- certificate--which tells your devices that Apple trust you
- a app id
- a test device
- a provisioning profile
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| #!/usr/bin/env bash | |
| # Create a page in the current dir | |
| echo "Init server..." | |
| # Start server | |
| python -m SimpleHTTPServer 8000 &> /dev/null & | |
| pid=$! |
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| // --- instance.id ------------------------------------------------------------ | |
| // Thanks to TheZombieKiller and Peter77 for creating this | |
| // https://forum.unity.com/threads/editor-skinning-thread.711059/#post-4785434 | |
| // Tested on Unity 2019.3.0b1 - 95% Dark mode Conversion | |
| // Example Screenshot - https://i.imgur.com/9q5VPQk.png | |
| // (Note - Once I ran this, I had to hit play and then it took effect) | |
| // ---------------------------------------------------------------------------- | |
| using System; | |
| using System.Text.RegularExpressions; |
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| using Client.Game.Managers; | |
| using Client.Game.Utils; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.PostProcessing; | |
| namespace Client.Game.Cameras | |
| { | |
| public class PostProcessingController | |
| { |
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| // No Security | |
| { | |
| "rules": { | |
| ".read": true, | |
| ".write": true | |
| } | |
| } |
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| # Copyright 2017 Josef N Patoprsty | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy | |
| # of this software and associated documentation files (the "Software"), to deal | |
| # in the Software without restriction, including without limitation the rights | |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| # copies of the Software, and to permit persons to whom the Software is | |
| # furnished to do so, subject to the following conditions: | |
| # | |
| # The above copyright notice and this permission notice shall be included in all |
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| Shader "Custom/yar" { | |
| Properties { | |
| _ColorLow ("Color Low", COLOR) = (1,1,1,1) | |
| _ColorHigh ("Color High", COLOR) = (1,1,1,1) | |
| _yPosLow ("Y Pos Low", Float) = 0 | |
| _yPosHigh ("Y Pos High", Float) = 10 | |
| _GradientStrength ("Graident Strength", Float) = 1 | |
| _EmissiveStrengh ("Emissive Strengh ", Float) = 1 | |
| _ColorX ("Color X", COLOR) = (1,1,1,1) | |
| _ColorY ("Color Y", COLOR) = (1,1,1,1) |