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Supermodel (Version 0.3a-WIP) macOS working config
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| ;; | |
| ;; Supermodel Configuration File | |
| ;; Default settings. | |
| ;; | |
| ;; 3/26/2025 (udance4ever): update to default setting so DualSense works in macOS | |
| ;; tested with 2020 M1 MacBookPro 16GB 1TB running macOS Sequoia 15.3.2 | |
| ;; | |
| ;; believe RetroBat in-line comments refer to these bindings that work for DualSense in Windows: | |
| ;; https://wiki.retrobat.org/systems-and-emulators/supported-game-systems/arcade/sega/sega-model-3 | |
| ;; | |
| ;; see discussion in https://github.com/trzy/Supermodel/issues/238 | |
| ; | |
| ; Quick Overview | |
| ; -------------- | |
| ; | |
| ; All settings are case sensitive. Numbers must be integers. Check your | |
| ; spelling carefully because invalid settings are silently ignored. To verify | |
| ; that your settings are being parsed correctly, check the contents of | |
| ; Supermodel.log. | |
| ; | |
| ; Global options apply to all games. To create configuration profiles for | |
| ; individual games, place settings under sections with the same name as the | |
| ; corresponding MAME ROM set, like so: | |
| ; | |
| ; ; Scud Race | |
| ; [ scud ] | |
| ; | |
| ; SoundVolume = 50 | |
| ; MusicVolume = 200 | |
| ; ; ... etc. ... | |
| ; | |
| ; For a list of all valid settings, please consult README.txt. Only default | |
| ; inputs are assigned here. | |
| ; | |
| ; | |
| ; per game tweaks RetroBat has done (aside from rawinput which doesn't appear to be available in macOS) | |
| ; | |
| [ daytona2 ] | |
| MusicVolume = 120 | |
| SoundVolume = 100 | |
| Balance = -10 | |
| InputJoy1XSaturation = 165 | |
| [ dayto2pe ] | |
| MusicVolume = 120 | |
| SoundVolume = 100 | |
| Balance = -10 | |
| InputJoy1XSaturation = 165 | |
| [ dirtdvls ] | |
| MusicVolume = 100 | |
| SoundVolume = 130 | |
| Balance = -20 | |
| InputJoy1XSaturation = 118 | |
| [ getbassur ] | |
| WideScreen =0 | |
| WideBackground = 0 | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = 10 | |
| [ eca ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = -35 | |
| [ fvipers2 ] | |
| LegacySoundDSP = 1 | |
| MusicVolume = 100 | |
| SoundVolume = 170 | |
| Balance = 10 | |
| [ harley ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 10 | |
| [ lamachin ] | |
| MusicVolume = 100 | |
| SoundVolume = 115 | |
| Balance = 0 | |
| ; $known$ macOS: Error: Unknown input system: rawinput | |
| ;InputSystem=rawinput | |
| [ lemans24 ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = 0 | |
| InputJoy1XSaturation = 120 | |
| [ lostwsga ] | |
| MusicVolume = 100 | |
| SoundVolume = 105 | |
| Balance = 20 | |
| ; macOS: Error: Unknown input system: rawinput | |
| ;InputSystem=rawinput | |
| [ magtruck ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 15 | |
| [ mgtrkbad ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 15 | |
| [ oceanhun ] | |
| ; $$ why are music & sound volumes are low... | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 0 | |
