Skip to content

Instantly share code, notes, and snippets.

View oluigipo's full-sized avatar
🎷

Luigi oluigipo

🎷
View GitHub Profile
@mmozeiko
mmozeiko / upng.h
Last active October 8, 2024 03:47
uncompressed png writer & reader
#pragma once
// uncompressed png writer & reader
// supports only 8-bit and 16-bit formats
// Performance comparison for 8192x8192 BGRA8 image (256MB)
// Compiled with "clang -O2", AVX2 requires extra "-mavx2" or "/arch:AVX2" argument
//
// For libpng (compressed) uses default libpng/zlib compression settings
// For libpng (uncompressed) case following two functions are used:
@mmozeiko
mmozeiko / !README.md
Last active December 6, 2025 21:26
Download MSVC compiler/linker & Windows SDK without installing full Visual Studio

This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.

Run py.exe portable-msvc.py and it will download output into msvc folder. By default it will download latest available MSVC & Windows SDK from newest Visual Studio.

You can list available versions with py.exe portable-msvc.py --show-versions and then pass versions you want with --msvc-version and --sdk-version arguments.

To use cl.exe/link.exe first run setup_TARGET.bat - after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.

To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc argument (msvc is folder name where output is stored).

@mmozeiko
mmozeiko / win32_d3d11.c
Last active December 4, 2025 23:57
setting up and using D3D11 in C
// example how to set up D3D11 rendering on Windows in C
#define COBJMACROS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_3.h>
#include <d3dcompiler.h>
#include <dxgidebug.h>
@nakst
nakst / maths.cpp
Last active October 18, 2025 18:12
// NOTE Compile without fast math flags.
/*
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
//
// Author: Jonathan Blow
// Version: 1
// Date: 31 August, 2018
//
// This code is released under the MIT license, which you can find at
//
// https://opensource.org/licenses/MIT
//
//
@d7samurai
d7samurai / .readme.md
Last active December 1, 2025 16:36
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series:

@timvisee
timvisee / falsehoods-programming-time-list.md
Last active December 4, 2025 12:46
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).
@mmozeiko
mmozeiko / incbin.c
Last active November 21, 2025 11:22
Include binary file with gcc/clang
#include <stdio.h>
#define STR2(x) #x
#define STR(x) STR2(x)
#ifdef _WIN32
#define INCBIN_SECTION ".rdata, \"dr\""
#else
#define INCBIN_SECTION ".rodata"
#endif
@mjackson
mjackson / color-conversion-algorithms.js
Last active November 12, 2025 14:31
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
@rygorous
rygorous / gist:4172889
Created November 30, 2012 00:28
SSE/AVX matrix multiply
#include <immintrin.h>
#include <intrin.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
union Mat44 {
float m[4][4];
__m128 row[4];
};