I hereby claim:
- I am adamrezich on github.
- I am adamrezich (https://keybase.io/adamrezich) on keybase.
- I have a public key whose fingerprint is 6FB9 D650 3CF3 8475 6730 3059 935F 087E 785F A003
To claim this, I am signing this object:
| # nch -- nim-based crappy hellhole | |
| import sdl2, sdl2/gfx, sdl2.image, sdl2.ttf, basic2d, random, math | |
| type | |
| Input {.pure.} = enum none, quit, action | |
| InputState {.pure.} = enum up, pressed, down, released | |
| Game = ref object | |
| input: array[Input, bool] | |
| inputLast: array[Input, bool] |
| -- 11matches | |
| module App exposing (..) | |
| import Html exposing (..) | |
| import Html.Attributes exposing (class, disabled) | |
| import Html.Events exposing (onClick, onMouseDown, onMouseUp) | |
| import Time exposing (Time, second) |
| module App exposing (..) | |
| import Html exposing (..) | |
| import Html.Attributes exposing (..) | |
| import Html.Events exposing (onClick) | |
| import Time exposing (Time, second) | |
| -- MODEL |
| #include <stdlib.h> | |
| #define GMEXPORT extern "C" __declspec(dllexport) | |
| struct City { | |
| int population; | |
| }; | |
| City *city; | |
| GMEXPORT double city_init() { |
| /* | |
| I'm learning Rust by making a game. | |
| This game would be very simple to make, unsafely, in C/C++, | |
| and I'm hoping that by making it in Rust, I'll learn the core concepts | |
| of ownership and such. | |
| But right now, I'm stuck. | |
| Here's what I'm *trying* to do, in C++: |
I hereby claim:
To claim this, I am signing this object:
| [ | |
| { | |
| "team": "Boston Celtics", | |
| "name": "Xavier McDaniel", | |
| "speed": 5, | |
| "threePoint": 5, | |
| "dunk": 5, | |
| "pass": 1, | |
| "power": 8, | |
| "steal": 3, |