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unreal rpc replication cheatsheet
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| | Actor ownership | Not replicated | NetMulticast | Server | Client | | |
| | ------------------ | -------------- | ------------------------------ | -------------- | ----------------------------- | | |
| | Client-owned actor | Runs on server | Runs on server and all clients | Runs on server | Runs on actor's owning client | | |
| | Server-owned actor | Runs on server | Runs on server and all clients | Runs on server | Runs on server | | |
| | Unowned actor | Runs on server | Runs on server and all clients | Runs on server | Runs on server | | |
| | Actor ownership | Not replicated | NetMulticast | Server | Client | | |
| | --------------------------- | ----------------------- | ----------------------- | -------------- | ----------------------- | | |
| | Owned by invoking client | Runs on invoking client | Runs on invoking client | Runs on server | Runs on invoking client | | |
| | Owned by a different client | Runs on invoking client | Runs on invoking client | Dropped | Runs on invoking client | | |
| | Server-owned actor | Runs on invoking client | Runs on invoking client | Dropped | Runs on invoking client | | |
| | Unowned actor | Runs on invoking client | Runs on invoking client | Dropped | Runs on invoking client | |
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