Here is a simple fragment shader with uniform buffers:
const std = @import("std");
const gpu = std.gpu;
const UBO = extern struct {
object_color: @Vector(4, f32),
light_color: @Vector(4, f32),Every atomic object has a timeline (TL) of writes:
Each thread has its own view of the world:
If you have read the entirety of this guide or you're confused about any part, feel free to ask in my discord server. Please check the troubleshooting & faq section before asking. Your issue or question might've already been covered here. I try my best to keep this guide up to date, but I do forget about it at times and I could also miss anything in the guide when updating it to a new version. Please do your own research (for mods in particular) and try using newer versions of the mods/software available if it breaks!
This is a small list to explain the linux commands being used in this guide.
cd - This allows us to change our working directory (also known as ./) into another directory, by default, you will be in your home directory (/home/user/ also known as ~). If you wish to go to a parent directory (the directory which your current directo
| const std = @import("std"); | |
| pub fn VLA(comptime ArrayType: type, comptime ParentStruct: type, comptime fieldName: []u8) type { | |
| return struct { | |
| const headerSize: usize = comptime std.mem.alignForward(@sizeOf(ParentStruct), @alignOf(ArrayType)); | |
| const headerAlign: u29 = comptime std.math.max(@alignOf(ArrayType), @alignOf(ParentStruct)); | |
| len: usize, | |
| pub fn get(self: *@This()) []ArrayType { |
| uint wang_hash(uint seed) | |
| { | |
| seed = (seed ^ 61) ^ (seed >> 16); | |
| seed *= 9; | |
| seed = seed ^ (seed >> 4); | |
| seed *= 0x27d4eb2d; | |
| seed = seed ^ (seed >> 15); | |
| return seed; | |
| } | |
| /* Written in 2017 by Tommy Ettinger (tommy.ettinger@gmail.com) | |
| To the extent possible under law, the author has dedicated all copyright | |
| and related and neighboring rights to this software to the public domain | |
| worldwide. This software is distributed without any warranty. | |
| See <http://creativecommons.org/publicdomain/zero/1.0/>. */ | |
| #include <stdint.h> |