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CloudLLM RALPH Planner powered orchestration with Claude Sonnet 4.6 one shotting a Tetris Game in a single HTML File
MBP14inchDec2024:cloudllm gubatron$ cargo run --example tetris_planner_team
Compiling cloudllm v0.10.6 (/Users/gubatron/workspace/cloudllm)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.35s
Running `target/debug/examples/tetris_planner_team`
โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘ TETRIS BUILDER โ€” RALPH Orchestration Demo โ•‘
โ•‘ Claude Sonnet 4.6 Agent Team โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
๐Ÿ“ ORCHESTRATION SETUP:
Mode: RALPH (Iterative task-based coordination)
Max Iterations: 8
Agents: 4 specialists (researcher, architect, programmer, tester)
Model: Claude Sonnet 4.6
Shared Tools: Memory, file I/O
๐ŸŽฏ PROCESS:
1. Agents read current HTML from Memory
2. Each agent works on assigned task
3. Agent writes updated HTML via write_tetris_file
4. Mark [TASK_COMPLETE:task_id] when done
5. Repeat until all 4 tasks complete
๐Ÿ“Š TASKS:
1. board_engine โ€” Board state, pieces (SRS), canvas shell
2. gameplay_loop โ€” Game loop, gravity, input, scoring, hold
3. rendering_ui โ€” Draw board, ghost, next/hold panels, legend
4. polish_audio โ€” Web Audio effects, mute toggle, start screen
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
๐Ÿ—‘๏ธ Cleared previous output: /Users/gubatron/workspace/cloudllm/tetris_planner_output.html
๐Ÿ“„ Fresh game shell written at /Users/gubatron/workspace/cloudllm/tetris_planner_output.html (1010 bytes)
๐Ÿ“‹ Registering tool protocols...
โ”œโ”€ Memory protocol (GET/PUT/LIST for shared state)
โ”œโ”€ Custom protocol (read_file, write_tetris_file)
โ””โ”€ Done: 3 tools available
๐Ÿ” TOOL DESCRIPTIONS (exactly as agents will see them):
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
[1] memory โ€” Shared key-value store for agent coordination. Pass a 'command' string. Supported commands:
Parameters:
โ€ข command (string) [REQUIRED]
Command string: 'G key', 'P key value [ttl]', 'L', 'D key', 'C'. Full-word aliases (GET/PUT/LIST/DELETE/CLEAR) also accepted.
โ€ข key (string)
Key for GET/PUT/DELETE when using split-parameter style instead of embedding the key in the command string.
โ€ข value (string)
Value for PUT when using split-parameter style. Must be a single token (no spaces). Use write_tetris_file for HTML content.
Full description:
READ a value:
{"command": "G mykey"} โ€” get key 'mykey'
{"command": "GET", "key": "mykey"} โ€” same, split-param style
WRITE a value (small values only; for large content use write_tetris_file):
{"command": "P mykey myvalue"} โ€” put without TTL
{"command": "P", "key": "mykey", "value": "val"} โ€” same, split-param style
{"command": "P mykey myvalue 3600"} โ€” put with 1-hour TTL
LIST all keys:
{"command": "L"} โ€” list keys
{"command": "LIST"} โ€” same
DELETE a key:
{"command": "D mykey"} โ€” delete key
{"command": "DELETE", "key": "mykey"} โ€” same
CLEAR everything:
{"command": "C"} or {"command": "CLEAR"}
NOTE: PUT stores values as a single token โ€” use write_tetris_file to persist HTML.
[2] write_tetris_file โ€” Write the COMPLETE Tetris HTML/CSS/JS bundle to disk AND memory (CRITICAL: must include full document)
Parameters:
โ€ข path (string)
Output path (defaults to tetris_planner_output.html if not specified)
โ€ข content (string) [REQUIRED]
Complete, valid HTML document including DOCTYPE, html, head (with style), body (with canvas and script)
[3] read_file โ€” Read a UTF-8 text file from disk (returns content)
Parameters:
โ€ข path (string) [REQUIRED]
Absolute or relative file path to read
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
Starting RALPH orchestration with 4 agents and 4 PRD tasks...
[00:00] [orch] ๐Ÿš€ Run started: RALPH Tetris Build [Ralph, 4 agents]
[00:00] [agent] ๐Ÿ“ Gameplay Researcher system prompt set
[00:00] [agent] ๐Ÿ“ Gameplay Programmer system prompt set
[00:00] [agent] ๐Ÿ“ QA & Polish system prompt set
[00:00] [agent] ๐Ÿ“ System Architect system prompt set
[00:00] [orch] ๐Ÿ”„ RALPH iteration 1/8 (0/4 tasks done)
[00:00] [orch] โ”€โ”€ Round 1 โ”€โ”€
[00:00] [agent] โ–ถ Gameplay Researcher starting turn: === RALPH Iteration 1/8 ===
## Original Request
Build a fully playable Tetris game as a single HTML...
[00:00] [agent] โ”œโ”€ Gameplay Researcher LLM call #1 started
[01:39] [agent] โ”œโ”€ Gameplay Researcher LLM call #1 done (24736 chars, 11384 tokens)
[01:39] [agent] โœ“ Gameplay Researcher completed (24736 chars, 11384 tokens, 0 tool calls)
[01:39] [orch] Gameplay Researcher responded (24736 chars, 11384 tokens)
[01:39] [orch] โœ… Gameplay Researcher completed: board_engine, gameplay_loop, rendering_ui, polish_audio โ†’ 4/4
[01:39] [agent] โ–ถ System Architect starting turn: === RALPH Iteration 1/8 ===
## Original Request
Build a fully playable Tetris game as a single HTML...
[01:39] [agent] ๐Ÿ“จ System Architect received routed message
[01:39] [agent] โ”œโ”€ System Architect LLM call #1 started
[01:40] [agent] โ”œโ”€ System Architect LLM call #1 done (85 chars, 11420 tokens)
[01:40] [agent] โ”œโ”€ System Architect tool call #1: memory({"command":"G tetris_current_html"})
[01:40] [agent] โ”œโ”€ โœ… System Architect tool 'memory' succeeded [iter #1]
[01:40] [agent] โ”œโ”€ System Architect LLM call #2 started
[03:22] [agent] โ”œโ”€ System Architect LLM call #2 done (25075 chars, 32852 tokens)
[03:22] [agent] โœ“ System Architect completed (25075 chars, 32852 tokens, 1 tool calls)
[03:22] [orch] System Architect responded (25075 chars, 32852 tokens)
[03:22] [orch] โœ… System Architect completed: board_engine, gameplay_loop, rendering_ui, polish_audio โ†’ 4/4
[03:22] [agent] ๐Ÿ“จ Gameplay Programmer received routed message
[03:22] [agent] ๐Ÿ“จ Gameplay Programmer received routed message
[03:22] [agent] โ–ถ Gameplay Programmer starting turn: === RALPH Iteration 1/8 ===
## Original Request
Build a fully playable Tetris game as a single HTML...
[03:22] [agent] โ”œโ”€ Gameplay Programmer LLM call #1 started
[05:00] [agent] โ”œโ”€ Gameplay Programmer LLM call #1 done (21574 chars, 29301 tokens)
[05:00] [agent] โœ“ Gameplay Programmer completed (21574 chars, 29301 tokens, 0 tool calls)
[05:00] [orch] Gameplay Programmer responded (21574 chars, 29301 tokens)
[05:00] [orch] โœ… Gameplay Programmer completed: board_engine, gameplay_loop, rendering_ui, polish_audio โ†’ 4/4
[05:00] [agent] ๐Ÿ“จ QA & Polish received routed message
[05:00] [agent] ๐Ÿ“จ QA & Polish received routed message
[05:00] [agent] ๐Ÿ“จ QA & Polish received routed message
[05:00] [agent] โ–ถ QA & Polish starting turn: === RALPH Iteration 1/8 ===
## Original Request
Build a fully playable Tetris game as a single HTML...
[05:00] [agent] โ”œโ”€ QA & Polish LLM call #1 started
[05:02] [agent] โ”œโ”€ QA & Polish LLM call #1 done (85 chars, 29344 tokens)
[05:02] [agent] โ”œโ”€ QA & Polish tool call #1: memory({"command":"G tetris_current_html"})
[05:02] [agent] โ”œโ”€ โœ… QA & Polish tool 'memory' succeeded [iter #1]
[05:02] [agent] โ”œโ”€ QA & Polish LLM call #2 started
[06:46] [agent] โ”œโ”€ QA & Polish LLM call #2 done (24604 chars, 68201 tokens)
[06:46] [agent] โœ“ QA & Polish completed (24604 chars, 68201 tokens, 1 tool calls)
[06:46] [orch] QA & Polish responded (24604 chars, 68201 tokens)
[06:46] [orch] โœ… QA & Polish completed: board_engine, gameplay_loop, rendering_ui, polish_audio โ†’ 4/4
[06:46] [orch] โ”€โ”€ Round 1 complete โ”€โ”€
[06:46] [orch] โœ… Run finished: 1 iterations, 141738 tokens, complete=true
โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘ RALPH RUN SUMMARY โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
๐Ÿ“Š RESULTS:
Iterations Executed : 1
Task Completion Rate : 100% (4.0/4 tasks)
Total Tokens Used : 141738
Elapsed Time : 6m 46s
Status : โœ… COMPLETE
๐Ÿ“ AGENT ACTIVITY:
โœ“ Gameplay Researcher (tetris-researcher)
โœ“ System Architect (tetris-architect)
โœ“ Gameplay Programmer (tetris-programmer)
โœ“ QA & Polish (tetris-playtester)
๐Ÿ“‹ DETAILED TURNS:
[01] iter=1 agent=Gameplay Researcher completed=board_engine,gameplay_loop,rendering_ui,polish_audio
[02] iter=1 agent=System Architect completed=board_engine,gameplay_loop,rendering_ui,polish_audio
[03] iter=1 agent=Gameplay Programmer completed=board_engine,gameplay_loop,rendering_ui,polish_audio
[04] iter=1 agent=QA & Polish completed=board_engine,gameplay_loop,rendering_ui,polish_audio
๐Ÿ’พ FILE STATUS:
โš ๏ธ write_tetris_file was NOT called โ€” scanning response text for HTML...
๐Ÿ”ง Extracted HTML from response text (rescue mode)
856 lines, game_loop=true, pieces=true
โœ… Written 23965 bytes to /Users/gubatron/workspace/cloudllm/tetris_planner_output.html
๐ŸŽฎ NEXT STEPS:
โœ… Open /Users/gubatron/workspace/cloudllm/tetris_planner_output.html in a web browser
(Rescued from response text โ€” tool flow did not work as intended)
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