Skip to content

Instantly share code, notes, and snippets.

@sy5121
Last active September 2, 2025 22:59
Show Gist options
  • Select an option

  • Save sy5121/cf01914f9af1cf928bb8ece7de718635 to your computer and use it in GitHub Desktop.

Select an option

Save sy5121/cf01914f9af1cf928bb8ece7de718635 to your computer and use it in GitHub Desktop.
High quality catchj the food game made with pygame.

๐Ÿข High-Quality Turtle Catch Game

A professional-grade arcade game built with Python and Pygame featuring realistic turtle animations, particle effects, and smooth 60 FPS gameplay.

Game Preview Python Version Platform

๐ŸŽฎ Game Features

โœจ Visual Effects

  • Realistic Turtle Animation: Dynamic head rotation following movement direction
  • Particle System: Explosion effects when catching food
  • Smooth 60 FPS Gameplay: Fluid animations and responsive controls
  • Professional UI: Clean interface with real-time statistics
  • Power Mode Glow: Golden aura effect during power-ups
  • Animated Background: Twinkling stars and gradient effects

๐ŸŽฏ Gameplay Features

  • Dual Control Systems: WASD + Arrow Keys support
  • Progressive Difficulty: Level-based challenge scaling
  • Power-Up System: Golden star foods with 2x score multiplier
  • Particle Effects: Visual feedback for all interactions
  • Pause System: Full game state preservation
  • High Score Tracking: Session-based record keeping

๐ŸŽต Audio Features

  • Procedural Sound Effects: Generated eat and power-up sounds
  • No External Files Required: Self-contained audio system

๐Ÿ› ๏ธ Installation & Setup

๐Ÿ“‹ System Requirements

  • Python: 3.6 or higher
  • Operating System: Windows, macOS, or Linux
  • Memory: 100MB RAM minimum
  • Storage: 50MB free space

๐Ÿ“ฆ Required Libraries

Core Dependency

pygame>=2.0.0

Built-in Python Libraries (No Installation Needed)

  • random - Random number generation
  • time - Timing and delays
  • math - Mathematical calculations
  • sys - System operations
  • os - Operating system interface

๐Ÿš€ Installation Instructions

For Windows:

# Install Python (if not already installed)
# Download from: https://www.python.org/downloads/

# Install pygame
pip install pygame

# Or if you have both Python 2 and 3:
pip3 install pygame

# Run the game
python turtle_catch_game.py

For macOS:

# Install Python (if not already installed)
# Using Homebrew:
brew install python

# Install pygame
pip3 install pygame

# Alternative with user directory:
pip3 install --user pygame

# Run the game
python3 turtle_catch_game.py

For Linux (Ubuntu/Debian):

# Update package list
sudo apt update

# Install Python and pip (if not already installed)
sudo apt install python3 python3-pip

# Install pygame dependencies
sudo apt install python3-dev python3-setuptools

# For audio support (recommended):
sudo apt install libasound2-dev libpulse-dev

# For full multimedia support:
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev

# Install pygame
pip3 install pygame

# Alternative with user directory:
pip3 install --user pygame

# Run the game
python3 turtle_catch_game.py

For Linux (CentOS/RHEL/Fedora):

# For CentOS/RHEL:
sudo yum install python3 python3-pip python3-devel
# OR for newer versions:
sudo dnf install python3 python3-pip python3-devel

# For Fedora:
sudo dnf install python3 python3-pip python3-devel

# Install multimedia dependencies
sudo dnf install SDL2-devel SDL2_image-devel SDL2_mixer-devel SDL2_ttf-devel

# Install pygame
pip3 install pygame

# Run the game
python3 turtle_catch_game.py

For Arch Linux:

# Install Python and pip
sudo pacman -S python python-pip

# Install pygame
pip install pygame

# Or from AUR:
yay -S python-pygame

# Run the game
python turtle_catch_game.py

๐Ÿ Using Virtual Environment (Recommended)

# Create virtual environment
python3 -m venv turtle_game_env

# Activate virtual environment
# On Windows:
turtle_game_env\Scripts\activate
# On macOS/Linux:
source turtle_game_env/bin/activate

# Install pygame
pip install pygame

# Run the game
python turtle_catch_game.py

# Deactivate when done
deactivate

๐Ÿ”ง Troubleshooting

Common Issues:

"No module named 'pygame'":

# Ensure you're using the correct Python version
python --version
python3 --version

# Install for the specific Python version you're using
python -m pip install pygame
# OR
python3 -m pip install pygame

Permission denied on Linux/macOS:

# Install with user flag
pip3 install --user pygame

# Or use sudo (not recommended for virtual environments)
sudo pip3 install pygame

Audio issues on Linux:

# Install audio development packages
sudo apt install libasound2-dev libpulse-dev
# Then reinstall pygame
pip3 install --upgrade --force-reinstall pygame

Display issues on Linux:

# Install X11 development packages
sudo apt install libx11-dev libxext-dev libxrender-dev libxinerama-dev libxi-dev libxrandr-dev libxcursor-dev libxcomposite-dev libxdamage-dev libxfixes-dev

๐ŸŽฎ How to Play

๐ŸŽฏ Objective

Control your turtle to catch as much food as possible while avoiding obstacles and progressing through levels.

๐Ÿ•น๏ธ Controls

Action Keys
Move Up W or โ†‘
Move Down S or โ†“
Move Left A or โ†
Move Right D or โ†’
Pause/Unpause P
Quit Game ESC

๐ŸŽ Food Types

  • Regular Food (Colored Circles): 10 points ร— current level
  • Power Food (Golden Stars): 50 points ร— current level + Power Mode

โšก Power Mode

  • Activated by catching golden star food
  • Duration: 5 seconds
  • Effects: 2ร— score multiplier + golden glow effect

๐Ÿ“Š Scoring System

  • Base Score: Points ร— Current Level
  • Power Mode: Additional 2ร— multiplier
  • Level Up: Every 500 points
  • Difficulty: More food spawns and faster gameplay each level

๐Ÿš€ Running the Game

Quick Start:

# Clone or download the game file
# Install pygame
pip install pygame

# Run the game
python turtle_catch_game.py

Advanced Options:

# Run with specific Python version
python3.9 turtle_catch_game.py

# Run in virtual environment
source venv/bin/activate && python turtle_catch_game.py

# Run with debugging
python -u turtle_catch_game.py

๐Ÿง Linux-Specific Setup

Ubuntu/Debian Complete Setup:

#!/bin/bash
# Complete setup script for Ubuntu/Debian

# Update system
sudo apt update && sudo apt upgrade -y

# Install Python and development tools
sudo apt install -y python3 python3-pip python3-venv python3-dev

# Install multimedia dependencies
sudo apt install -y \
    libsdl2-dev \
    libsdl2-image-dev \
    libsdl2-mixer-dev \
    libsdl2-ttf-dev \
    libasound2-dev \
    libpulse-dev \
    libx11-dev

# Create project directory
mkdir -p ~/games/turtle_catch
cd ~/games/turtle_catch

# Create virtual environment
python3 -m venv game_env
source game_env/bin/activate

# Install pygame
pip install --upgrade pip
pip install pygame

# Download and run game
# (Place your turtle_catch_game.py file here)
python turtle_catch_game.py

Making it Executable on Linux:

# Add shebang to the top of your Python file
#!/usr/bin/env python3

# Make it executable
chmod +x turtle_catch_game.py

# Run directly
./turtle_catch_game.py

๐Ÿ“‹ Dependencies Summary

Library Version Purpose Installation
pygame โ‰ฅ2.0.0 Graphics, audio, input handling pip install pygame
random Built-in Random number generation No installation needed
time Built-in Timing and delays No installation needed
math Built-in Mathematical calculations No installation needed
sys Built-in System operations No installation needed
os Built-in Operating system interface No installation needed

๐Ÿ” Technical Specifications

  • Resolution: 1200ร—800 pixels
  • Frame Rate: 60 FPS
  • Audio: 22050 Hz, 16-bit, Stereo
  • Particle System: Dynamic particle effects
  • Collision Detection: Circular collision system
  • Movement: Smooth diagonal movement with normalization
  • Rotation: Real-time head rotation based on movement direction

๐Ÿค Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Make your improvements
  4. Test on multiple platforms
  5. Submit a pull request

๐Ÿ“„ License

This project is open source and available under the MIT License.

