Note: This guide assumes basic familiarity with entity-ID-based wireless redstone mechanics.
It consolidates existing knowledge to prevent redundant design work.
For detailed discussions, visit the TickLink Discord.
Each channel has an address, typically set using repeater / comparator chains.
- Reliability: Near 100% on multiplayer servers; near 100% on local (integrated) servers with additional setup.
- Protocol Variety: Supports numerous signaling methods, including:
- Single/multiple sender-receiver setups
- Error-correction support
- High-density data transmission
- Two-way communication
- Machine Implementations: Various form factors (horizontal, vertical, compact) for different protocols.
- Channel Selectors: Redstone-controllable address selection, available in horizontal, vertical, and compact layouts.
- Address Complexity: Configurable to encryption-level security.
- Clock Systems: Dimensional-synced and self-synchronizing clocks.
- Collision Prevention: Multiple methods to avoid signal interference.
- Mobile Wireless: Functional wireless redstone on flying machines.
- Security & Analysis: Includes interference, signal cracking, and reverse-engineering considerations.
Thanks to all contributors in the TickLink Discord for their research and developments.