a result to be a success. If not supplied, assumes 0.</td> | |
| </tr> | |
| <tr> | |
| <td>monster_atk</td> | |
| <td>Rolls a monster's attack.</td> | |
| <td>!monster_atk, !ma <monster_name> [atk_name] [args]</td> | |
| <td><kbd>monster_name</kbd> - The name of the monster.<br> | |
| <kbd>atk_name</kbd> (Optional) - The name of the monster's attack. If not supplied, prints a list of all of the monster's attacks.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the attack at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-ac</td> | |
| <td>Rolls the attack against a set AC.</td> | |
| <td>-ac <ac></td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the attack roll.</td> | |
| <td>-b <bonus></td> | |
| </tr> | |
| <tr> | |
| <td>-d</td> | |
| <td>Adds extra dice to the damage roll.</td> | |
| <td>-d <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-d#</td> | |
| <td>Adds extra dice to the first <kbd>#</kbd> attacks that hit.</td> | |
| <td>-d# <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-rr</td> | |
| <td>Rolls the attack multiple times.</td> | |
| <td>-rr <times to reroll></td> | |
| </tr> | |
| <tr> | |
| <td>-t</td> | |
| <td>Sets the attack's target.</td> | |
| <td>-t <target></td> | |
| </tr> | |
| <tr> | |
| <td>-phrase</td> | |
| <td>Sets the attack's flavor text.</td> | |
| <td>-phrase <text></td> | |
| </tr> | |
| <tr> | |
| <td>crit</td> | |
| <td>Makes the attack automatically crit.</td> | |
| <td>crit</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>multiroll</td> | |
| <td>Rolls dice a certain number of times, adding together the totals.</td> | |
| <td>!multiroll, !rr <iterations> <dice></td> | |
| <td><kbd>iterations</kbd> - The number of times to reroll the dice.<br> | |
| <kbd>dice</kbd> - The dice to roll.</td> | |
| </tr> | |
| <tr> | |
| <td>roll</td> | |
| <td>Rolls dice.</td> | |
| <td>!roll, !r <dice></td> | |
| <td> | |
| <kbd>dice</kbd> - The dice to roll. Avrae will automatically distinguish between dice and comments, separating it in output. Rolls can be annotated with comments in brackets (e.g. <code>!r 1d20[To Hit]</code>). See Operators and Selectors table below.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Operator</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>k</td> | |
| <td>Keeps certain dice.</td> | |
| <td>(dice)k(selector)<br> | |
| Ex: <code>!r 2d20kh1</code></td> | |
| </tr> | |
| <tr> | |
| <td>ro</td> | |
| <td>Rerolls certain dice once.</td> | |
| <td>(dice)ro(selector)<br> | |
| Ex: <code>!r 2d6ro1</code></td> | |
| </tr> | |
| <tr> | |
| <td>rr</td> | |
| <td>Rerolls certain dice forever.</td> | |
| <td>(dice)rr(selector)<br> | |
| Ex: <code>!r 2d6rr1</code></td> | |
| </tr> | |
| <tr> | |
| <td>mi/ma</td> | |
| <td>Sets minimum/maximum roll.</td> | |
| <td>(dice)mi/ma(number)<br> | |
| Ex: <code>!r 3d8mi2</code></td> | |
| </tr> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls with advantage/disadvantage.</td> | |
| <td>(dice) adv/dis<br> | |
| Ex: <code>!r 1d20 adv</code></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Selector</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>l#</td> | |
| <td>Selects the lowest <kbd>#</kbd> dice.</td> | |
| <td>(dice)(operator)l#<br> | |
| Ex: <code>!r 2d20kl1</code></td> | |
| </tr> | |
| <tr> | |
| <td>h#</td> | |
| <td>Selects the highest <kbd>#</kbd> dice.</td> | |
| <td>(dice)(operator)h#<br> | |
| Ex: <code>!r 4d6kh3</code></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="help"> | |
| <h2>Help</h2> | |
| <p>For some reason, !help has it's own module. Don't ask.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>help</td> | |
| <td>Prints the help message.</td> | |
| <td>!help [command]</td> | |
| <td><kbd>command</kbd> (Optional) - If passed, shows the usage of a certain command. Otherwise, prints the generic help message.</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="inittracker"> | |
| <h2>InitTracker</h2> | |
