This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
- Lilly Ryan @attacus_au
This workshop is distributed under a CC BY-SA 4.0 license.
| Updated: 26.Nov.2025 - working again after some adjustments! | |
| Reading is annoying some times, but read before start pasting commands. | |
| This installs simhub per game, so you have to install it for each game. | |
| All commands in a terminal as regular user, never as root. | |
| Info: Linux games are isolated 'Compatibility Vessels' per game, it may look weird, but after understanding it better its | |
| quite handy, if something goes wrong you just delete the whole 'vessel' and start from scratch, as if windows was reinstalled. | |
| The vessel for each game has an unique ID. |
| [gcode_macro PREP_PRINT] | |
| description: Loads and starts the print | |
| variable_x_max: 0 | |
| variable_y_max: 0 | |
| variable_z_max: 0 | |
| variable_nozzle: 0 | |
| variable_fila_dia: 0 | |
| variable_bed_temp: 0 | |
| variable_extruder_temp: 0 | |
| variable_chamber_temp: 0 |
This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
This workshop is distributed under a CC BY-SA 4.0 license.
It's now here, in The Programmer's Compendium. The content is the same as before, but being part of the compendium means that it's actively maintained.
A complete list of RxJS 5 operators with easy to understand explanations and runnable examples.
| const I = x => x | |
| const K = x => y => x | |
| const A = f => x => f (x) | |
| const T = x => f => f (x) | |
| const W = f => x => f (x) (x) | |
| const C = f => y => x => f (x) (y) | |
| const B = f => g => x => f (g (x)) | |
| const S = f => g => x => f (x) (g (x)) | |
| const S_ = f => g => x => f (g (x)) (x) | |
| const S2 = f => g => h => x => f (g (x)) (h (x)) |
| package com.dotp; | |
| import android.app.Activity; | |
| import android.content.Intent; | |
| import android.os.Bundle; | |
| import android.util.Log; | |
| import android.view.KeyEvent; | |
| import com.facebook.react.LifecycleState; | |
| import com.facebook.react.ReactInstanceManager; |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent| /** | |
| * The examples provided by Facebook are for non-commercial testing and | |
| * evaluation purposes only. | |
| * | |
| * Facebook reserves all rights not expressly granted. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL | |
| * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |