This is a self-imposed challenge just for fun. It's also meant to challenge our understanding of the game as well as understand this iconic and fundamental problem from the shoes of the developer. The orignal dev team wouldn't have rules 5 and 6, but those make this challenge trivial and boring.
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For the patch to be succesful, no single player may obtain Space Jump Boots before obtaining all of [Morph Ball, Morph Ball Bombs, Boost Ball] without the use of cheats or additional mods
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The patch must apply to NTSC 0-00
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The patch must be indistinguishable from the vanilla game through the eyes of a "normal" player (e.g. Disabling dashing while in scan visor would be noticed by some players. So would a giant 50ft wall.)
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The patch must not crash the game (crash is worse than a sequence break from a QA perspective)
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The patch must not rely on the player's inventory state prior to collecting space jump (e.g. do they have boost ball?)
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The patch must not rely on the world's layer state (e.g. have they been to phen canyon?)
Bonus if this can be done without breaking the immersion of a player who is attempting to sequence break. For example, teleporting a player outside of a cutscene breaks the otherwise perfect player continuity shown throughout the entire game.