Created
June 8, 2016 17:03
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Ruby Warrior
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| class Player | |
| @hitBackWall = false | |
| def play_turn(warrior) | |
| taking_damage = false | |
| if @health.nil? | |
| @health = warrior.health | |
| end | |
| if warrior.health < @health | |
| taking_damage = true | |
| end | |
| @health = warrior.health | |
| if warrior.health < 20 && warrior.feel.empty? && !taking_damage | |
| warrior.rest! | |
| elsif taking_damage && warrior.health < 10 | |
| warrior.walk!(:backward) | |
| elsif warrior.feel.empty? == false | |
| if warrior.feel.captive? | |
| warrior.rescue! | |
| elsif warrior.feel.wall? | |
| warrior.pivot! | |
| else | |
| warrior.attack! | |
| end | |
| else | |
| if warrior.feel(:backward).empty? && !@hitBackWall | |
| warrior.walk!(:backward) | |
| else | |
| if warrior.feel(:backward).captive? | |
| warrior.rescue!(:backward) | |
| elsif warrior.feel(:backward).wall? | |
| @hitBackWall = true | |
| warrior.walk! | |
| else | |
| print warrior.look | |
| if (!warrior.look[2].nil? && warrior.look[2].enemy?) || (!warrior.look[3].nil? && warrior.look[3].enemy?) | |
| warrior.shoot! | |
| else | |
| warrior.walk! | |
| end | |
| end | |
| end | |
| end | |
| end | |
| end | |
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