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August 1, 2017 19:16
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A demo to show different blending modes using CGBlendMod
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| // | |
| // A demo to show different blending modes using CGBlendMod | |
| // | |
| import UIKit | |
| extension CGBlendMode { | |
| static func count() -> Int { | |
| return 16 | |
| } | |
| func toString() -> String { | |
| switch self { | |
| case .normal: | |
| return "normal" | |
| case .multiply: | |
| return "multiply" | |
| case .screen: | |
| return "screen" | |
| case .overlay: | |
| return "overlay" | |
| case .darken: | |
| return "darken" | |
| case .lighten: | |
| return "lighten" | |
| case .colorDodge: | |
| return "colorDodge" | |
| case .colorBurn: | |
| return "colorBurn" | |
| case .softLight: | |
| return "softLight" | |
| case .hardLight: | |
| return "hardLight" | |
| case .difference: | |
| return "difference" | |
| case .exclusion: | |
| return "exclusion" | |
| case .hue: | |
| return "hue" | |
| case .saturation: | |
| return "saturation" | |
| case .color: | |
| return "color" | |
| case .luminosity: | |
| return "luminosity" | |
| default: | |
| return "Unknown" | |
| } | |
| } | |
| } | |
| class BlendView: UIView { | |
| var blendMode: CGBlendMode = .normal { | |
| didSet { | |
| setNeedsDisplay() | |
| } | |
| } | |
| override func draw(_ rect: CGRect) { | |
| guard let context = UIGraphicsGetCurrentContext() else { | |
| return | |
| } | |
| context.setBlendMode(self.blendMode) | |
| context.setLineWidth(1.0) | |
| context.setStrokeColor(UIColor.clear.cgColor) | |
| context.setFillColor(UIColor.lightGray.cgColor) | |
| // Background | |
| do { | |
| let path = UIBezierPath(rect: bounds).cgPath | |
| context.addPath(path) | |
| context.fillPath() | |
| context.strokePath() | |
| } | |
| context.setStrokeColor(UIColor.black.cgColor) | |
| context.setFillColor(UIColor.green.withAlphaComponent(0.2).cgColor) | |
| // Draw some colored rects | |
| do { | |
| let x: CGFloat = 0 | |
| let y: CGFloat = 0 | |
| let width: CGFloat = 200 | |
| let height: CGFloat = 200 | |
| let frame = CGRect(x: x, y: y, width: width, height: height) | |
| let path = UIBezierPath(rect: frame).cgPath | |
| context.addPath(path) | |
| context.fillPath() | |
| context.strokePath() | |
| } | |
| do { | |
| let x: CGFloat = 100 | |
| let y: CGFloat = 100 | |
| let width: CGFloat = 200 | |
| let height: CGFloat = 200 | |
| let frame = CGRect(x: x, y: y, width: width, height: height) | |
| let path = UIBezierPath(rect: frame).cgPath | |
| context.addPath(path) | |
| context.fillPath() | |
| context.strokePath() | |
| } | |
| // Change color and draw more rects | |
| context.setFillColor(UIColor.red.withAlphaComponent(0.2).cgColor) | |
| do { | |
| let x: CGFloat = 0 | |
| let y: CGFloat = 150 | |
| let width: CGFloat = 200 | |
| let height: CGFloat = 200 | |
| let frame = CGRect(x: x, y: y, width: width, height: height) | |
| let path = UIBezierPath(rect: frame).cgPath | |
| context.addPath(path) | |
| context.fillPath() | |
| context.strokePath() | |
| } | |
| do { | |
| let x: CGFloat = 0 | |
| let y: CGFloat = 250 | |
| let width: CGFloat = 200 | |
| let height: CGFloat = 200 | |
| let frame = CGRect(x: x, y: y, width: width, height: height) | |
| let path = UIBezierPath(rect: frame).cgPath | |
| context.addPath(path) | |
| context.fillPath() | |
| context.strokePath() | |
| } | |
| } | |
| } | |
| class ViewController: UIViewController { | |
| private var stackView: UIStackView! | |
| override func viewDidLoad() { | |
| super.viewDidLoad() | |
| setupStackView() | |
| } | |
| private func setupStackView() { | |
| let width: CGFloat = 128 | |
| let height: CGFloat = view.bounds.height | |
| let x: CGFloat = view.bounds.width - width | |
| let y: CGFloat = 0 | |
| let frame = CGRect(x: x, y: y, width: width, height: height) | |
| stackView = UIStackView(frame: frame) | |
| stackView.axis = .vertical | |
| stackView.distribution = .fillEqually | |
| view.addSubview(stackView) | |
| for i in 0..<CGBlendMode.count() { | |
| let blendMode = CGBlendMode(rawValue: Int32(i)) | |
| let button = UIButton(type: .custom) | |
| button.tag = i | |
| button.setTitle(blendMode?.toString(), for: .normal) | |
| button.setTitleColor(UIColor.black, for: .normal) | |
| button.addTarget(self, action: #selector(blendFilterButtonTouchUpInside), for: .touchUpInside) | |
| stackView.addArrangedSubview(button) | |
| } | |
| } | |
| @objc private func blendFilterButtonTouchUpInside(sender: UIButton) { | |
| guard let blendView = self.view as? BlendView else { | |
| return | |
| } | |
| let tag = sender.tag | |
| guard let blendMode = CGBlendMode(rawValue: Int32(tag)) else { | |
| return | |
| } | |
| blendView.blendMode = blendMode | |
| } | |
| } |
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