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| https://emergencemagazine.org/essay/the-serviceberry/ | The Serviceberry – Robin Wall Kimmerer | |
| https://datatracker.ietf.org/meeting/123/materials/slides-123-sustain-unlocking-flexibility-potentials-of-data-centers-and-multi-use-battery-storages-01 | Functional Safety Tutorial - slides-123-sustain-unlocking-flexibility-potentials-of-data-centers-and-multi-use-battery-storages-01.pdf | |
| https://www.youtube.com/watch?v=zZW_g0xr-fs | High Level Perspectives on Artificial Intelligence Data Centers | Nokia at NetUK2 - YouTube | |
| https://cosmonautmag.com/2021/10/why-machines-dont-create-value/ | Why Machines Don't Create Value | |
| https://www.drewlyton.com/story/the-future-is-not-self-hosted/?utm_source=changelog-news | The Future is NOT Self-Hosted | |
| https://elpais.com/diario/1984/11/22/cultura/469926005_850215.html | El director de la Biblioteca Pública de Nueva York se enfrenta a la difícil conservación de la cultura universal | Cultura | EL PAÍS | |
| https://united4efficiency.org/wp-content/uploads/2025/02/2025-U4E-Sustainable-P |
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| # We're going to make an adventure game! | |
| # In the game, you navigate through a maze of rooms, by typing in "north", "south", "east", or "west". | |
| # In each room you enter, the computer will describe your surroundings, and then ask you what direction | |
| # you want to go in next. | |
| # If you haven't already done so, run this program in the PYTHON INTERPRETER to see how the gameplay works. | |
| # So, how to put all this together? | |
| # First, we need some descriptions for our rooms. |
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| # Generated by Django 5.0.9 on 2025-05-09 15:55 | |
| import django.db.models.deletion | |
| import taggit.managers | |
| from django.db import migrations, models | |
| from django.utils.text import slugify | |
| class Migration(migrations.Migration): |
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| import CoreMotion | |
| // [ Elided other imports ] | |
| class ViewController: UIViewController, ARSession { // [ Elided other protocols ] | |
| let hmm = CMHeadphoneMotionManager() | |
| var deviceTransform: simd_float4x4 = matrix_identity_float4x4; | |
| var headphoneTransform: simd_float4x4 = matrix_identity_float4x4; | |
| override func viewDidLoad() { | |
| hmm.startDeviceMotionUpdates(to: OperationQueue.current!, withHandler: {[weak self] motion, error in |
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| func session(_ session: ARSession, didUpdate frame: ARFrame) { | |
| let transform = frame.camera.transform | |
| phaseListener.transform = transform | |
| } |
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| let distanceModelParameters = PHASEGeometricSpreadingDistanceModelParameters() | |
| distanceModelParameters.fadeOutParameters = | |
| PHASEDistanceModelFadeOutParameters(cullDistance: cull_distance_for_this_source) // For you to specify... | |
| distanceModelParameters.rolloffFactor = rolloff_factor_for_this_source // ... as is this. |
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| let spatialPipelineFlags : PHASESpatialPipeline.Flags = [.directPathTransmission, .lateReverb] | |
| let spatialPipeline = PHASESpatialPipeline(flags: spatialPipelineFlags)! | |
| spatialPipeline.entries[PHASESpatialCategory.lateReverb]!.sendLevel = send_level_for_this_source; // Likewise, this is for you to decide on :-) | |
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| let spatialMixerDefinition = PHASESpatialMixerDefinition(spatialPipeline: spatialPipeline) //spatial Pipeline not yet defined | |
| spatialMixerDefinition.distanceModelParameters = distanceModelParameters // distanceModelParameters not yet defined |
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| let mesh = MDLMesh.newIcosahedron(withRadius: 2.0, inwardNormals: false, allocator: nil) | |
| let shape = PHASEShape(engine: phaseEngine, mesh: mesh) | |
| let source = PHASESource(engine: phaseEngine, shapes: [shape]) | |
| source.transform = the_position_of_the_object_in_our_world // you'll need to provide this :-) | |
| try! phaseEngine.rootObject.addChild(source) |
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| let mixerParameters = PHASEMixerParameters() | |
| mixerParameters.addSpatialMixerParameters( | |
| identifier: phaseSpatialMixerDefinition.identifier, //phaseSpatialMixerDefinition not yet defined | |
| source: source, listener: phaseListener // source not yet defined | |
| ) |
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