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| const getRandomInt = (range) => Math.floor(Math.random() * range); | |
| // Create an array of symbols for the slot machine | |
| const symbols = ['🍒', '🍋', '🔔', '7️⃣', '🎱']; | |
| // Define a generator function that will yield a random symbol | |
| // from the array when iterated over | |
| function* getReels(noOfReels = 3) { | |
| let i = 0; | |
| while (i++ < noOfReels) { | |
| yield symbols[getRandomInt(symbols.length)]; | |
| } | |
| } | |
| function* getSlotMachine() { | |
| let balance = 0; | |
| let betSize = 10; | |
| let round = 1; | |
| while (balance === 0) { | |
| console.log('Please deposit coins!'); | |
| const deposit = yield balance; | |
| balance += isNaN(deposit) ? 0 : deposit; | |
| } | |
| console.log('Game started!'); | |
| console.log(`Balance: ${balance}`); | |
| while (balance > 0) { | |
| // Consume any new coins | |
| const deposit = yield balance; | |
| balance += isNaN(deposit) ? 0 : deposit; | |
| // Play game round, if enough balance | |
| if (balance - betSize < 0) { | |
| break; | |
| } | |
| console.log(`ROUND ${round++} BEGIN`); | |
| balance -= betSize; | |
| const result = [...getReels()]; | |
| // If we land three symbols in a row, we win | |
| // A set can not contain duplicates | |
| // A set with size 1 means there are 3 duplicates, hence we win | |
| const areSame = new Set(result).size === 1; | |
| // Print reader-friendly result | |
| console.log(result.join(' | ')); // 7️⃣ | 🍒 | 🍒 | |
| if (areSame) { | |
| // Find the weight of the winning symbol | |
| const winSize = symbols.indexOf(result[0]); | |
| const winInCoins = betSize * (winSize + 1); | |
| // Calculate win using the weight of the index of the symbol | |
| console.log(`You won ${winInCoins} coins!`); | |
| balance += winInCoins; | |
| } else { | |
| console.log('No win'); | |
| } | |
| console.log(`Balance: ${balance}`); | |
| } | |
| console.log('Game over!'); | |
| return 0; | |
| } | |
| let state; | |
| const game = getSlotMachine(); | |
| game.next(); // "Please deposit coins" | |
| state = game.next(30); // "Game started!" | |
| // Autoplay | |
| while (state.value > 0) { | |
| state = game.next(); | |
| } |
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