| ; $known$ macOS: Error: Unknown input system: rawinput | |
| ;InputSystem=rawinput | |
| [ oceanhuna ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 0 | |
| ; $known$ macOS: Error: Unknown input system: rawinput | |
| ;InputSystem=rawinput | |
| [ scud ] | |
| MusicVolume = 200 | |
| SoundVolume = 60 | |
| Balance = 0 | |
| InputJoy1XSaturation = 170 | |
| [ scudplus ] | |
| MusicVolume = 200 | |
| SoundVolume = 60 | |
| Balance = 0 | |
| InputJoy1XSaturation = 170 | |
| [ skichamp ] | |
| MusicVolume = 100 | |
| SoundVolume = 200 | |
| Balance = 10 | |
| ForceFeedback=1 | |
| [ spikeofe ] | |
| MusicVolume = 120 | |
| SoundVolume = 120 | |
| Balance = 0 | |
| [ spikeout ] | |
| MusicVolume = 90 | |
| SoundVolume = 90 | |
| Balance = 0 | |
| [ srally2 ] | |
| LegacySoundDSP = 1 | |
| SoundVolume = 155 | |
| MusicVolume = 140 | |
| Balance = 15 | |
| PowerPCFrequency = 70 | |
| InputJoy1XSaturation = 155 | |
| [ srally2dx ] | |
| LegacySoundDSP = 1 | |
| SoundVolume = 155 | |
| MusicVolume = 140 | |
| Balance = 15 | |
| PowerPCFrequency = 70 | |
| InputJoy1XSaturation = 155 | |
| [ swtrilgy ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 0 | |
| ; macOS: Error: Unknown input system: rawinput | |
| ;InputSystem=rawinput | |
| [ vf3 ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = -5 | |
| [ vf3tb ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = -5 | |
| [ von2 ] | |
| MusicVolume = 100 | |
| SoundVolume = 100 | |
| Balance = 0 | |
| [ vs2 ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = -10 | |
| WideScreen = 0 | |
| WideBackground = 0 | |
| [ vs298 ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = -10 | |
| WideScreen = 0 | |
| WideBackground = 0 | |
| [ vs2v991 ] | |
| MusicVolume = 100 | |
| SoundVolume = 110 | |
| Balance = -10 | |
| WideScreen = 0 | |
| WideBackground = 0 | |
| [ Global ] | |
| ; Graphics | |
| New3DEngine = true | |
| QuadRendering = false | |
| WideScreen = false | |
| Stretch = false | |
| WideBackground = false | |
| Supersampling = 1 | |
| ; CRT-like color adaption: 0=none, 1=ARI/D93 (recommended for all JP developed games), | |
| ; 2=PVM_20M2U/D93, 3=BT601_525/D93, 4=BT601_525/D65 (recommended for all US developed games) | |
| ; 5=BT601_625/D65 (recommended for all EUR/AUS developed games) | |
| CRTcolors = 0 | |
| ; Upscale filter used for the 2D layers: 0=none/sharp pixels, 1=biquintic, | |
| ; 2=bilinear, 3=bicubic | |
| UpscaleMode = 2 | |
| ; Refresh rate (milliHertz accuracy). Actual Model 3 refresh rate is 57.524 Hz | |
| ; but this can cause judder so we use 60 Hz by default. | |
| RefreshRate = 60.000 | |
| ; Legacy SCSP DSP implementation for games that do not play well with the newer | |
| ; one (e.g., Fighting Vipers 2) | |
| LegacySoundDSP = false | |
| ; Network board | |
| Network = false | |
| SimulateNet = true | |
| PortIn = 1970 | |
| PortOut = 1971 | |
| AddressOut = "127.0.0.1" | |
| ; DualSense (via possibly whacked macOS SDL) | |
| ; BUTTON1 - cross (south) | |
| ; BUTTON2 - circle (east) | |
| ; BUTTON3 - square (west) | |
