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@tahatorabpour
tahatorabpour / README.md
Last active January 19, 2026 15:00
Blender, high performance Multithreaded Exporter (Rift exporter)

Article:

https://lotusspring.substack.com

Disclaimer!

This code was written without the intention of being publicly shared. Not much effort was put into beautification or anything like that, one big file that does it all! Some effort is requried on your part to make this compile.

Python Disclaimer!

I heavily dislike python and consider the code wasteful slop. I have very little python experience, so there are likely much better ways of writing the python portion. Exercise caution!

@alichraghi
alichraghi / zig-shaders.md
Last active January 6, 2026 23:49
Zig Shaders

What does it look like?

Here is a simple fragment shader with uniform buffers:

const std = @import("std");
const gpu = std.gpu;

const UBO = extern struct {
    object_color: @Vector(4, f32),
    light_color: @Vector(4, f32),
@fnky
fnky / ANSI.md
Last active January 23, 2026 13:48
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27