Created
October 13, 2021 08:29
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Sine Tool
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| using UnityEngine; | |
| namespace Ru1t3rl.Tools | |
| { | |
| public class SineTool : MonoBehaviour | |
| { | |
| [SerializeField] float freqeunce = 1, amplitude = 1, centre = 0; | |
| [SerializeField] SineTransform sineTransformAction = SineTransform.Scale; | |
| [SerializeField] bool fixedX = false, fixedY = false, fixedZ = false; | |
| Vector3 startPos, localStartPos, startScale; | |
| Vector3 scale, pos; | |
| Vector3 localStartRot, rot; | |
| float angle; | |
| float angleIncrement = 0.01f; | |
| void Awake() | |
| { | |
| startPos = new Vector3(transform.position.x, transform.position.y, transform.position.z); | |
| localStartPos = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z); | |
| startScale = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z); | |
| localStartRot = transform.localRotation.eulerAngles; | |
| } | |
| void FixedUpdate() | |
| { | |
| angle += angleIncrement; | |
| if (sineTransformAction == SineTransform.Scale) | |
| { | |
| scale.x = startScale.x + ((!fixedX) ? (amplitude * Mathf.Sin((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| scale.y = startScale.y + ((!fixedY) ? (amplitude * Mathf.Cos((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| scale.z = startScale.z + ((!fixedZ) ? (amplitude * Mathf.Cos((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| transform.localScale = scale; | |
| } | |
| if (sineTransformAction == SineTransform.Position) | |
| { | |
| pos.x = localStartPos.x + ((!fixedX) ? (amplitude * Mathf.Sin((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| pos.y = localStartPos.y + ((!fixedY) ? (amplitude * Mathf.Cos((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| pos.z = localStartPos.z + ((!fixedZ) ? (amplitude * Mathf.Cos((2 * Mathf.PI / freqeunce) * angle) + centre) : centre); | |
| transform.localPosition = pos; | |
| } | |
| } | |
| enum SineTransform | |
| { | |
| Scale, | |
| Position | |
| } | |
| } | |
| } |
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