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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 2, 2025 17:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

1) Read an image from file
2) Display an image that you read from file
3) Capture Video using your webcam and display the feed
4) Display back and white live stream from your webcam.
5) Have a slider to change brightness of the webcam live stream. Display.
6) Have a slider to change contrast of the webcam live stream. Display.
7) Capture a snapshot from your webcam. Then display difference between live video stream and this snapshot. (Background subtraction)
8) Display Canny edge image from your live webcam stream
9) Have a slider to change smoothness / sharpness of image from live webcam stream.
10) Display histogram of colors (RGB) from your live webcam stream
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active December 10, 2025 14:27
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@bkaradzic
bkaradzic / orthodoxc++.md
Last active December 9, 2025 09:13
Orthodox C++

Orthodox C++

This article has been updated and is available here.

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active December 7, 2025 11:08
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no