- You'll need to install OpenSSL to create and sign certificates.
- Linux:
sudo apt-get install openssl - MacOS:
brew install openssl
- Linux:
This gist started with a collection of resources I was maintaining on stream data processing — also known as distributed logs, data pipelines, event sourcing, CQRS, and other names.
Over time the set of resources grew quite large and I received some interest in a more guided, opinionated path for learning about stream data processing. So I added the reading list.
Please send me feedback!
- https://fishshell.com/ - my default shell, i use theme bobthefish
- https://www.sublimetext.com/ - my default editor
- Material Theme
- Operator font
- Packages: Emmet, Hayaku, SidebarEnhancements, JS Snippets, GSAP Snippets
- Sublime snippet for comments
- Sublime icon
- https://code.visualstudio.com/ - trying to switch, but not yet
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| /** @format */ | |
| import { | |
| HttpErrorResponse, | |
| HttpEvent, | |
| HttpHandler, | |
| HttpInterceptor, | |
| HttpRequest, | |
| } from "@angular/common/http"; | |
| import { Injectable } from "@angular/core"; |
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| "configurations": [ | |
| { | |
| "type": "node", | |
| "request": "launch", | |
| "name": "Launch Program", | |
| "cwd": "${workspaceRoot}", | |
| "program": "${workspaceRoot}/node_modules/protractor/bin/protractor", | |
| "stopOnEntry": false, | |
| "args": [ | |
| "${workspaceRoot}/config/config.js" |
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| //https://medium.com/everything-javascript/implementing-a-hash-table-in-javascript-29aca1edfe2b | |
| import { LinkedList } from "./LinkedList"; | |
| //function to turn a key into a "unique identifier"; | |
| export class HashTable { | |
| size: number; | |
| private table = []; | |
| constructor(size: number) { |
A non-exhaustive list of WebGL frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are outdated/not maintained anymore.
- three.js: JavaScript 3D library
- stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
- PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
- Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
- ClayGL: A WebGL graphic library helping you to
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| class Guid { | |
| public static newGuid(): Guid { | |
| return new Guid('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => { | |
| const r = Math.random() * 16 | 0; | |
| const v = (c == 'x') ? r : (r & 0x3 | 0x8); | |
| return v.toString(16); | |
| })); | |
| } | |
| public static get empty(): string { | |
| return '00000000-0000-0000-0000-000000000000'; |