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FiveM Client Script - Move player head to look at closest talking player
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| -- config values | |
| local config = { | |
| debug = true, | |
| distance = 20 -- distance to check | |
| } | |
| -- variables | |
| local lastTargetPlayer, lastDist = nil, 100 | |
| local function debugTxt(...) | |
| if not config.debug then return end | |
| lib.print.info(...) | |
| end | |
| local function playerDist(ped1, ped2) | |
| local coords1 = GetEntityCoords(ped1) | |
| local coords2 = GetEntityCoords(ped2) | |
| local dist = #(coords1 - coords2) | |
| return dist | |
| end | |
| CreateThread(function() | |
| local sleep = 1000 | |
| while true do | |
| local playerPed = cache.ped | |
| local coords = GetEntityCoords(playerPed) | |
| local nearbyPlayers = lib.getNearbyPlayers(coords, config.distance, false) | |
| if not nearbyPlayers or not next(nearbyPlayers) then | |
| sleep = 1000 | |
| else | |
| sleep = 500 | |
| for i = 1, #nearbyPlayers do | |
| local targetPed = nearbyPlayers[i].ped | |
| local targetPlayer = nearbyPlayers[i].id | |
| if NetworkIsPlayerActive(targetPlayer) and MumbleIsPlayerTalking(targetPlayer) and not IsPedShooting(playerPed) then | |
| local dist = playerDist(playerPed, targetPed) | |
| if (dist < lastDist) and (targetPlayer ~= lastTargetPlayer) then | |
| TaskLookAtEntity(playerPed, targetPed, -1, 2048, 3) | |
| lastDist = dist | |
| lastTargetPlayer = targetPlayer | |
| debugTxt(('Looking at %s'):format(GetPlayerName(targetPlayer))) | |
| end | |
| else | |
| if lastTargetPlayer then | |
| TaskClearLookAt(playerPed) | |
| lastDist = 100 | |
| lastTargetPlayer = nil | |
| debugTxt('Reset Head') | |
| end | |
| end | |
| end | |
| end | |
| Wait(sleep) | |
| end | |
| end) |
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