| <p>Commands to help track initiative through a dynamic combat tracker. Every command here is invoked with <kbd>!init</kbd> or <kbd>!i</kbd> followed by the command name.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>begin</td> | |
| <td>Begins combat in the channel.</td> | |
| <td>!init begin [args]</td> | |
| <td> | |
| <kbd>args</kbd> (Optional) - See table. <br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-dyn</td> | |
| <td>Enables dynamic initiative. If this is enabled, each combatant's initiative will be rerolled at the top of each round.</td> | |
| <td>-dyn</td> | |
| </tr> | |
| <tr> | |
| <td>--name</td> | |
| <td>Names the combat.</td> | |
| <td>--name <name></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>add</td> | |
| <td>Adds a generic combatant to combat.<br> | |
| If a character is set up with the SheetManager module, you can use <kbd>cadd</kbd> instead.<br> | |
| If you are adding monsters to combat, you can use <kbd>madd</kbd> instead.</td> | |
| <td>!init add <modifier> <name> [args]</td> | |
| <td> | |
| <kbd>modifier</kbd> - The combatant's initiative modifier.<br> | |
| <kbd>name</kbd> - The combatant's name.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-h</td> | |
| <td>Hides combatant's HP and AC.</td> | |
| <td>-h</td> | |
| </tr> | |
| <tr> | |
| <td>-p</td> | |
| <td>Sets combatant's initiative to <code>modifier</code> instead of rolling.</td> | |
| <td>-p</td> | |
| </tr> | |
| <tr> | |
| <td>--controller</td> | |
| <td>Sets the combatant's controller (who is pinged on the combatant's turn).</td> | |
| <td>--controller <@controller></td> | |
| </tr> | |
| <tr> | |
| <td>--group</td> | |
| <td>Adds the combatant to a group. Creates the group if it doesn't exist.</td> | |
| <td>--group <group name></td> | |
| </tr> | |
| <tr> | |
| <td>--hp</td> | |
| <td>Sets the combatant's max HP.</td> | |
| <td>--hp <max hp></td> | |
| </tr> | |
| <tr> | |
| <td>--ac</td> | |
| <td>Sets the combatant's AC.</td> | |
| <td>--ac <AC></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>cadd</td> | |
| <td>Adds the current active character to combat, allowing integrated attacks to be used. A character must be loaded through the SheetManager module first.</td> | |
| <td>!init cadd, !init dcadd [args]</td> | |
| <td> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the initiative check at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the initiative check.</td> | |
| <td>-b <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-phrase</td> | |
| <td>Sets the check's flavor text.</td> | |
| <td>-phrase <text></td> | |
| </tr> | |
| <tr> | |
| <td>-p</td> | |
| <td>Places the combatant at a certain initiative instead of rolling.</td> | |
| <td>-p <init></td> | |
| </tr> | |
| <tr> | |
| <td>-h</td> | |
| <td>Hides combatant's HP and AC.</td> | |
| <td>-h</td> | |
| </tr> | |
| <tr> | |
| <td>--group</td> | |
| <td>Adds the combatant to a group. Creates the group if it doesn't exist.</td> | |
| <td>--group <group name></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>update</td> | |
| <td>Updates a combatant's sheet if they were added with <kbd>cadd</kbd>.</td> | |
| <td>!init update <combatant></td> | |
| <td><kbd>combatant</kbd> - The name of the combatant to update.</td> | |
| </tr> | |
| <tr> | |
| <td>madd</td> | |
| <td>Adds a monster to combat, allowing integrated attacks to be used.</td> | |
| <td>!init madd <monster_name> [args]</td> | |
| <td> | |
| <kbd>monster_name</kbd> - The name of the monster to add.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the initiative check at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the initiative check.</td> | |
| <td>-b <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-n</td> | |
| <td>Adds more than one monster to combat. If <code>--name</code> is not specfied, names combatants as the first two letters followed by a number.</td> | |
| <td>-n <number of monsters></td> | |
| </tr> | |
| <tr> | |
