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| export function coordinateToPosition(lat, lng, radius) { | |
| const phi = (90 - lat) * DEGREE_TO_RADIAN; | |
| const theta = (lng + 180) * DEGREE_TO_RADIAN; | |
| return new THREE.Vector3( | |
| - radius * Math.sin(phi) * Math.cos(theta), | |
| radius * Math.cos(phi), | |
| radius * Math.sin(phi) * Math.sin(theta) | |
| ); | |
| } |
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| export function clamp(num, min, max) { | |
| return num <= min ? min : (num >= max ? max : num); | |
| } | |
| export function getSplineFromCoords(coords) { | |
| const startLat = coords[0]; | |
| const startLng = coords[1]; | |
| const endLat = coords[2]; | |
| const endLng = coords[3]; | |
| // spline vertices | |
| const start = coordinateToPosition(startLat, startLng, GLOBE_RADIUS); | |
| const end = coordinateToPosition(endLat, endLng, GLOBE_RADIUS); | |
| const altitude = clamp(start.distanceTo(end) * .75, CURVE_MIN_ALTITUDE, CURVE_MAX_ALTITUDE); | |
| const interpolate = geoInterpolate([startLng, startLat], [endLng, endLat]); | |
| const midCoord1 = interpolate(0.25); | |
| const midCoord2 = interpolate(0.75); | |
| const mid1 = coordinateToPosition(midCoord1[1], midCoord1[0], GLOBE_RADIUS + altitude); | |
| const mid2 = coordinateToPosition(midCoord2[1], midCoord2[0], GLOBE_RADIUS + altitude); | |
| return { | |
| start, | |
| end, | |
| spline: new THREE.CubicBezierCurve3(start, mid1, mid2, end) | |
| }; | |
| } |
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