This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [ | |
| // Terminal | |
| { | |
| "context": "Workspace", | |
| "bindings": { | |
| "ctrl-/": "workspace::ToggleBottomDock" | |
| } | |
| }, | |
| // Window's navigation | |
| { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Zed settings | |
| // | |
| // For information on how to configure Zed, see the Zed | |
| // documentation: https://zed.dev/docs/configuring-zed | |
| // | |
| // To see all of Zed's default settings without changing your | |
| // custom settings, run `zed: open default settings` from the | |
| // command palette | |
| { | |
| "edit_predictions": { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env osascript -l JavaScript | |
| // Find and approve any MCP agent access dialogs in Xcode. | |
| function run() { | |
| var se = Application("System Events"); | |
| try { se.processes.byName("Xcode").name(); } catch (e) { return "Xcode not running."; } | |
| var count = 0; | |
| var windows = se.processes.byName("Xcode").windows(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import SwiftUI | |
| import WebKit | |
| struct WebView: UIViewRepresentable { | |
| class Coordinator: NSObject, WKNavigationDelegate, WKScriptMessageHandler { | |
| var webView: WKWebView? | |
| func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) { | |
| self.webView = webView | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| /* | |
| * Swipe Input script for Unity by @fonserbc, free to use wherever | |
| * | |
| * Attack to a gameObject, check the static booleans to check if a swipe has been detected this frame | |
| * Eg: if (SwipeInput.swipedRight) ... | |
| * | |
| * | |
| */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| /** | |
| * A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices. | |
| */ | |
| public class PixelPerfectCam : MonoBehaviour { | |
| /** | |
| * The target size of the view port. | |
| */ | |
| public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f); | |
| /** |