๐Ÿ†˜ Support

If you encounter any issues:

  1. Check the troubleshooting section above
  2. Ensure all dependencies are properly installed
  3. Verify Python version compatibility
  4. Check system-specific requirements

Enjoy the game! ๐Ÿข๐ŸŽฎ

import pygame
import random
import time
import math
class HighQualityTurtleGame:
def __init__(self):
# Initialize Pygame
pygame.init()
pygame.mixer.init()
# Constants
self.SCREEN_WIDTH = 1200
self.SCREEN_HEIGHT = 800
self.FPS = 60
self.PLAYER_SPEED = 5
self.FOOD_SIZE = 20
self.PLAYER_SIZE = 40
# Colors
self.BLACK = (0, 0, 0)
self.WHITE = (255, 255, 255)
self.GREEN = (0, 255, 0)
self.RED = (255, 0, 0)
self.GOLD = (255, 215, 0)
self.BLUE = (0, 100, 255)
self.PURPLE = (128, 0, 128)
self.ORANGE = (255, 165, 0)
self.PINK = (255, 192, 203)
self.CYAN = (0, 255, 255)
self.YELLOW = (255, 255, 0)
self.LIME = (50, 205, 50)
# Game state
self.score = 0
self.high_score = 0
self.level = 1
self.lives = 3
self.power_mode = False
self.power_time = 0
self.running = True
self.paused = False
# Player state
self.player_x = self.SCREEN_WIDTH // 2
self.player_y = self.SCREEN_HEIGHT // 2
self.player_angle = 0
self.player_vel_x = 0
self.player_vel_y = 0
# Food lists
self.regular_foods = []
self.power_foods = []
self.food_colors = [self.RED, self.ORANGE, self.YELLOW, self.PINK, self.PURPLE, self.CYAN]
# Timing
self.last_food_spawn = time.time()
self.last_power_spawn = time.time()
# Particles for effects
self.particles = []
# Setup display
self.screen = pygame.display.set_mode((self.SCREEN_WIDTH, self.SCREEN_HEIGHT))
pygame.display.set_caption("๐Ÿข High-Quality Turtle Catch Game")
self.clock = pygame.time.Clock()
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 24)
self.large_font = pygame.font.Font(None, 48)
# Generate simple sound effects
self.create_sounds()
# Spawn initial foods
self.spawn_food()
def create_sounds(self):
"""Create simple sound effects using pygame"""
try:
# Create eat sound
duration = 0.1
sample_rate = 22050
frames = int(duration * sample_rate)
# Simple beep for eating food
eat_sound = []
for i in range(frames):
wave = 4096 * math.sin(2 * math.pi * 800 * i / sample_rate)
eat_sound.append([int(wave), int(wave)])
self.eat_sound = pygame.sndarray.make_sound(pygame.array.array('i', eat_sound))
self.eat_sound.set_volume(0.3)
# Power up sound
power_sound = []
for i in range(frames * 2):
freq = 400 + (i / frames) * 400
wave = 4096 * math.sin(2 * math.pi * freq * i / sample_rate)
power_sound.append([int(wave), int(wave)])
self.power_sound = pygame.sndarray.make_sound(pygame.array.array('i', power_sound))
self.power_sound.set_volume(0.5)
except:
# Fallback if sound creation fails
self.eat_sound = None
self.power_sound = None
def draw_turtle(self, x, y, angle, size, color, power_mode=False):
"""Draw a realistic turtle that faces the direction it's moving"""
# Calculate turtle parts based on angle
head_offset = 25
head_x = x + math.cos(math.radians(angle)) * head_offset
head_y = y + math.sin(math.radians(angle)) * head_offset
# Draw shell (main body)
shell_color = color if not power_mode else self.GOLD
body_color = tuple(max(0, c - 50) for c in shell_color)
# Shell segments for realistic look
pygame.draw.circle(self.screen, body_color, (int(x), int(y)), size)
pygame.draw.circle(self.screen, shell_color, (int(x), int(y)), size - 5)
# Shell pattern
for i in range(6):
angle_offset = i * 60
pattern_angle = math.radians(angle_offset)
pattern_x = x + math.cos(pattern_angle) * (size - 15)
pattern_y = y + math.sin(pattern_angle) * (size - 15)
pygame.draw.circle(self.screen, body_color, (int(pattern_x), int(pattern_y)), 5)
