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| // BAD | |
| searchResults: [ | |
| {name: 'New Noise', | |
| artist: 'The Refused', | |
| album: 'The Shape of Punk to Come'}, | |
| {name: 'Hands Down', | |
| artist: 'Dashboard Confessional', | |
| album: 'A Mark, a Mission, a Brand, a Scar'}, | |
| {name: 'name', | |
| artist: 'artist', |
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| import {TestBed} from '@angular/core/testing'; | |
| import {ArtworkService} from './artwork.service'; | |
| import * as path from 'path'; | |
| import {remote} from 'electron'; | |
| //import * as child from 'child_process'; | |
| import * as ChildProcess from 'child_process'; | |
| //import {spawn} from 'child_process'; | |
| import {shell} from 'electron'; | |
| //import * as et from 'electron'; |
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| import { ApplicationService, NotificationService, WorkspaceService } from '../../core'; | |
| import { Component, OnInit } from '@angular/core'; | |
| import { FlixBaseComponent } from '../base/flixbase.component'; | |
| import { remote } from 'electron'; | |
| @Component({ | |
| selector: 'flx-main', | |
| templateUrl: './main.component.html', | |
| styleUrls: ['./main.component.scss'] | |
| }) |
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| package main | |
| import ( | |
| "fmt" | |
| "math/rand" | |
| "strconv" | |
| "time" | |
| ) | |
| type Vector2D struct { |
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| #!/bin/bash | |
| echo "try to connect..." | |
| ssh -R 8080:127.0.0.1:80 filth@danderson.ddns.net | |
| tail -f /tmp/dummy_file |
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| using UnityEngine; | |
| using System.Collections; | |
| public class Looky : MonoBehaviour | |
| { | |
| /** | |
| * The target we will snap to. | |
| */ | |
| public Transform target; | |
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| Scenario: Ensure we can successfully create panel revisions and prove the panel | |
| revision number increments properly. | |
| Given I send a header-signed "POST" request to "/show/$showId/panel" with content type "application/json" with body: | |
| """ | |
| { | |
| "title": "my show", | |
| "description": "this is a test show" | |
| } | |
| """ | |
| And the response code should be 201 |
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| using UnityEngine; | |
| using System.Collections; | |
| public class Looky : MonoBehaviour | |
| { | |
| /** | |
| * The target for where we want to face | |
| */ | |
| public Transform target; | |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using FluffyUnderware.Curvy; | |
| using FluffyUnderware.Curvy.Controllers; | |
| [System.Serializable] | |
| public class ConveyorObject | |
| { | |
| public GameObject obj; |
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| using UnityEngine; | |
| using System.Collections; | |
| public class DeliverySheetPanel : MonoBehaviour { | |
| public InventoryManager inventoryManager; | |
| public GameObject listItemPrefab; | |
| // Use this for initialization | |
| void Start () { |
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