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Simple code to make stable playground v2.5 dream about cats
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| # Code inspired from https://gist.github.com/karpathy/00103b0037c5aaea32fe1da1af553355 | |
| # slerp function is entirely lifted from the above gist. | |
| import torch | |
| from diffusers import DiffusionPipeline | |
| import numpy as np | |
| def slerp(t, v0, v1, DOT_THRESHOLD=0.9995): | |
| """ helper function to spherically interpolate two arrays v1 v2 """ | |
| inputs_are_torch = False | |
| input_device = None | |
| if not isinstance(v0, np.ndarray): | |
| inputs_are_torch = True | |
| input_device = v0.device | |
| v0 = v0.cpu().numpy() | |
| v1 = v1.cpu().numpy() | |
| dot = np.sum(v0 * v1 / (np.linalg.norm(v0) * np.linalg.norm(v1))) | |
| if np.abs(dot) > DOT_THRESHOLD: | |
| v2 = (1 - t) * v0 + t * v1 | |
| else: | |
| theta_0 = np.arccos(dot) | |
| sin_theta_0 = np.sin(theta_0) | |
| theta_t = theta_0 * t | |
| sin_theta_t = np.sin(theta_t) | |
| s0 = np.sin(theta_0 - theta_t) / sin_theta_0 | |
| s1 = sin_theta_t / sin_theta_0 | |
| v2 = s0 * v0 + s1 * v1 | |
| if inputs_are_torch: | |
| v2 = torch.from_numpy(v2).to(input_device) | |
| return v2 | |
| def main(): | |
| pipeline = DiffusionPipeline.from_pretrained( | |
| "playgroundai/playground-v2.5-1024px-aesthetic", | |
| torch_dtype = torch.float16, | |
| use_safetensors=True, | |
| ).to("cuda") | |
| prompt = "photograph of a cat high quality" | |
| folder = "cats_playground" | |
| max_frame_number = 5000 | |
| frame_number = 0 | |
| num_interpolated_frames = 500 | |
| quality = 90 | |
| latent_shape = (1, 4, 128, 128) | |
| v1 = torch.randn(latent_shape) | |
| while frame_number < max_frame_number: | |
| v2 = torch.randn(latent_shape) | |
| for i in range(num_interpolated_frames): | |
| t = i * 1.0 / (num_interpolated_frames - 1.0) | |
| v = slerp(t, v1, v2) | |
| print(f"Creating and saving frame number {frame_number:06d}") | |
| image = pipeline(prompt, latents = v.half()).images[0] | |
| output_path = f"{folder}/{frame_number:06d}.jpg" | |
| image.save(output_path, quality=quality) | |
| frame_number += 1 | |
| v1 = v2 | |
| if __name__ == "__main__": | |
| main() |
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