# Draw legs (4 legs)
leg_length = 15
leg_angles = [angle + 45, angle + 135, angle + 225, angle + 315]
for leg_angle in leg_angles:
leg_x = x + math.cos(math.radians(leg_angle)) * leg_length
leg_y = y + math.sin(math.radians(leg_angle)) * leg_length
pygame.draw.circle(self.screen, body_color, (int(leg_x), int(leg_y)), 6)
# Draw head (pointing in movement direction)
head_size = 12
pygame.draw.circle(self.screen, shell_color, (int(head_x), int(head_y)), head_size)
# Draw eyes
eye_offset = 8
eye_angle1 = angle + 20
eye_angle2 = angle - 20
eye1_x = head_x + math.cos(math.radians(eye_angle1)) * eye_offset
eye1_y = head_y + math.sin(math.radians(eye_angle1)) * eye_offset
eye2_x = head_x + math.cos(math.radians(eye_angle2)) * eye_offset
eye2_y = head_y + math.sin(math.radians(eye_angle2)) * eye_offset
pygame.draw.circle(self.screen, self.WHITE, (int(eye1_x), int(eye1_y)), 3)
pygame.draw.circle(self.screen, self.WHITE, (int(eye2_x), int(eye2_y)), 3)
pygame.draw.circle(self.screen, self.BLACK, (int(eye1_x), int(eye1_y)), 1)
pygame.draw.circle(self.screen, self.BLACK, (int(eye2_x), int(eye2_y)), 1)
# Power mode glow effect
if power_mode:
for i in range(3):
glow_radius = size + 10 + i * 5
glow_color = (*self.GOLD, 50 - i * 15)
glow_surface = pygame.Surface((glow_radius * 2, glow_radius * 2), pygame.SRCALPHA)
pygame.draw.circle(glow_surface, glow_color, (glow_radius, glow_radius), glow_radius)
self.screen.blit(glow_surface, (x - glow_radius, y - glow_radius))
def create_particle(self, x, y, color):
"""Create particle effect"""
for _ in range(5):
particle = {
'x': x + random.randint(-10, 10),
'y': y + random.randint(-10, 10),
'vx': random.uniform(-3, 3),
'vy': random.uniform(-3, 3),
'life': 30,
'color': color,
'size': random.randint(2, 5)
}
self.particles.append(particle)
def update_particles(self):
"""Update particle effects"""
for particle in self.particles[:]:
particle['x'] += particle['vx']
particle['y'] += particle['vy']
particle['life'] -= 1
particle['size'] = max(1, particle['size'] - 0.1)
if particle['life'] <= 0:
self.particles.remove(particle)
def draw_particles(self):
"""Draw particle effects"""
for particle in self.particles:
alpha = min(255, particle['life'] * 8)
color = (*particle['color'], alpha)
particle_surface = pygame.Surface((particle['size'] * 2, particle['size'] * 2), pygame.SRCALPHA)
pygame.draw.circle(particle_surface, color, (particle['size'], particle['size']), particle['size'])
self.screen.blit(particle_surface, (particle['x'] - particle['size'], particle['y'] - particle['size']))
def handle_input(self):
"""Handle keyboard input with smooth movement"""
keys = pygame.key.get_pressed()
# Reset velocity
self.player_vel_x = 0
self.player_vel_y = 0
# Movement with WASD and Arrow keys
if keys[pygame.K_w] or keys[pygame.K_UP]:
self.player_vel_y = -self.PLAYER_SPEED
if keys[pygame.K_s] or keys[pygame.K_DOWN]:
self.player_vel_y = self.PLAYER_SPEED
if keys[pygame.K_a] or keys[pygame.K_LEFT]:
self.player_vel_x = -self.PLAYER_SPEED
if keys[pygame.K_d] or keys[pygame.K_RIGHT]:
self.player_vel_x = self.PLAYER_SPEED
# Diagonal movement normalization
if self.player_vel_x != 0 and self.player_vel_y != 0:
self.player_vel_x *= 0.707 # 1/sqrt(2)
self.player_vel_y *= 0.707
# Update player position
new_x = self.player_x + self.player_vel_x
new_y = self.player_y + self.player_vel_y
# Boundary checking with padding
padding = self.PLAYER_SIZE
if padding <= new_x <= self.SCREEN_WIDTH - padding:
self.player_x = new_x
if padding <= new_y <= self.SCREEN_HEIGHT - padding:
self.player_y = new_y
