Skip to content

Instantly share code, notes, and snippets.

@Spongert
Spongert / TMPro-Billboard.shader
Created July 5, 2019 12:14
Unity TextMeshPro Billboard / always facing camera shader
Shader "TextMeshPro/Distance Field-BillboardFacing"
{
// Billboarding version for TextMeshPro (tested in 2018.3), based on default Distance Field shader.
// ** Important part is to DISABLE the dynamic batching! (happens in this shader) **
// ...Took a while to figure out that one.
//
// Use as you like!
// - Almar
@bitinn
bitinn / bitinn.py
Last active October 12, 2025 22:29
Blender keymap for busy Maya / Unity / Substance Designer users
# version: 1.0.1
# latest source: https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835
import bpy
import os
def kmi_props_setattr(kmi_props, attr, value):
try:
setattr(kmi_props, attr, value)
@krzys-h
krzys-h / SaveRenderTextureToFile.cs
Last active November 20, 2025 10:43
[Unity] Save RenderTexture to image file
using UnityEngine;
using UnityEditor;
public class SaveRenderTextureToFile {
[MenuItem("Assets/Save RenderTexture to file")]
public static void SaveRTToFile()
{
RenderTexture rt = Selection.activeObject as RenderTexture;
RenderTexture.active = rt;