| ; BUTTON4 - triangle (north) | |
| ; BUTTON5 - select | |
| ; BUTTON6 - ? | |
| ; BUTTON7 - start | |
| ; BUTTON8 - L3 | |
| ; BUTTON9 - R3 | |
| ; BUTTON10 - left shoulder (L1) | |
| ; BUTTON11 - right shoulder (R1) | |
| ; BUTTON12 - D-pad up | |
| ; BUTTON13 - D-pad down | |
| ; BUTTON14 - D-pad left | |
| ; BUTTON15 - D-pad right | |
| ; BUTTON16 - ? | |
| ; BUTTON17 - ? | |
| ; | |
| ; JOY1_XAXIS - L analog joystick left/right | |
| ; ZAXIS_POS - R analog joystick X right (should be L analog trigger) | |
| ; RXAXIS_POS - R analog joystick Y down (should be R analog joystick X right) | |
| ; YAXIS_POS - L analog joystick Y down | |
| ; RYAXIS_POS - L analog trigger (should be R analag joystick Y down) | |
| ; RZAXIS_POS - R analog trigger | |
| ;xinput | |
| ;InputStart1 = "KEY_1,JOY1_BUTTON8" | |
| ;InputStart2 = "KEY_2,JOY2_BUTTON8" | |
| ;dinput | |
| ;InputStart1 = "KEY_1,JOY1_BUTTON10" | |
| ;InputStart2 = "KEY_2,JOY2_BUTTON10" | |
| ;(SDL@macOS) | |
| ;InputStart1 = "KEY_1,JOY1_BUTTON7" | |
| ;InputStart2 = "KEY_2,JOY2_BUTTON7" | |
| ; Common | |
| InputStart1 = "KEY_1,JOY1_BUTTON7" | |
| InputStart2 = "KEY_2,JOY2_BUTTON7" | |
| InputCoin1 = "KEY_3,JOY1_BUTTON5" | |
| InputCoin2 = "KEY_4,JOY2_BUTTON5" | |
| InputServiceA = "KEY_5,JOY1_BUTTON9" | |
| InputServiceB = "KEY_7,JOY2_BUTTON9" | |
| InputTestA = "KEY_6,JOY1_BUTTON8" ; BUTTON10 (Retrobat) | |
| InputTestB = "KEY_8,JOY2_BUTTON8" ; BUTTON10 | |
| ; 4-way digital joysticks | |
| InputJoyUp = "KEY_UP,JOY1_BUTTON12" | |
| InputJoyDown = "KEY_DOWN,JOY1_BUTTON13" | |
| InputJoyLeft = "KEY_LEFT,JOY1_BUTTON14" | |
| InputJoyRight = "KEY_RIGHT,JOY1_BUTTON15" | |
| InputJoyUp2 = "JOY2_UP" | |
| InputJoyDown2 = "JOY2_DOWN" | |
| InputJoyLeft2 = "JOY2_LEFT" | |
| InputJoyRight2 = "JOY2_RIGHT" | |
| ; $ button mappings might be different in RetroBat becuase default is "xinput" | |
| ;InputSystem = xinput | |
| ; Fighting game buttons | |
| InputPunch = "KEY_A,JOY1_BUTTON1" ; BUTTON3 (RetroBat) | |
| InputKick = "KEY_S,JOY1_BUTTON2" ; BUTTON4 | |
| InputGuard = "KEY_D,JOY1_BUTTON3" ; BUTTON1 | |
| InputEscape = "KEY_F,JOY1_BUTTON4" ; BUTTON2 | |
| InputPunch2 = "JOY2_BUTTON1" ; BUTTON3 | |
| InputKick2 = "JOY2_BUTTON2" ; BUTTON4 | |
| InputGuard2 = "JOY2_BUTTON3" ; BUTTON1 | |
| InputEscape2 = "JOY2_BUTTON4" ; BUTTON2 | |
| ; Spikeout buttons | |
| InputShift = "KEY_A,JOY1_BUTTON1" ; BUTTON2,BUTTON6 | |
| InputBeat = "KEY_S,JOY1_BUTTON2" ; BUTTON1 | |
| InputCharge = "KEY_D,JOY1_BUTTON3" | |
| InputJump = "KEY_F,JOY1_BUTTON4" | |
| ; Virtua Striker buttons | |
| InputShortPass = "KEY_A,JOY1_BUTTON1" ; BUTTON3 (RetroBat) | |
| InputLongPass = "KEY_S,JOY1_BUTTON2" ; BUTTON1 | |
| InputShoot = "KEY_D,JOY1_BUTTON3" ; BUTTON2 | |
| InputShortPass2 = "JOY2_BUTTON1" ; BUTTON3 | |
| InputLongPass2 = "JOY2_BUTTON2" ; BUTTON1 | |
| InputShoot2 = "JOY2_BUTTON3" ; BUTTON2 | |
| ; Steering wheel | |
| InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left | |
| InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right | |
| InputSteering = "JOY1_XAXIS" ; analog, full steering range | |
| ; Pedals | |
| ;InputAccelerator = "KEY_UP,JOY1_UP" | |
| ;InputBrake = "KEY_DOWN,JOY1_DOWN" | |
| ; from RetroBat | |
| InputAccelerator = "KEY_UP,JOY1_RZAXIS_POS" | |
| ; $$ wonky in macOS SDL! (why is this happening?) | |
| ; ZAXIS_POS - right analog joystick X axis (stick right brakes) (should be L analog trigger) | |
| ; RXAXIS_POS - right analog joystick Y axis (stick down brakes) (should be *X* axis) | |
| ; YAXIS_POS - left analog joystick Y axis (stick down brakes) (this is actually correct, backup) | |
| ; RYAXIS_POS - left analog trigger (should be R analog stick Y axis) | |
| ;InputBrake = "KEY_DOWN,JOY1_ZAXIS_POS" ; what should work | |
| InputBrake = "KEY_DOWN,JOY1_RYAXIS_POS" | |
| ; Up/down shifter manual transmission (all racers) | |
| InputGearShiftUp = "KEY_Y,JOY1_BUTTON11" ; sequential shift up ; BUTTON6 (RetroBat) | |
| InputGearShiftDown = "KEY_H,JOY1_BUTTON10" ; sequential shift down ; BUTTON5 | |
| ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) | |
| ;InputGearShift1 = "KEY_Q,JOY1_BUTTON5" | |
| ;InputGearShift2 = "KEY_W,JOY1_BUTTON6" | |
| ;InputGearShift3 = "KEY_E,JOY1_BUTTON7" | |
| ;InputGearShift4 = "KEY_R,JOY1_BUTTON8" | |
| ;InputGearShiftN = "KEY_T" | |
| ; $$ Retrobat maps to right analog stick | |
| ;InputGearShift1 = "KEY_Q,JOY1_RYAXIS_NEG" | |
| ;InputGearShift2 = "KEY_W,JOY1_RYAXIS_POS" | |
| ;InputGearShift3 = "KEY_E,JOY1_RXAXIS_NEG" | |
| ;InputGearShift4 = "KEY_R,JOY1_RXAXIS_POS" | |
| ;InputGearShiftN = "KEY_T" | |
| ; $$ whacked macOS SDL mappings have analogs mixed up | |
| InputGearShift1 = "KEY_Q,JOY1_RXAXIS_NEG" | |
| InputGearShift2 = "KEY_W,JOY1_RXAXIS_POS" | |
| InputGearShift3 = "KEY_E,JOY1_ZAXIS_NEG" | |
| InputGearShift4 = "KEY_R,JOY1_ZAXIS_POS" | |
| InputGearShiftN = "KEY_T" | |
| ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) | |
| InputVR1 = "KEY_A,JOY1_BUTTON1" ; BUTTON4 (RetroBat) | |
| InputVR2 = "KEY_S,JOY1_BUTTON2" ; BUTTON1 | |
| InputVR3 = "KEY_D,JOY1_BUTTON3" ; BUTTON3 | |
| InputVR4 = "KEY_F,JOY1_BUTTON4" ; BUTTON2 | |
| ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) | |
| InputViewChange = "KEY_A,JOY1_BUTTON1" ; BUTTON4 (RetroBat) | |
| ; Handbrake (Sega Rally 2) | |
| InputHandBrake = "KEY_S,JOY1_BUTTON2" ; BUTTON1 | |
| ; Harley-Davidson controls | |
| InputRearBrake = "KEY_S,JOY1_BUTTON2" ; BUTTON1 | |
| InputMusicSelect = "KEY_D,JOY1_BUTTON3" ; BUTTON2 | |
| ; Virtual On macros | |
| InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG" | |
| InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS" | |
| InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG" | |
| InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS" | |
| InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG" | |
| InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS" | |
| InputTwinJoyJump = "KEY_E,JOY1_BUTTON1" ; BUTTON4 (RetroBat) | |
| InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2" ; BUTTON1 | |
| ; Virtual On individual joystick mapping | |
| InputTwinJoyLeft1 = "NONE" | |
| InputTwinJoyLeft2 = "NONE" | |
| InputTwinJoyRight1 = "NONE" | |
| InputTwinJoyRight2 = "NONE" | |
| InputTwinJoyUp1 = "NONE" | |
| InputTwinJoyUp2 = "NONE" | |
| InputTwinJoyDown1 = "NONE" | |
| InputTwinJoyDown2 = "NONE" | |
| ; Virtual On buttons | |
| InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5" ; JOY_ZAXIS_POS (RetroBat) | |
| InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6" ; JOY1_RZAXIS_POS | |
| InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7" ; BUTTON3,BUTTON5 | |
| InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8" ; BUTTON2,BUTTON6 | |
| ; Analog joystick (Star Wars Trilogy) | |
| InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left | |
| InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right | |
| InputAnalogJoyUp = "KEY_UP" ; digital, move up | |
| InputAnalogJoyDown = "KEY_DOWN" ; digital, move down | |
| InputAnalogJoyX = "JOY_XAXIS_INV,MOUSE_XAXIS_INV" ; analog, full X axis ; inverted (like RetroBat) | |
| InputAnalogJoyY = "JOY_YAXIS_INV,MOUSE_YAXIS_INV" ; analog, full Y axis ; (RetroBat only inverts JOY) | |
| InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON" ; JOY1_RZAXIS_POS,BUTTON3 | |
| InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON" ; BUTTON1 | |
| InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2" ; NONE | |
| InputAnalogJoyEvent2 = "NONE" | |
| ; Light guns (Lost World) | |
| InputGunLeft = "KEY_LEFT" ; digital, move gun left | |
| InputGunRight = "KEY_RIGHT" ; digital, move gun right | |
| InputGunUp = "KEY_UP" ; digital, move gun up | |
| InputGunDown = "KEY_DOWN" ; digital, move gun down | |
| InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis ; mouse (only) (RetroBat) | |
| InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis ; mouse (only) | |
| InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" ; mouse (only) | |
| InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen ; mouse (only) | |
| InputAutoTrigger = 1 ; automatic reload when off-screen ; (RetroBat 1) | |
| InputGunLeft2 = "NONE" | |
| InputGunRight2 = "NONE" | |
| InputGunUp2 = "NONE" | |
| InputGunDown2 = "NONE" | |
| InputGunX2 = "JOY2_XAXIS,MOUSE2_XAXIS" ; mouse2 (only) (RetroBat) | |
| InputGunY2 = "JOY2_YAXIS,MOUSE2_YAXIS" ; mouse2 (only) | |
| InputTrigger2 = "JOY2_BUTTON1" ; MOUSE2_LEFT_BUTTON (only) | |
| InputOffscreen2 = "JOY2_BUTTON2" ; MOUSE2_RIGHT_BUTTON (only) | |
| InputAutoTrigger2 = 1 ; (RetroBat 1) | |
| ; Analog guns (Ocean Hunter, LA Machineguns) | |
| InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left | |
| InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right | |
| InputAnalogGunUp = "KEY_UP" ; digital, move gun up | |
| InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down | |
| InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis ; MOUSE1_XAXIS (only) (RetroBat) | |
| InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis ; MOUSE1_YAXIS (only) | |
| InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" ; MOUSE1_LEFT_BUTTON (only) | |
| InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; MOUSE1_RIGHT_BUTTON (only) | |
| InputAnalogGunLeft2 = "NONE" | |
| InputAnalogGunRight2 = "NONE" | |
| InputAnalogGunUp2 = "NONE" | |
| InputAnalogGunDown2 = "NONE" | |
| InputAnalogGunX2 = "NONE" ; MOUSE2_LEFT_BUTTON | |
| InputAnalogGunY2 = "NONE" ; MOUSE2_RIGHT_BUTTON | |
| InputAnalogTriggerLeft2 = "NONE" | |
| InputAnalogTriggerRight2 = "NONE" | |
| ; Ski Champ controls | |
| InputSkiLeft = "KEY_LEFT" | |
| InputSkiRight = "KEY_RIGHT" | |
| InputSkiUp = "KEY_UP" | |
| InputSkiDown = "KEY_DOWN" | |
| InputSkiX = "JOY1_XAXIS" | |
| ;InputSkiY = "JOY1_YAXIS" | |
| InputSkiY = "JOY1_RXAXIS" ; R analog joystick X (from RetroBat, not working in macOS) | |
| ;; not sure which is better, using L1/R1 or L2/R2... | |
| ;InputSkiPollLeft = "KEY_A,JOY1_BUTTON1" ; cross | |
| InputSkiPollLeft = "KEY_A,JOY1_RYAXIS_POS" ; L2: ZAXIS_POS (RetroBat) | |
| ;InputSkiPollLeft = "KEY_A,JOY1_BUTTON10" ; L1 | |
| ;InputSkiPollRight = "KEY_S,JOY1_BUTTON2" ; circle | |
| InputSkiPollRight = "KEY_S,JOY1_RZAXIS_POS" ; R2 | |
| ;InputSkiPollRight = "KEY_S,JOY1_BUTTON11" ; R1 | |
| InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3" | |
| InputSkiSelect2 = "KEY_W,JOY1_BUTTON4" ; BUTTON1 | |
| InputSkiSelect3 = "KEY_E,JOY1_BUTTON5" ; BUTTON2 | |
| ; Magical Truck Adventure controls | |
| InputMagicalLeverUp1 = "KEY_UP" | |
| InputMagicalLeverDown1 = "KEY_DOWN" | |
| InputMagicalLeverUp2 = "NONE" | |
| InputMagicalLeverDown2 = "NONE" | |
| InputMagicalLever1 = "JOY1_YAXIS" | |
| InputMagicalLever2 = "JOY2_YAXIS" | |
| InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1" | |
| InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1" | |
| ; Sega Bass Fishing / Get Bass controls | |
| InputFishingRodLeft = "KEY_LEFT" | |
| InputFishingRodRight = "KEY_RIGHT" | |
| InputFishingRodUp = "KEY_UP" | |
| InputFishingRodDown = "KEY_DOWN" | |
| InputFishingStickLeft = "KEY_A" | |
| InputFishingStickRight = "KEY_D" | |
| InputFishingStickUp = "KEY_W" | |
| InputFishingStickDown = "KEY_S" | |
| InputFishingRodX = "JOY1_XAXIS" | |
| InputFishingRodY = "JOY1_YAXIS" | |
| InputFishingStickX = "JOY1_RXAXIS" | |
| InputFishingStickY = "JOY1_RYAXIS" | |
| InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS" | |
| InputFishingCast = "KEY_Z,JOY1_BUTTON1" ; BUTTON3 (RetroBat) | |
| InputFishingSelect = "KEY_X,JOY1_BUTTON2" ; BUTTON1 | |
| InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG" ; NONE | |
| Crosshairs=3 | |
| PowerPCFrequency=69 | |
| GPUMultiThreaded=1 | |
| MultiThreaded=1 | |
| MultiTexture=0 | |
| EmulateSound=1 | |
| FullScreen=1 | |
| Throttle=1 ; (RetroBat 1) | |
| ShowFrameRate=1 ; 0 | |
| FlipStereo=0 | |
| VSync=1 | |
| XResolution=1920 | |
| YResolution=1080 | |
| EmulateDSB=1 | |
| NbSoundChannels=4 | |
| ForceFeedback=1 | |
| EmulateNet=0 | |
| InputJoy1XDeadZone=7 ; 5 | |
| InputJoy1YDeadZone=7 ; 5 | |
| InputJoy2XDeadZone=7 ; 5 | |
| InputJoy2YDeadZone=7 ; 5 | |
| MusicVolume=100 | |
| SoundVolume=100 | |
| Balance=0 | |
| ;[Supermodel3 UI] | |
| ;Legacy=0 | |
| ;HideCMD=0 | |
| ;Dir=ROMs |
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