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| js> function f() { var bar = 1; bar == (bar = bar + 1) } | |
| js> dis(f) | |
| flags: CONSTRUCTOR | |
| loc op | |
| ----- -- | |
| main: | |
| 00000: one | |
| 00001: setlocal 0 | |
| 00005: pop | |
| 00006: getlocal 0 |
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| OMG Monodraw is super AWESOME!! | |
| ╔═══════════════════════╗ | |
| ║ ║ | |
| ┌──║ Scanning Job ║ | |
| │ ║ ║ | |
| │ ╚═══════════════════════╝ | |
| │ |
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| module StateTree ( buildTree ) where | |
| import Prelude hiding (lookup) | |
| import Control.Monad.State | |
| import Data.Map (Map, insert, insertWith, empty, lookup) | |
| data Item = Item { | |
| sId :: String, | |
| pId :: String, | |
| value :: [Char], |
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| So if we have configs like: | |
| - All button from Red Button to Blue Button (style change) | |
| - The form should have 1 sidebar, 1 main aread with 4 fields, instead of only 1 main area with 2 fields (layout change) | |
| - W/o loging, the Submit button pressed, it should show error message in DOM instead of redirect to login page (behaviour change) | |
| The config will have a variance-id, like case01, case02... | |
| -- |
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| 'use strict'; | |
| /** | |
| * A regulator connects Source and Reducer/Effect with regards of responsiveness. | |
| */ | |
| class Regulator { | |
| constructor(configs) { | |
| this._source = null; |
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| var fs = require('fs'); | |
| var request = require('request'); | |
| /* | |
| var plurkTokens = | |
| { "consumer_key": "<key>" | |
| , "consumer_secret": "<secret>" | |
| , "token": "<token>" | |
| , "token_secret": "<secret>" | |
| }; |
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| // This would provide `createFile`, `createReadStream`, `writeContent` and `createWriteStream`. | |
| var FileSystem = require('FileSystem'); | |
| var Reader = function() { | |
| this.counter = 0; | |
| }; | |
| Reader.prototype = FileSystem.prototype; | |
| Reader.prototype.paths = ['/tmp/urandom-1.txt', '/tmp/urandom-2.txt']; | |
| Reader.prototype.start = function() { | |
| this.mainPromise = Promise.resolve() | |
| .then(function() { |
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| var Cube = function(width) { | |
| this.width = width; | |
| }; | |
| Cube.prototype.volume = function() { | |
| return Math.pow(this.width, 3); | |
| }; | |
| var cube = new Cube(4) | |
| cube.volume = cube.volume.bind({ width: 3}); |
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| var Cuboid = function() { | |
| this.volume = function() { | |
| return this.cuboidSize[0] * | |
| this.cuboidSize[1] * | |
| this.cuboidSize[2] ; | |
| }; | |
| }; | |
| Cuboid.prototype.cuboidSize = [12, 8, 10]; |
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| var Foo = function() {}; | |
| Foo.prototype.bark = function() { | |
| console.log('Foo barks'); | |
| }; | |
| var Bar = function() {}; | |
| Bar.prototype = Foo.prototype; | |
| Bar.prototype.bark = function() { | |
| console.log('Bar barks'); | |
| }; |
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