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@tahatorabpour
tahatorabpour / README.md
Last active February 21, 2026 09:21
Blender, high performance Multithreaded Exporter (Rift exporter)

Article:

https://lotusspring.substack.com

Disclaimer!

This code was written without the intention of being publicly shared. Not much effort was put into beautification or anything like that, one big file that does it all! Some effort is requried on your part to make this compile.

Python Disclaimer!

I heavily dislike python and consider the code wasteful slop. I have very little python experience, so there are likely much better ways of writing the python portion. Exercise caution!

@alichraghi
alichraghi / zig-shaders.md
Last active March 3, 2026 14:58
Zig Shaders

What does it look like?

Here is a simple fragment shader with uniform buffers:

const std = @import("std");
const gpu = std.gpu;

const UBO = extern struct {
    object_color: @Vector(4, f32),
    light_color: @Vector(4, f32),
@fnky
fnky / ANSI.md
Last active March 11, 2026 07:14
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27