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@tomara-x
Last active July 8, 2025 03:19
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many cams
[package]
name = "many-cams"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = {version = "0.16.1", features = ["bevy_dev_tools"]}
use bevy::{
dev_tools::fps_overlay::FpsOverlayPlugin,
prelude::*,
render::view::RenderLayers,
};
fn main() {
App::new()
.add_plugins((DefaultPlugins, FpsOverlayPlugin::default()))
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
//RenderLayers::from_layers(&[0, 1, 2]),
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
for i in 0..10 {
commands.spawn((
//RenderLayers::layer(i),
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 1.4 * i as f32, 0.0),
));
commands.spawn((
Camera {
order: i as isize,
..default()
},
//RenderLayers::layer(i),
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
}
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