| <td>-p</td> | |
| <td>Places the combatant at a certain initiative instead of rolling.</td> | |
| <td>-p <init></td> | |
| </tr> | |
| <tr> | |
| <td>--name</td> | |
| <td>Sets the name of the combatants added. Any <kbd>#</kbd>s will be automatically replaced with incrementing numbers, starting at 1. Ex: <code>Orc#</code> will add Orc1, Orc2, etc.</td> | |
| <td>--name <name scheme></td> | |
| </tr> | |
| <tr> | |
| <td>-h</td> | |
| <td>Unhides combatant's HP and AC.</td> | |
| <td>-h</td> | |
| </tr> | |
| <tr> | |
| <td>--group</td> | |
| <td>Adds the combatant to a group. Creates the group if it doesn't exist.</td> | |
| <td>--group <group name></td> | |
| </tr> | |
| <tr> | |
| <td>-npr</td> | |
| <td>Adds the combatant without physical (bludgeoning, slashing, and piercing) resistances, immunities, or vulnerabilities. Usually used for parties with a lot of magical weapons.</td> | |
| <td>-npr</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>next</td> | |
| <td>Moves to the next turn in initiative order.<br> | |
| It must be your turn or you must be the DM (the user who started combat) to use this command.</td> | |
| <td>!init next, !init n</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>list</td> | |
| <td>Prints a summary of all combatants in combat.</td> | |
| <td>!init list</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>note</td> | |
| <td>Adds a note to a combatant.</td> | |
| <td>!init note <combatant> [note]</td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to add a note to.<br> | |
| <kbd>note</kbd> (Optional) - The note to add. If not given, removes all notes. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>opt</td> | |
| <td>Edits the options of a combatant.</td> | |
| <td>!init opt, !init opts <combatant> <args></td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to edit.<br> | |
| <kbd>args</kbd> - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-h</td> | |
| <td>Toggles the hidden status of the combatant.</td> | |
| <td>-h</td> | |
| </tr> | |
| <tr> | |
| <td>-p</td> | |
| <td>Changes the combatant's initiative value.</td> | |
| <td>-p <init></td> | |
| </tr> | |
| <tr> | |
| <td>--controller</td> | |
| <td>Changes the controller of the combatant (the user who is pinged).</td> | |
| <td>--controller <@controller></td> | |
| </tr> | |
| <tr> | |
| <td>--ac</td> | |
| <td>Changes the combatant's AC.</td> | |
| <td>--ac <AC></td> | |
| </tr> | |
| <tr> | |
| <td>--resist</td> | |
| <td>Adds a resistance to the combatant, for use with integrated attacks.</td> | |
| <td>--resist <damage type></td> | |
| </tr> | |
| <tr> | |
| <td>--immune</td> | |
| <td>Adds an immunity to the combatant, for use with integrated attacks.</td> | |
| <td>--immune <damage type></td> | |
| </tr> | |
| <tr> | |
| <td>--vuln</td> | |
| <td>Adds a vulnerability to the combatant, for use with integrated attacks.</td> | |
| <td>--vuln <damage type></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>sim</td> | |
| <td>Simulates one turn of combat. Requires all combatants to be added with either <code>!init madd</code> or <code>!init cadd</code>. Any MonsterCombatant will attack any CharacterCombatant, and vice versa.</td> | |
| <td>!init sim</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>status</td> | |
| <td>Prints the status of a combatant.</td> | |
| <td>!init status <combatant> [args]</td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to print the status of.<br> | |
| <kbd>args</kbd> (Optional) - If <code>private</code> is passed, PMs the user the status. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>hp</td> | |
| <td>Sets/modifies a combatant's HP.</td> | |
| <td>!init hp <combatant> <operator> <hp></td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to damage/heal.<br> | |
| <kbd>operator</kbd> - Either <code>mod</code> (modify hp), <code>set</code> (set hp), or <code>max</code> (set max hp).<br> | |
| <kbd>hp</kbd> - The HP value to set/modify by. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>effect</td> | |
| <td>Adds a status effect to a combatant.</td> | |
| <td>!init effect <combatant> <duration> <effect></td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to add an effect to.<br> | |
| <kbd>duration</kbd> - The duration, in rounds, of the status effect. If infinite, this should be <code>-1</code>.<br> | |
| <kbd>effect</kbd> - The name of the effect. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>re</td> | |
| <td>Removes a status effect from a combatant.</td> | |
| <td>!init re <combatant> [effect]</td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to remove an effect from.<br> | |
| <kbd>effect</kbd> (Optional) - The name of the effect to remove. If not given, removes all effects. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>attack</td> | |
| <td>Rolls an integrated attack by the current combatant against another combatant. Only works if the combatant was added with <kbd>cadd</kbd> or <kbd>madd</kbd>. Automatically determines target HP, AC, resistances, immunities, and vulnerabilities.</td> | |
| <td>!init attack, !init a <target> <weapon> [args]</td> | |
| <td> | |
| <kbd>target</kbd> - The name of the target.<br> | |
| <kbd>weapon</kbd> - The name of the attack.<br> | |
| <kbd>args</kbd> (Optional) - See table for <code>!attack</code> if combatant was added with <code>cadd</code>, or <code>!monster_atk</code> if combatant was added with <code>madd</code>. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>remove</td> | |
| <td>Removes a combatant from combat.</td> | |
| <td>!init remove <combatant></td> | |
| <td> | |
| <kbd>combatant</kbd> - The name of the combatant to remove. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>end</td> | |
| <td>Ends combat in a channel.</td> | |
| <td>!init end</td> | |
| <td>None</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="lookup"> | |
| <h2>Lookup</h2> | |
| <p>Commands to look up items, spells, status effects, monsters, etc.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>condition</td> | |
| <td>Looks up a condition or status effect, such as <code>Grappled</code>.</td> | |
| <td>!condition, !status <name></td> | |
| <td> | |
| <kbd>name</kbd> - The name of the condition to look up. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>item</td> | |
| <td>Looks up an item, such as <code>Longsword</code> or <code>Deck of Many Things</code>.</td> | |
| <td>!item <item_name></td> | |
| <td> | |
| <kbd>item_name</kbd> - The name of the item to look up. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>lookup_settings</td> | |
| <td>Changes the lookup settings in a server.<br> | |
| Note: A GM role is any role named "GM", "Game Master", "DM", or "Dungeon Master."</td> | |
| <td>!lookup_settings <args></td> | |
| <td> | |
| <kbd>args</kbd> - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-req_dm_monster</td> | |
| <td>Toggles whether a GM role is required to show the full stat block of a monster.</td> | |
| <td>-req_dm_monster [true/false]</td> | |
| </tr> | |
| <tr> | |
| <td>-pm_result</td> | |
| <td>Toggles whether the output of a lookup is PMed instead of printed.</td> | |
| <td>-pm_result [true/false]</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>monster</td> | |
| <td>Looks up a monster, such as <code>Ancient Silver Dragon</code>. If user looking up is not a GM, will show a generalization (this can be toggled).</td> | |
| <td>!monster <monster_name></td> | |
| <td> | |
| <kbd>monster_name</kbd> - The name of the monster to look up. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>spell</td> | |
| <td>Looks up a spell, such as <code>Invisibility</code>.</td> | |
| <td>!spell <spell_name></td> | |
| <td> | |
| <kbd>spell_name</kbd> - The name of the spell to look up. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>rule</td> | |
| <td>Looks up a rule, such as <code>Exhaustion</code> or <code>Grapple</code>.</td> | |
