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| using UnityEngine; | |
| namespace Bhaptics.Tact.Unity | |
| { | |
| public class TactReceiver : MonoBehaviour | |
| { | |
| public PositionTag PositionTag = PositionTag.Body; | |
| public bool IsActive = true; | |
| void OnTriggerEnter(Collider bullet) |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace Bhaptics.Tact.Unity | |
| { | |
| public class FunctionTest : MonoBehaviour | |
| { | |
| // Use this for initialization |
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| var calculator = { | |
| operand1:1, | |
| operand2:2, | |
| compute: function() { | |
| this.result = this.operand1 + this.operand2; | |
| } | |
| }; | |
| calculator.compute(); | |
| print(calculator.result); |
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| function Rectangle(w, h) { | |
| this.width = w; | |
| this.height = h; | |
| } | |
| var Rect1 = new Rectangle(1, 2); |