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TF2 MvM Pop File Keywords, as of Dec 14 2017
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| TF2 MVM POP FILE KEYWORDS LIST | |
| by sigsegv | |
| accurate as of TF2 20171214a | |
| note that some valid keywords listed in this document may be vestigial and do nothing in the current game | |
| Base KeyValues Format "Directives" | |
| ================================== | |
| #include "file" | |
| #base "file" | |
| Top-Level | |
| ========= | |
| WaveSchedule [NOTE: technically it doesn't matter what the top-level key of a pop file is, and WaveSchedule isn't actually a keyword, but it's basically convention to use it] | |
| WaveSchedule | |
| ============ | |
| Templates | |
| RandomPlacement | |
| PeriodicSpawn | |
| Wave | |
| Mission | |
| StartingCurrency | |
| RespawnWaveTime | |
| EventPopfile [values: "Halloween"] | |
| FixedRespawnWaveTime | |
| AddSentryBusterWhenDamageDealtExceeds | |
| AddSentryBusterWhenKillCountExceeds | |
| CanBotsAttackWhileInSpawnRoom [values: "no", "false", or others] | |
| Advanced | |
| IsEndless | |
| RandomPlacement | |
| =============== | |
| Count | |
| MinimumSeparation | |
| NavAreaFilter [values: "SENTRY_SPOT", "SNIPER_SPOT"] | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| PeriodicSpawn | |
| ============= | |
| Where [values: "Ahead", "Behind", "Anywhere", or others] | |
| ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
| When | |
| - sub-key: MinInterval | |
| - sub-key: MaxInterval | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| Wave | |
| ==== | |
| WaveSpawn | |
| Sound | |
| Description | |
| WaitWhenDone | |
| Checkpoint | |
| StartWaveOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| DoneOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| InitWaveOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| Mission | |
| ======= | |
| Where [values: "Ahead", "Behind", "Anywhere", or others] | |
| ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
| Objective [values: "DestroySentries", "Sniper", "Spy", "Engineer", "SeekAndDestroy"] | |
| InitialCooldown | |
| CooldownTime | |
| BeginAtWave | |
| RunForThisManyWaves | |
| DesiredCount | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| WaveSpawn | |
| ========= | |
| Template | |
| Where [values: "Ahead", "Behind", "Anywhere", or others] | |
| ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
| TotalCount | |
| MaxActive | |
| SpawnCount | |
| WaitBeforeStarting | |
| WaitBetweenSpawns | |
| WaitBetweenSpawnsAfterDeath | |
| StartWaveWarningSound | |
| StartWaveOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| FirstSpawnWarningSound | |
| FirstSpawnOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| LastSpawnWarningSound | |
| LastSpawnOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| DoneWarningSound | |
| DoneOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| TotalCurrency | |
| Name | |
| WaitForAllSpawned | |
| WaitForAllDead | |
| Support [values: "Limited", or others] | |
| RandomSpawn | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| TFBot | |
| ===== | |
| Template | |
| Class [values: "Scout", "Sniper", "Soldier", "Demoman", "Medic", "Heavy", "Pyro", "Spy", "Engineer", "Civilian"] | |
| ClassIcon | |
| Health | |
| Scale | |
| TeleportWhere | |
| AutoJumpMin | |
| AutoJumpMax | |
| EventChangeAttributes [sub-key names: "default", or others] | |
| Skill [values: "Easy", "Normal", "Hard", "Expert"] | |
| WeaponRestrictions [values: "MeleeOnly", "PrimaryOnly", "SecondaryOnly"] | |
| BehaviorModifiers [values: "Mobber", "Push"] | |
| Attributes | |
| - value: RemoveOnDeath | |
| - value: Aggressive | |
| - value: SuppressFire | |
| - value: DisableDodge | |
| - value: BecomeSpectatorOnDeath | |
| - value: RetainBuildings | |
| - value: SpawnWithFullCharge | |
| - value: AlwaysCrit | |
| - value: IgnoreEnemies | |
| - value: HoldFireUntilFullReload | |
| - value: AlwaysFireWeapon | |
| - value: TeleportToHint | |