| <td>!rule <rule_name></td> | |
| <td> | |
| <kbd>rule_name</kbd> - The name of the rule to look up. | |
| </td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="pbputils"> | |
| <h2>PBPUtils</h2> | |
| <p>Commands to streamline playing-by-post over Discord.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>br</td> | |
| <td>Prints a scene break (horizontal line).</td> | |
| <td>!br</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>echo</td> | |
| <td>Echoes a message.</td> | |
| <td>!echo <msg></td> | |
| <td> | |
| <kbd>msg</kbd> - The message to echo. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>embed</td> | |
| <td>Generates and prints an embed.</td> | |
| <td>!embed <args></td> | |
| <td> | |
| <kbd>args</kbd> - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>-title</td> | |
| <td>Sets the title of the embed.</td> | |
| <td>-title <title></td> | |
| </tr> | |
| <tr> | |
| <td>-desc</td> | |
| <td>Sets the description of the embed.</td> | |
| <td>-desc <description text></td> | |
| </tr> | |
| <tr> | |
| <td>-thumb</td> | |
| <td>Sets the image URL displayed in the thumbnail.</td> | |
| <td>-thumb <image url></td> | |
| </tr> | |
| <tr> | |
| <td>-image</td> | |
| <td>Sets the image URL.</td> | |
| <td>-image <image url></td> | |
| </tr> | |
| <tr> | |
| <td>-footer</td> | |
| <td>Sets the text of the footer.</td> | |
| <td>-footer <footer text></td> | |
| </tr> | |
| <tr> | |
| <td>-color</td> | |
| <td>Sets the color of the embed.</td> | |
| <td>-color <hex code></td> | |
| </tr> | |
| <tr> | |
| <td>-f</td> | |
| <td>Adds a field to the embed. This can be called multiple times.</td> | |
| <td>-f <"Field Title|Field Text"></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>pythag</td> | |
| <td>Performs a Pythagorean theorem calculation to calculate diagonals.</td> | |
| <td>!pythag <num1> <num2></td> | |
| <td> | |
| <kbd>num1</kbd> - The first number.<br> | |
| <kbd>num2</kbd> - The second number. | |
| </td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="permissions"> | |
| <h2>Permissions</h2> | |
| <p>Commands to manage the bot's command system. Each setting is server-specific.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>disable</td> | |
| <td>Disables a command for a server. Requires Manage Server permissions.</td> | |
| <td>!disable <command></td> | |
| <td> | |
| <kbd>command</kbd> - The name of the command to disable. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>enable</td> | |
| <td>Enables a command for a server. Requires Manage Server permissions.</td> | |
| <td>!enable <command></td> | |
| <td> | |
| <kbd>command</kbd> - The name of the command to enable. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>prefix</td> | |
| <td>Sets the bot's prefix for a server. Requires Manage Server permissions.<br><br> | |
| Forgot the prefix? Reset it with <code>@Avrae#6944 prefix !</code>.</td> | |
| <td>!prefix [prefix]</td> | |
| <td> | |
| <kbd>prefix</kbd> (Optional) - The new prefix. If not given, displays the current prefix. | |
| </td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| <div class="row" id="sheetmanager"> | |
| <h2>SheetManager</h2> | |
| <p>Commands to import a character sheet from <a href="https://dicecloud.com/">Dicecloud</a> or <a href="https://www.reddit.com/r/dndnext/comments/2iyydv/5th_edition_editable_pdf_character_sheets/">a PDF</a>, generating macros for attacks, saves, and checks.</p> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Command</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| <th>Arguments</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>attack</td> | |
| <td>Rolls an attack for the currently active character.</td> | |
| <td>!attack, !a <atk_name> [args]</td> | |
| <td> | |
| <kbd>atk_name</kbd> - The name of the attack.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the attack at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-ac</td> | |
| <td>Rolls the attack against a set AC.</td> | |
