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@Erfan-Ahmadi
Erfan-Ahmadi / rendering_engine.md
Last active July 24, 2025 12:38
Rendering Engine Development

1. What does the Rendering Engine Need?

  • Rendering Engine
    • Support for Multiple Graphics APIs : OpenGL | Vulkan | DirectX12 | DirectX11 | Metal
    • Content Export Pipeline : Create Maya/Max Plugins to export meshes based on Renderers needs. (Assimp Commercial Licence -> Pay)
    • Texture Compression Libraries
    • Material System : Artists Configure shaders, textures, parameters to import in game
    • Game-side Manager of Models/Materials/Lights
    • Good Visibility System (Frustum/Occlusion) (VisibilityBuffers?)
    • Multi-Threded Submission System to reduce cost of submission to GPU
  • Lighting/Shadow Rendering System
@chantastic
chantastic / on-jsx.markdown
Last active November 28, 2025 06:34
JSX, a year in

Hi Nicholas,

I saw you tweet about JSX yesterday. It seemed like the discussion devolved pretty quickly but I wanted to share our experience over the last year. I understand your concerns. I've made similar remarks about JSX. When we started using it Planning Center, I led the charge to write React without it. I don't imagine I'd have much to say that you haven't considered but, if it's helpful, here's a pattern that changed my opinion:

The idea that "React is the V in MVC" is disingenuous. It's a good pitch but, for many of us, it feels like in invitation to repeat our history of coupled views. In practice, React is the V and the C. Dan Abramov describes the division as Smart and Dumb Components. At our office, we call them stateless and container components (view-controllers if we're Flux). The idea is pretty simple: components can't

@rajanand02
rajanand02 / tmux.conf
Last active May 31, 2025 19:27
Tmux configurations with status bar theme
# set prefix to control-f
set -g prefix C-f
#unbind system defined prefix
unbind C-b
# helps in faster key repetition
set -sg escape-time 0
# start session number from 1 rather than 0