| - value: MiniBoss | |
| - value: UseBossHealthBar | |
| - value: IgnoreFlag | |
| - value: AutoJump | |
| - value: AirChargeOnly | |
| - value: VaccinatorBullets | |
| - value: VaccinatorBlast | |
| - value: VaccinatorFire | |
| - value: BulletImmune | |
| - value: BlastImmune | |
| - value: FireImmune | |
| - value: Parachute | |
| - value: ProjectileShield | |
| MaxVisionRange | |
| Item | |
| ItemAttributes | |
| - sub-key: ItemName | |
| CharacterAttributes | |
| Tank | |
| ==== | |
| Health | |
| Speed | |
| Name | |
| Skin | |
| StartingPathTrackNode | |
| OnKilledOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| OnBombDroppedOutput | |
| - sub-key: Target | |
| - sub-key: Action | |
| SentryGun | |
| ========= | |
| Level | |
| Squad | |
| ===== | |
| FormationSize | |
| ShouldPreserveSquad | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| Mob | |
| === | |
| Count | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| RandomChoice | |
| ============ | |
| TFBot | |
| Tank | |
| SentryGun | |
| Squad | |
| Mob | |
| RandomChoice | |
| RAW LIST OF KEYWORDS (sorted, unique, batched) | |
| ================================================================================ | |
| #base | |
| #include | |
| Action | |
| AddSentryBusterWhenDamageDealtExceeds | |
| AddSentryBusterWhenKillCountExceeds | |
| Advanced | |
| Aggressive | |
| Ahead | |
| AirChargeOnly | |
| AlwaysCrit | |
| AlwaysFireWeapon | |
| Anywhere | |
| Attributes | |
| AutoJump | |
| AutoJumpMax | |
| AutoJumpMin | |
| BecomeSpectatorOnDeath | |
| BeginAtWave | |
| BehaviorModifiers | |
| Behind | |
| BlastImmune | |
| BulletImmune | |
| CanBotsAttackWhileInSpawnRoom | |
| CharacterAttributes | |
| Checkpoint | |
| Civilian | |
| Class | |
| ClassIcon | |
| CooldownTime | |
| Count | |
| default | |
| Demoman | |
| Description | |
| DesiredCount | |
| DestroySentries | |
| DisableDodge | |
| DoneOutput | |
| DoneWarningSound | |
| Easy | |
| Engineer | |
| EventChangeAttributes | |
| EventPopfile | |
| Expert | |
| false | |
| FireImmune | |
| FirstSpawnOutput | |
| FirstSpawnWarningSound | |
| FixedRespawnWaveTime | |
| FormationSize | |
| Halloween | |
| Hard | |
| Health | |
| Heavy | |
| HoldFireUntilFullReload | |
| IgnoreEnemies | |
| IgnoreFlag | |
| InitialCooldown | |
| InitWaveOutput | |
| IsEndless | |
| Item | |
| ItemAttributes | |
| ItemName | |
| LastSpawnOutput | |
| LastSpawnWarningSound | |
| Level | |
| Limited | |
| MaxActive | |
| MaxInterval | |
| MaxVisionRange | |
| Medic | |
| MeleeOnly | |
| MiniBoss | |
| MinimumSeparation | |
| MinInterval | |
| Mission | |
| Mob | |
| Mobber | |
| Name | |
| NavAreaFilter | |
| no | |
| Normal | |
| Objective | |
| OnBombDroppedOutput | |
| OnKilledOutput | |
| Parachute | |
| PeriodicSpawn | |
| PrimaryOnly | |
| ProjectileShield | |
| Push | |
| Pyro | |
| RandomChoice | |
| RandomPlacement | |
| RandomSpawn | |
| RemoveOnDeath | |
| RespawnWaveTime | |
| RetainBuildings | |
| RunForThisManyWaves | |
| Scale | |
| Scout | |
| SecondaryOnly | |
| SeekAndDestroy | |
| SENTRY_SPOT | |
| SentryGun | |
| ShouldPreserveSquad | |
| Skill | |
| Skin | |
| Sniper | |
| SNIPER_SPOT | |
| Soldier | |
| Sound | |
| SpawnCount | |
| SpawnWithFullCharge | |
| Speed | |
| Spy | |
| Squad | |
| StartingCurrency | |
| StartingPathTrackNode | |
| StartWaveOutput | |
| StartWaveWarningSound | |
| Support | |
| SuppressFire | |
| Tank | |
| Target | |
| TeleportToHint | |
| TeleportWhere | |
| Template | |
| Templates | |
| TFBot | |
| TotalCount | |
| TotalCurrency | |
| UseBossHealthBar | |
| VaccinatorBlast | |
| VaccinatorBullets | |
| VaccinatorFire | |
| WaitBeforeStarting | |
| WaitBetweenSpawns | |
| WaitBetweenSpawnsAfterDeath | |
| WaitForAllDead | |
| WaitForAllSpawned | |
| WaitWhenDone | |
| Wave | |
| WaveSchedule | |
| WaveSpawn | |
| WeaponRestrictions | |
| When | |
| Where | |
| ================================================================================ |
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