| <td>-ac <ac></td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the attack roll.</td> | |
| <td>-b <bonus></td> | |
| </tr> | |
| <tr> | |
| <td>-d</td> | |
| <td>Adds extra dice to the damage roll.</td> | |
| <td>-d <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-d#</td> | |
| <td>Adds extra dice to the first <kbd>#</kbd> attacks that hit.</td> | |
| <td>-d# <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-rr</td> | |
| <td>Rolls the attack multiple times.</td> | |
| <td>-rr <times to reroll></td> | |
| </tr> | |
| <tr> | |
| <td>-t</td> | |
| <td>Sets the attack's target.</td> | |
| <td>-t <target></td> | |
| </tr> | |
| <tr> | |
| <td>-c</td> | |
| <td>Adds extra dice to a crit..</td> | |
| <td>-c <dice></td> | |
| </tr> | |
| <tr> | |
| <td>-phrase</td> | |
| <td>Sets the attack's flavor text.</td> | |
| <td>-phrase <text></td> | |
| </tr> | |
| <tr> | |
| <td>-title</td> | |
| <td>Sets the attack's title. If <code>[charname]</code>, <code>[aname]</code>, or <code>[target]</code> is supplied, it will be automatically replaced.</td> | |
| <td>-title <text></td> | |
| </tr> | |
| <tr> | |
| <td>-resist</td> | |
| <td>Sets the target's resistances for automatic dice halving.</td> | |
| <td>-resist <damage type></td> | |
| </tr> | |
| <tr> | |
| <td>-immune</td> | |
| <td>Sets the target's immunities for automatic dice zeroing.</td> | |
| <td>-immune <damage type></td> | |
| </tr> | |
| <tr> | |
| <td>-vuln</td> | |
| <td>Sets the target's vulnerabilities for automatic dice doubling.</td> | |
| <td>-vuln <damage type></td> | |
| </tr> | |
| <tr> | |
| <td>crit</td> | |
| <td>Makes the attack automatically crit.</td> | |
| <td>crit</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>character</td> | |
| <td>Switches the active character.</td> | |
| <td>!character, !char [name] [args]</td> | |
| <td> | |
| <kbd>name</kbd> - The name of the character to switch to.<br> | |
| <kbd>args</kbd> - If <code>delete</code> is given, deletes the character.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Subcommand</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>list</td> | |
| <td>Lists all characters.</td> | |
| <td>!char list</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>check</td> | |
| <td>Rolls an ability check for the active character.</td> | |
| <td>!check, !c <check> [args]</td> | |
| <td> | |
| <kbd>check</kbd> - The name of the check to roll.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the check at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the check roll.</td> | |
| <td>-b <bonus></td> | |
| </tr> | |
| <tr> | |
| <td>-mc</td> | |
| <td>Sets the minimum roll of the d20.</td> | |
| <td>-mc <min></td> | |
| </tr> | |
| <tr> | |
| <td>-phrase</td> | |
| <td>Sets the check's flavor text.</td> | |
| <td>-phrase <text></td> | |
| </tr> | |
| <tr> | |
| <td>-title</td> | |
| <td>Sets the check's title. If <code>[charname]</code> or <code>[cname]</code> is supplied, it will be automatically replaced.</td> | |
| <td>-title <text></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>csettings</td> | |
| <td>Updates settings for the active character.</td> | |
| <td>!csettings <args></td> | |
| <td> | |
| <kbd>args</kbd> - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Subcommand</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>color</td> | |
| <td>Colors all embeds this color.</td> | |
| <td>!csettings color <hex color></td> | |
| </tr> | |
| <tr> | |
| <td>criton</td> | |
| <td>Makes attacks crit on a roll other than a 20.</td> | |
| <td>!csettings criton <number></td> | |
| </tr> | |
| <tr> | |
| <td>reroll</td> | |
| <td>Defines a number that a check will automatically reroll on, for cases such as Halfling Luck.</td> | |
| <td>!csettings reroll <number></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>cvar</td> | |
| <td>Commands to manage character variables for use in snippets and aliases. Character variables can be called in the -phrase tag by surrounding the variable name with <code>{}</code> (calculates) or <code><></code> (prints). Dicecloud <code>statMod</code> and <code>statScore</code> variables are also available.</td> | |
| <td>!cvar <var_name> [value]</td> | |
| <td> | |
| <kbd>var_name</kbd> - The name of the variable.<br> | |
| <kbd>value</kbd> - The value of the variable. If not given, prints the current value.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Subcommand</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>remove</td> | |
| <td>Deletes a cvar.</td> | |
| <td>!cvar remove <var_name></td> | |
| </tr> | |
| <tr> | |
| <td>list</td> | |
| <td>Lists all of the character's cvars.</td> | |
| <td>!cvar list</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>desc</td> | |
| <td>Prints the description of your currently active character.</td> | |
| <td>!desc</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>dicecloud</td> | |
| <td>Loads a character sheet from <a href="https://dicecloud.com/">Dicecloud</a>.</td> | |
| <td>!dicecloud <url></td> | |
| <td> | |
| <kbd>url</kbd> - The URL of the character sheet. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>pdfsheet</td> | |
| <td>Loads a character sheet from <a href="https://www.reddit.com/r/dndnext/comments/2iyydv/5th_edition_editable_pdf_character_sheets/">this</a> PDF.</td> | |
| <td>!pdfsheet (must be called in the same message the sheet is uploaded)</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>portrait</td> | |
| <td>Shows the image of the currently active character.</td> | |
| <td>!portrait</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>save</td> | |
| <td>Rolls a saving throw for the currently active character.</td> | |
| <td>!save, !s <skill> [args]</td> | |
| <td> | |
| <kbd>skill</kbd> - The type of saving throw to roll.<br> | |
| <kbd>args</kbd> (Optional) - See table.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Arg</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>adv/dis</td> | |
| <td>Rolls the save at advantage/disadvantage.</td> | |
| <td>adv/dis</td> | |
| </tr> | |
| <tr> | |
| <td>-b</td> | |
| <td>Adds a bonus to the save roll.</td> | |
| <td>-b <bonus></td> | |
| </tr> | |
| <tr> | |
| <td>-phrase</td> | |
| <td>Sets the save's flavor text.</td> | |
| <td>-phrase <text></td> | |
| </tr> | |
| <tr> | |
| <td>-title</td> | |
| <td>Sets the save's title. If <code>[charname]</code> or <code>[sname]</code> is supplied, it will be automatically replaced.</td> | |
| <td>-title <text></td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>sheet</td> | |
| <td>Prints the character sheet of the currently active character.</td> | |
| <td>!sheet</td> | |
| <td>None</td> | |
| </tr> | |
| <tr> | |
| <td>snippet</td> | |
| <td>Creates a snippet to use in attack, save, and check macros.</td> | |
| <td>!snippet <snipname> [snippet]</td> | |
| <td> | |
| <kbd>snipname</kbd> - The name of the snippet.<br> | |
| <kbd>snippet</kbd> (Optional) - The arguments the snippet is a shortcut of. If not passed, prints the value of the snippet.<br><br> | |
| <table class="table table-striped table-bordered"> | |
| <thead> | |
| <tr> | |
| <th>Subcommand</th> | |
| <th>Description</th> | |
| <th>Syntax</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| <tr> | |
| <td>remove</td> | |
| <td>Deletes a snippet.</td> | |
| <td>!snippet remove <snipname></td> | |
| </tr> | |
| <tr> | |
| <td>list</td> | |
| <td>Lists all snippets.</td> | |
| <td>!snippet list</td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td>update</td> | |
| <td>Updates the current character sheet, preserving all settings.</td> | |
| <td>!update [args]</td> | |
| <td> | |
| <kbd>args</kbd> (Optional) - If <code>-h</code> is passed, will hide the character sheet. | |
| </td> | |
| </tr> | |
| </tbody> | |
| </table> | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
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