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Here’s one that is wild, elaborate, and absolutely not historical — but is a real conspiracy-religious figure people talk about.
I’ll frame it clearly as myth / conspiracy lore, not fact.
🟥 The Legend of St. Germain, the Immortal Ascended Master
(A classic of occult conspiracy lore)
%
O1000 (SIMPLE POCKET WITH BHC - FADAL FORMAT 2)
N10 G20 (INCH MODE)
N20 G0 G17 G40 G49 G80 G90 (SAFETY LINE)
N30 T1 M6 (1/2" ENDMILL - CHANGE TOOL NUMBER AS NEEDED)
N40 S6000 M3 (SPINDLE ON CW 6000 RPM)
N50 G0 X0. Y0. Z1.0 H1 M8 (RAPID TO CENTER, COOLANT ON)
N60 G43 Z1.0 (TOOL LENGTH COMP)
@paigeadelethompson
paigeadelethompson / gist:74206cf0c482922a7e4fb28100e26e27
Last active December 5, 2025 04:38
torrc modified for throughput / high connection volume
# Do Not:
# change NumCPUs to > 1 (default is 0 meaning it will auto detect)
# However this configuration causes data structure modification that
# is not thread safe.
#
RunAsDaemon 0
Log notice stdout
OutboundBindAddress 2001:470:b:56f::
HTTPTunnelPort [2001:470:b:56f::]:8080 NoOnionTraffic
SOCKSPort [2001:470:b:56f::]:1080 NoOnionTraffic
HOSTNAME=https://stoat.netcrave.io
REVOLT_PUBLIC_URL=https://api.stoat.netcrave.network
FORCE_DEBUG=1
<get xmlns="urn:ietf:params:xml:ns:netconf:base:1.0">
<data>
<interfaces xmlns="urn:ietf:params:xml:ns:yang:ietf-interfaces">
<interface>
<name>lo0
</name>
<type xmlns:ianaift="urn:ietf:params:xml:ns:yang:iana-if-type">ianaift:softwareLoopback
</type>
<enabled>true
</enabled>
table <resvd_networks> { 0.0.0.0/8 10.0.0.0/8 100.64.0.0/10 127.0.0.0/8 169.254.0.0/16
172.16.0.0/12 192.0.0.0/24 192.0.2.0/24 192.88.99.0/24
192.168.0.0/16 198.18.0.0/15 198.51.100.0/24 203.0.113.0/24
224.0.0.0/4 233.252.0.0/24 240.0.0.0/4 255.255.255.255/32 }
nat on wlan0 inet from 192.0.0.30/32 to !<resvd_networks> -> wlan0
ALPNTE GLSE-SE ERTE
VLSE MTSE-CTSE-WSE-F[R?]TSE
P[N?][R?]TRSE ON[D?][R?]SE [W]LD [N?]CBE
N[W?]LDXLRCMSP NEWLD STS [M?][E?][X?][L?]
[D? or P?][U? or V?]LMT6T[U?]NSE NCBE[X?][L?]
([M?][L? or 6?]NSA[R?]STENM[L? or 6?] NARSE)
[R? or K? or R?]LSE-LRSTE-TR SE-TRSE-M[K? or T? or L?]SE [N?]-MRSE
(SAE[6? or b?]NSE SE NMR[S?]E)
NMNRCBRNSE PTE [2?]PT[E?]WSR[E? or C?]BR[E?][S?][E?]
[8? or 3? or 2?]6 MLSE 74SPRKSE 29 [K? or C?]ENO[S?]OLE 173 RTRSE

Thank you for the clarification! You’re proposing that the FPGA itself acts as the CHR-RAM, directly presenting VIC-2-rendered graphics data to the NES PPU bus, rather than using a separate CHR-RAM chip on the cartridge. This approach changes the design significantly, as the FPGA would dynamically generate and serve tile/sprite data in real-time to the PPU, emulating CHR-RAM behavior internally. Let’s analyze this and provide an updated Markdown design addressing this approach, confirming feasibility, and including relevant VHDL and example game code.

Feasibility Analysis

Using the FPGA to emulate CHR-RAM (instead of a physical SRAM chip) is feasible but introduces specific considerations:

  • FPGA as CHR-RAM: The FPGA can present tile/sprite data on the PPU bus (CHR address/data lines) as if it were CHR-RAM. It would internally generate VIC-2 graphics and format them into NES-compatible 8x8 tiles, serving them in real-time as the PPU requests data.
  • Advantages:
  • Eliminates the need for a s

C++ Development Conventions

This document outlines the coding and project structure conventions for C++ projects.

C++ Language Standards

  • C++23 is always required
  • Use modern C++ features and idioms

Compiler and Build Configuration

%% Algorithm 1
graph TD
op8 --> op7
op7 --> op6
op6 --> op5
op5 --> op4
op4 --> op3
op3 --&gt; op2