# Update turtle head angle based on movement direction
if self.player_vel_x != 0 or self.player_vel_y != 0:
target_angle = math.degrees(math.atan2(self.player_vel_y, self.player_vel_x))
# Smooth angle transition
angle_diff = target_angle - self.player_angle
# Handle angle wrapping
if angle_diff > 180:
angle_diff -= 360
elif angle_diff < -180:
angle_diff += 360
self.player_angle += angle_diff * 0.2 # Smooth rotation
def spawn_food(self):
"""Spawn regular food"""
if len(self.regular_foods) < 3 + self.level:
food = {
'x': random.randint(self.FOOD_SIZE, self.SCREEN_WIDTH - self.FOOD_SIZE),
'y': random.randint(self.FOOD_SIZE, self.SCREEN_HEIGHT - self.FOOD_SIZE),
'color': random.choice(self.food_colors),
'pulse': random.uniform(0, math.pi * 2),
'points': 10
}
self.regular_foods.append(food)
def spawn_power_food(self):
"""Spawn power food"""
if len(self.power_foods) == 0 and random.random() < 0.3:
power_food = {
'x': random.randint(self.FOOD_SIZE, self.SCREEN_WIDTH - self.FOOD_SIZE),
'y': random.randint(self.FOOD_SIZE, self.SCREEN_HEIGHT - self.FOOD_SIZE),
'color': self.GOLD,
'pulse': 0,
'points': 50,
'rotation': 0
}
self.power_foods.append(power_food)
def draw_food(self, food, is_power=False):
"""Draw animated food"""
# Pulsing effect
pulse_size = self.FOOD_SIZE + math.sin(food['pulse']) * 3
food['pulse'] += 0.2
if is_power:
# Rotating star for power food
food['rotation'] += 5
self.draw_star(food['x'], food['y'], pulse_size, food['color'], food['rotation'])
else:
# Regular circular food with glow
# Outer glow
for i in range(3):
glow_size = pulse_size + i * 3
glow_alpha = 100 - i * 30
glow_color = (*food['color'], glow_alpha)
glow_surface = pygame.Surface((glow_size * 2, glow_size * 2), pygame.SRCALPHA)
pygame.draw.circle(glow_surface, glow_color, (int(glow_size), int(glow_size)), int(glow_size))
self.screen.blit(glow_surface, (food['x'] - glow_size, food['y'] - glow_size))
# Main food
pygame.draw.circle(self.screen, food['color'], (int(food['x']), int(food['y'])), int(pulse_size))
pygame.draw.circle(self.screen, self.WHITE, (int(food['x']), int(food['y'])), int(pulse_size), 2)
def draw_star(self, x, y, size, color, rotation):
"""Draw a rotating star shape"""
points = []
for i in range(10):
angle = math.radians(rotation + i * 36)
if i % 2 == 0:
radius = size
else:
radius = size * 0.5
point_x = x + math.cos(angle) * radius
point_y = y + math.sin(angle) * radius
points.append((point_x, point_y))
pygame.draw.polygon(self.screen, color, points)
pygame.draw.polygon(self.screen, self.WHITE, points, 2)
def check_collisions(self):
"""Check for food collisions"""
# Regular foods
for food in self.regular_foods[:]:
distance = math.sqrt((self.player_x - food['x'])**2 + (self.player_y - food['y'])**2)
if distance < self.PLAYER_SIZE // 2 + self.FOOD_SIZE:
points = food['points'] * self.level
if self.power_mode:
points *= 2
self.score += points
self.create_particle(food['x'], food['y'], food['color'])
self.regular_foods.remove(food)
if self.eat_sound:
self.eat_sound.play()
# Power foods
for food in self.power_foods[:]:
distance = math.sqrt((self.player_x - food['x'])**2 + (self.player_y - food['y'])**2)
if distance < self.PLAYER_SIZE // 2 + self.FOOD_SIZE:
self.score += food['points'] * self.level
self.power_mode = True
self.power_time = time.time()
self.create_particle(food['x'], food['y'], food['color'])
self.power_foods.remove(food)
if self.power_sound:
self.power_sound.play()
def update_game_state(self):
"""Update game state"""
current_time = time.time()
# Spawn foods
if current_time - self.last_food_spawn > 2.0 / self.level:
self.spawn_food()
self.last_food_spawn = current_time
if current_time - self.last_power_spawn > 8.0:
self.spawn_power_food()
self.last_power_spawn = current_time
# Update power mode
if self.power_mode and current_time - self.power_time > 5.0:
self.power_mode = False
# Level up
if self.score > self.level * 500:
self.level += 1
# Update high score
if self.score > self.high_score:
self.high_score = self.score
def draw_ui(self):
"""Draw user interface"""
# Background gradient effect
for y in range(0, 100, 2):
alpha = 255 - (y * 2)
color = (0, 0, 50, alpha)
ui_surface = pygame.Surface((self.SCREEN_WIDTH, 2), pygame.SRCALPHA)
ui_surface.fill(color)
self.screen.blit(ui_surface, (0, y))
# Score
score_text = self.font.render(f"Score: {self.score:,}", True, self.WHITE)
self.screen.blit(score_text, (20, 20))
# Level
level_text = self.small_font.render(f"Level: {self.level}", True, self.CYAN)
self.screen.blit(level_text, (20, 60))
# High Score
high_score_text = self.small_font.render(f"High Score: {self.high_score:,}", True, self.YELLOW)
self.screen.blit(high_score_text, (20, 85))
# Power mode indicator
if self.power_mode:
remaining = 5.0 - (time.time() - self.power_time)
if remaining > 0:
power_text = self.font.render(f"POWER MODE: {remaining:.1f}s", True, self.GOLD)
text_rect = power_text.get_rect(center=(self.SCREEN_WIDTH // 2, 40))
self.screen.blit(power_text, text_rect)
# Controls
controls = [
"WASD / Arrow Keys: Move",
"P: Pause",
"ESC: Quit"
]
for i, control in enumerate(controls):
text = self.small_font.render(control, True, self.WHITE)
self.screen.blit(text, (self.SCREEN_WIDTH - 200, 20 + i * 25))
# Pause overlay
if self.paused:
overlay = pygame.Surface((self.SCREEN_WIDTH, self.SCREEN_HEIGHT), pygame.SRCALPHA)
overlay.fill((0, 0, 0, 128))
self.screen.blit(overlay, (0, 0))
pause_text = self.large_font.render("PAUSED", True, self.WHITE)
text_rect = pause_text.get_rect(center=(self.SCREEN_WIDTH // 2, self.SCREEN_HEIGHT // 2))
self.screen.blit(pause_text, text_rect)
continue_text = self.font.render("Press P to continue", True, self.WHITE)
continue_rect = continue_text.get_rect(center=(self.SCREEN_WIDTH // 2, self.SCREEN_HEIGHT // 2 + 60))
self.screen.blit(continue_text, continue_rect)
def run(self):
"""Main game loop"""
print("๐Ÿข High-Quality Turtle Game Started!")
print("Use WASD or Arrow Keys to move")
print("Catch food to score points!")
while self.running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_p:
self.paused = not self.paused
if not self.paused:
# Game logic
self.handle_input()
self.check_collisions()
self.update_game_state()
self.update_particles()
# Drawing
# Gradient background
for y in range(0, self.SCREEN_HEIGHT, 4):
color_intensity = int(20 + (y / self.SCREEN_HEIGHT) * 30)
color = (color_intensity // 3, color_intensity // 2, color_intensity)
pygame.draw.rect(self.screen, color, (0, y, self.SCREEN_WIDTH, 4))
# Draw foods
for food in self.regular_foods:
self.draw_food(food)
for food in self.power_foods:
self.draw_food(food, True)
# Draw particles
self.draw_particles()
# Draw player turtle
self.draw_turtle(self.player_x, self.player_y, self.player_angle,
self.PLAYER_SIZE // 2, self.LIME, self.power_mode)
# Draw UI
self.draw_ui()
# Update display
pygame.display.flip()
self.clock.tick(self.FPS)
print(f"\n๐ŸŽฎ Final Score: {self.score:,}")
print(f"๐Ÿ† High Score: {self.high_score:,}")
print(f"๐Ÿ“ˆ Level Reached: {self.level}")
pygame.quit()
# Start the game
if __name__ == "__main__":
game = HighQualityTurtleGame()
game.run()
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment