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@tejaswini-dev-techie
Last active February 13, 2025 15:25
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A CustomPainter implementation in Flutter to create a dynamic step-based progress indicator. The widget supports customizable step counts, filled progress, and tick marks for completed steps. It adapts to different widths and can be easily integrated into any Flutter project. Ideal for onboarding flows, step-based tracking, and progress visualiz…
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: CustomPaint(
size: const Size(328, 12),
painter:
StepperCustomPainter(filledRounds: 4, totalSteps: 7), // Change dynamically
),
),
),
);
}
}
class StepperCustomPainter extends CustomPainter {
final int filledRounds;
final int totalSteps;
StepperCustomPainter({required this.filledRounds, required this.totalSteps});
@override
void paint(Canvas canvas, Size size) {
// Background progress bar
Paint backgroundPaint = Paint()..style = PaintingStyle.fill;
backgroundPaint.color = const Color(0xffE9E5EF);
canvas.drawRRect(
RRect.fromRectAndCorners(
Rect.fromLTWH(0, size.height * 0.25, size.width, size.height * 0.5),
bottomRight: Radius.circular(size.width * 0.009),
bottomLeft: Radius.circular(size.width * 0.009),
topLeft: Radius.circular(size.width * 0.009),
topRight: Radius.circular(size.width * 0.009),
),
backgroundPaint,
);
// Calculate the width of each step dynamically based on total steps
double stepWidth = size.width / (totalSteps - 1);
// Filled progress bar
Paint filledPaint = Paint()..style = PaintingStyle.fill;
filledPaint.color = const Color(0xff2E2E54);
canvas.drawRRect(
RRect.fromRectAndCorners(
Rect.fromLTWH(0, size.height * 0.25, stepWidth * (filledRounds - 1), // Adjust for filled rounds
size.height * 0.5),
bottomRight: Radius.circular(size.width * 0.009),
bottomLeft: Radius.circular(size.width * 0.009),
topLeft: Radius.circular(size.width * 0.009),
topRight: Radius.circular(size.width * 0.009),
),
filledPaint,
);
// Circle positions dynamically based on totalSteps
List<double> circleOffsets = [];
for (int i = 0; i < totalSteps; i++) {
circleOffsets.add(stepWidth * i); // Adjust position dynamically for total steps
}
for (int i = 0; i < totalSteps; i++) {
bool isFilled = i < filledRounds;
bool hasTickMark = i < filledRounds - 1; // Only previous rounds get a tick mark
Paint borderPaint = Paint()
..color = isFilled ? Colors.white : const Color(0xff2E2E54)
..style = PaintingStyle.stroke
..strokeWidth = size.width * 0.003;
Paint fillPaint = Paint()..style = PaintingStyle.fill;
fillPaint.color =
isFilled ? const Color(0xff2E2E54) : const Color(0xffE9E5EF);
// Draw circle with border
canvas.drawCircle(
Offset(circleOffsets[i], size.height * 0.5),
size.width * 0.0175,
fillPaint,
);
canvas.drawCircle(
Offset(circleOffsets[i], size.height * 0.5),
size.width * 0.0175,
borderPaint,
);
// Draw tick mark for filled circles except the latest filled one
if (hasTickMark) {
Path tickPath = Path();
double tickStartX = circleOffsets[i] - size.width * 0.006;
double tickStartY = size.height * 0.52;
double tickMidX = circleOffsets[i] - size.width * 0.002;
double tickMidY = size.height * 0.58;
double tickEndX = circleOffsets[i] + size.width * 0.006;
double tickEndY = size.height * 0.42;
tickPath.moveTo(tickStartX, tickStartY);
tickPath.lineTo(tickMidX, tickMidY);
tickPath.lineTo(tickEndX, tickEndY);
Paint tickPaint = Paint()
..color = Colors.white
..style = PaintingStyle.stroke
..strokeWidth = size.width * 0.003
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round;
canvas.drawPath(tickPath, tickPaint);
}
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
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Screenshot 2025-02-13 at 8 49 01 PM

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