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@denisenepraunig
denisenepraunig / ShortCutTrainer.swift
Created April 4, 2021 16:25
Mini Prototype for an Xcode Shortcut Trainer
//
// ShortCutTrainer.swift
// xcode-shortcut-trainer
//
// Created by Denise Nepraunig on 04.04.21.
//
import SwiftUI
struct ShortCutTrainer: View {
#!/bin/sh
# make sure you have imagemagick installed: brew install imagemagick
# your app_icons.sh file should have the correct permissions: run `chmod 775 app_icons.sh` in your terminal from where you put this file
# put your `my_icon.png` next to this file and run ./app_icons.sh to export your app icons
x=my_icon.png
y=${x%.*}
# delete the export directory so we start clean
@mrbar42
mrbar42 / README.md
Last active August 15, 2025 17:51
bash scripts to create VOD HLS stream with ffmpeg almighty (tested on Linux and OS X)

running:

bash create-vod-hls.sh beach.mkv

will produce:

    beach/
      |- playlist.m3u8
 |- 360p.m3u8
@nothings
nothings / kotaku_hzd.md
Last active September 4, 2024 06:33
Why Frustum Culling Matters, and Why It's Not Important

There is a nice GIF illustrating a technique called "frustum culling" in this Kotaku article: http://kotaku.com/horizon-zero-dawn-uses-all-sorts-of-clever-tricks-to-lo-1794385026

The interwebs being what they are, this has also led to some controversy.

Some people have interpreted the opening sentence "Every time you move the camera in Horizon Zero Dawn, the game is doing all sorts of under-the-hood calculations, loading and unloading chunks of world to ensure that it all runs properly," as being about the GIF; that's not what frustum culling does, but that's probably not what the article's author meant anyway.

@Brainiarc7
Brainiarc7 / ffmppeg-advanced-playbook-nvenc-and-libav-and-vaapi.md
Last active September 2, 2024 14:37
FFMpeg's playbook: Advanced encoding options with hardware-accelerated acceleration for both NVIDIA NVENC's and Intel's VAAPI-based hardware encoders in both ffmpeg and libav.

FFmpeg and libav's playbook: Advanced encoding options with hardware-based acceleration, NVIDIA's NVENC and Intel's VAAPI-based encoder.

Hello guys,

Continuing from this guide to building ffmpeg and libav with NVENC and VAAPI enabled, this snippet will cover advanced options that you can use with ffmpeg and libav on both NVENC and VAAPI hardware-based encoders.

For ffmpeg:

@JakeWharton
JakeWharton / gist:f50f3b4d87e57d8e96e9
Created February 7, 2015 01:59
Rise and Shine™, unlock and wake up your device automatically when you deploy from the IDE. Put this somewhere in your `src/debug/` code and run it when the application or main activity starts. Apache 2.
/**
* Show the activity over the lockscreen and wake up the device. If you launched the app manually
* both of these conditions are already true. If you deployed from the IDE, however, this will
* save you from hundreds of power button presses and pattern swiping per day!
*/
public static void riseAndShine(Activity activity) {
activity.getWindow().addFlags(FLAG_SHOW_WHEN_LOCKED);
PowerManager power = (PowerManager) activity.getSystemService(POWER_SERVICE);
PowerManager.WakeLock lock =
@JakeWharton
JakeWharton / ForegroundImageView.java
Created July 10, 2014 16:42
An ImageView which supports a foreground drawable.
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class ForegroundImageView extends ImageView {
private Drawable foreground;
package com.nhaarman.test;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RadialGradient;
@martinsik
martinsik / MyCalendar.h
Created March 8, 2013 09:47
Example of using EventKit on iOS 6+
#import <Foundation/Foundation.h>
@interface MyCalendar : NSObject
+ (void)requestAccess:(void (^)(BOOL granted, NSError *error))success;
+ (BOOL)addEventAt:(NSDate*)eventDate withTitle:(NSString*)title inLocation:(NSString*)location;
@end