BEFORE STARTING - ensure your game is fully closed, backup your save games and backup any files you modify!
To backup your save-games copy and paste the Documents\Euro Truck Simulator 2\profiles folder to somewhere safe.
This method is a more ideal than this guide since that guide suggests to copy/paste sections which could be affected by a lot of other mods, rather than the navigation colours themselves. In some cases it can cause save-games to completely fail to load (my experience). That's why I wrote this guide.
Tested on Euro Truck Simulator 2 v1.44.x. Should apply to any version and American Truck Simulator too.
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(Optional) Google/Yandex Navigation Maps "Colour Addon" (your privately modified version from the "Modular Instructions" section below)
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Background maps (e.g., ProMods High Quality Map Background or ProMods Complete Afroeurasia Background Map)
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minimal adviser interface for ATS & ETS2 (or top bar version)
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... Other mods here (if you are using a lot of maps and other mods, this load order worked best for me - 100% stable game. Just ensure the first 6 mods of this list are at the very top)
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ProMods (including def files, with any navigation colours - I used default)
It's important you do this so you can determine which mod is actually causing the default SCS colours to show up instead of the Google/Yandex colours.
Firstly check this list of mods which I have already verified for your peace of mind:
Click to show/hide
✔️ - Modular/Non-Modular - Modifies navigation colours, potential culprit
❌ - Does not modify navigation colours, ignore
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✔️ Modular - Google/Yandex Maps Colour Addon (your privately modified version from the "Instructions" section below)
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❌ ProMods Zoom Crash Fix - only modifies
def\map_data\full_detail_config.sui(contains thefull_detailandcity_icon_sizearray sections) -
✔️ Modular - ProMods HQ Background maps - includes
def\map_data\colour_data.sui -
❌ Scale Hack Disable - only modifies
map\europe.mbd -
❌ minimal adviser interface for ATS & ETS2 (or top bar version) - only modifies
materialandui, notdef. -
✔️ Modular - ProMods - just use the official ProMods versions of the navigation mods (only works if you are not using any ProMods HQ Map Background mods as well)
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❌ ProMods Middle East (relies on ProMods
map_data.sii) -
✔️ Non-Modular - RusMap (
RusMap-def_v2.44.scs) -
❌ Paris Rebuild
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❌ Finnmark Saltfjellet
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❌ Sud De France
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❌ Poland Rebuilding
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Open the
*.scsor*.zipmod package file with an archiver, go to thedeffolder and look for amap_data.siifile. If there is one, your mod modifies navigation colours and is the culprit - if not, it isn't. -
Check for the following similar lines in that file (open with Notepad):
Click to show/hide
road_color: 0xFF707070 //Advisor map undiscovered route
road_discovered_color: 0xFF4cc6ff //Advisor map discovered route
job_road_color: 0x50353535 //Job market map undiscoveder route
job_road_discovered_color: 0xFF2b3436 //Job market map discovered route
world_road_color: 0xFF707070 //Main map undiscovered route
world_road_discovered_color: 0xFF4cc6ff //Main map discovered route
fleet_manager_road_color: 0xff424242 //Fleet manager map undiscovered route
fleet_manager_road_discovered_color: 0xff424242 //Fleet manager map discovered route
prefab_color: 0xFF737373 //Undiscovered prefab driveable areas
prefab_obstacle_color: 0xFF333333 //Undiscovered prefab buildings
prefab_grass_color: 0xFF737373 //Undiscovered prefab grass areas
prefab_discovered_color: 0xFF98CAEB //Discovered prefab driveable areas
prefab_obstacle_discovered_color: 0xFF3ba2e0 //Discovered prefab buildings
prefab_grass_discovered_color: 0xFF95CAA9 //Discovered prefab grass
outline_color: 0xFF000000 //Route outline
navigation_color: 0xFF0C0CCF //Navigation path color
navigation_highlight_color: 0xFF0C42DF //Navigation path color, highligted segment
navigation_fade_color: 0xFF07077C //Navigation path color, faded segment
navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
If you can find them, your mod is non-modular - skip to the "Non-modular instructions" section below.
If you can't find any of these lines your mod is modular - skip to the "Modular instructions" section below.
Please note that for the simplicity of this guide, this will overwrite your original map mod, rather than creating a separate mod with just the modified files to load above the original (for easy toggling) - please backup your original mod
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Go to this page
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Download the "color addon" (NOT "customization addon") you want to use (consider ETS2/ATS and Google/Yandex)
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Open the .zip with an archiving tool.
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Open the
deffolder, then themap_datafolder inside that, thenmap_color_config.suiwith Notepad. -
Copy the contents of this file, then replace the same lines mentioned above (Step 2 of the Part 1 section) in your mod's
map_data.siifile with what you copied. -
Save and close the file, then close the archive (it should automatically save)
No changes are required to your activated mods or their load order.
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Continuing from where you skipped from - check for a line that says
@includethe text afterdef/on that line is the name of the sub-folder, and the text just before.suiis the filename. Look for something sensible likecolour_dataormap_colour_config. -
Go to this page
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Download the "color addon" (NOT "customization addon") you want to use (consider ETS2/ATS and Google/Yandex)
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Open the .zip with an archiving tool.
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Open the
deffolder, then rename themap_datafolder inside that to the folder name you noted down in Step 1, if necessary. For example, for "ProMods High Quality Map Background" this should still bemap_data. -
Inside that folder, rename
map_color_config.suito the file-name you noted down in Step 1, if necessary. For example, for "ProMods High Quality Map Background" this should becolour_data.sui. -
Close the archive (it should automatically save)
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Move this archive to your ETS2 mod folder.
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Open your game and activate the mod so it is above the highest priority mod that modifies navigation colours (the very top of all of your mods is fine).
For example ProMods High Quality Map Background helpfully breaks down the main parts of the map_data.sii file into several @include'd *.sui files:
├───def
│ │ map_data.sii
│ │
│ └───map_data
│ colour_data.sui
│ full_detail_config.sui
│ zoom_uplift_config.sui
This allows us to use mods which override specific parts of this map background mod (e.g., Zoom Crash Fix) without actually modifying the map background mod, which is exactly the result in this section:
└───def
└───map_data
colour_data.sui