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@antonkudin
antonkudin / logoAssembler.cs
Last active May 2, 2019 10:34
MegaSphere logo assembler
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class logoAssembler : MonoBehaviour {
[SerializeField] bool debugMe;
[SerializeField] bool remakePixels;
[SerializeField] bool autoPlay;
[SerializeField][Range(0,10)] float autoDur = 10;