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| // LLM one-shots a deadlock - https://github.com/nem0/LumixEngine/issues/1534 | |
| // Claude Opus 4.5. | |
| User: When I add a dynamic point light with shadows to a scene with a few objects and move the camera and objects for a while, the editor freezes. All worker threads are in this callstack | |
| [External Code] | |
| > studio.exe!Lumix::ConditionVariable::sleep(Lumix::Mutex & mutex) Line 54 C++ | |
| studio.exe!Lumix::Thread::sleep(Lumix::Mutex & mutex) Line 149 C++ | |
| studio.exe!Lumix::jobs::popWork(Lumix::jobs::Work & work, Lumix::jobs::WorkerTask * worker) Line 401 C++ | |
| studio.exe!Lumix::jobs::manage(void * data) Line 561 C++ | |
| [External Code] |
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| bool pop(T& obj) { | |
| for (;;) { | |
| const i32 pos = rd; | |
| Item* j = &objects[pos % CAPACITY]; | |
| const i32 seq = j->seq; | |
| if (seq < pos + 1) { | |
| // nothing to pop | |
| return false; | |
| } | |
| else if (seq == pos + 1) { |
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| #include <urlmon.h> | |
| #pragma comment(lib, "urlmon.lib") | |
| bool download(const char* url, OutputMemoryStream& blob) { | |
| IStream* stream = nullptr; | |
| if (S_OK != URLOpenBlockingStream(nullptr, url, &stream, 0, nullptr)) { | |
| return false; | |
| } | |
| char buffer[4096]; | |
| ULONG read = 0; |
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| // only handles coplexity on top level, if you have a node with 1M children, you are out of luck | |
| // changes in clipped parts are not detected, so if somebody deleted nodes in clipped, scrollbar is not updated until user actually scrolls | |
| // scrolling and changes refresh the clipper == that part is as slow as no clipping at all | |
| // only single list in BeginChild/EndChild is tested | |
| struct TreeViewClipper { | |
| // persist | |
| float cursor_end = 0; | |
| float cursor_visible_start = 0; | |
| uint first_visible_index = 0; | |
| float last_scroll = 0; |
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| void radixSort2(u64* _keys, u64* _values, int size) { | |
| enum { WORKERS = 10 }; | |
| PROFILE_FUNCTION(); | |
| profiler::pushInt("count", size); | |
| if (size == 0) return; | |
| Array<u64>& tmp_mem = allocRadixTmp(); | |
| u64* keys = _keys; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading; | |
| using System.Runtime.InteropServices; | |
| using System.Runtime.InteropServices.ComTypes; | |
| using System.Text.RegularExpressions; | |
| using System.Diagnostics; | |
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| template <typename F> | |
| static void measure(float& avg, float& med, float& min, float& max, F&& func) { | |
| LARGE_INTEGER b, e, f; | |
| enum { ITERS = 10 }; | |
| LONGLONG dur[ITERS]; | |
| LONGLONG sum = 0; | |
| for (int i = 0; i < 5; ++i) { | |
| func(); | |
| } |
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| #include <cstdio> | |
| template <typename T> | |
| class Nullable | |
| { | |
| public: | |
| Nullable(T* _val) : value(_val) {} | |
| void operator=(const Nullable<T>& rhs) { value = rhs.value; } |